Thing type 728 – 731, Chao Fruits ,are a group of solid scenery Things , exclusive to SRB2Kart . They are fruit from the Sonic Advance series' Tiny Chao Garden.
Thing type number
Name
Object type
Sprite
728
Chao Fruit (Pink)
MT_PINKFRUIT
729
Chao Fruit (Red)
MT_REDFRUIT
730
Chao Fruit (Orange)
MT_ORANGEFRUIT
731
Chao Fruit (Blue)
MT_BLUEFRUIT
Object/state data
Object/state data
Object type info – MT_PINKFRUIT
Thing type number
728
PFRTA0
Object type
MT_PINKFRUIT
Sprite name prefix
PFRT
SpawnState
S_PINKFRUIT
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
0
PainChance
0
Speed
0
Radius
16<<FRACBITS
Height
16<<FRACBITS
Display offset
0
Mass
100
Damage
0
Flags
MF_SOLID
States – MT_PINKFRUIT
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_PINKFRUIT
PFRT
A
-1
none
0
0
S_NULL
No
0%
Object type info – MT_REDFRUIT
Thing type number
729
RFRTA0
Object type
MT_REDFRUIT
Sprite name prefix
RFRT
SpawnState
S_REDFRUIT
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
0
PainChance
0
Speed
0
Radius
16<<FRACBITS
Height
16<<FRACBITS
Display offset
0
Mass
100
Damage
0
Flags
MF_SOLID
States – MT_REDFRUIT
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_REDFRUIT
RFRT
A
-1
none
0
0
S_NULL
No
0%
Object type info – MT_ORANGEFRUIT
Thing type number
730
OFRTA0
Object type
MT_ORANGEFRUIT
Sprite name prefix
OFRT
SpawnState
S_ORANGEFRUIT
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
0
PainChance
0
Speed
0
Radius
16<<FRACBITS
Height
16<<FRACBITS
Display offset
0
Mass
100
Damage
0
Flags
MF_SOLID
States – MT_ORANGEFRUIT
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_ORANGEFRUIT
OFRT
A
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BLUEFRUIT
Thing type number
731
BFRTA0
Object type
MT_BLUEFRUIT
Sprite name prefix
BFRT
SpawnState
S_BLUEFRUIT
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
0
PainChance
0
Speed
0
Radius
16<<FRACBITS
Height
16<<FRACBITS
Display offset
0
Mass
100
Damage
0
Flags
MF_SOLID
States – MT_BLUEFRUIT
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BLUEFRUIT
BFRT
A
-1
none
0
0
S_NULL
No
0%