A_Boss3Path

From SRB2 Wiki
Jump to navigation Jump to search
This article or section is incomplete. It doesn't have all of the necessary core information on this topic. Please help the SRB2 Wiki by finishing this article.
This article or section is outdated and has not been fully updated to reflect the current version of SRB2.

Please help the Wiki by correcting or removing any misinformation, as well as adding any new information to the page.

To do
Rewrite description for 2.2.0, this action appears to have been mostly rewritten

A_Boss3Path is an action that is used by the Sea Egg's fake balloon replicas to move along the Boss Waypoints. The Sea Egg itself is assumed to be set as the actor's tracer, for this action to work as intended. If the actor has reached a waypoint with the Ambush flag, it stops moving, sets its target to its tracer's target (usually a player) and faces it, and switches to the actor's MissileState (if its tracer's state is currently the tracer's own MissileState). Once the actor has reached a waypoint with Angle 0, it is removed from existence.

Object property Use
MissileState State to go to once the actor has reached a waypoint with the Ambush flag
Speed Movement speed (scale: FRACUNIT = 1 fracunit/tic)
Damage (of tracer) If the tracer's health is less than this value, the actor moves twice as fast along the waypoints.

  Actions – Boss thinkers [view]
A_Boss1ChaseA_Boss1LaserA_Boss1SpikeballsA_Boss2ChaseA_Boss2PogoA_Boss2PogoSFXA_Boss2PogoTargetA_Boss2TakeDamageA_Boss3PathA_Boss3TakeDamageA_Boss4RaiseA_Boss4ReverseA_Boss4SpeedUpA_Boss7ChaseA_Boss7FireMissilesA_BossDeathA_BossFireShotA_BossJetFumeA_BossScreamA_BossZoomA_BrakChaseA_BrakFireShotA_BrakLobShotA_FocusTarget