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A_BrakLobShot is an action that is used by Brak Eggman to lob an Object at its target. Var1 determines the Object type to lob (defaults to MT_CANNONBALL), the lower 16 bits of Var2 determine the height offset to shoot from (relative to the actor's bottom), the upper 16 bits of Var2 determine whether to aim a third of the way to the target (0) or aim directly at the target (1).

  Actions – Boss thinkers [view]