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Should I add info of the other pages? Please answer. - Silverfan33 22:19, 3 January 2008 (PST)

Of course; it's the Wiki. Here's one: go to Levels (Blue Heaven), and create articles for the levels that don't have articles. –SonicMaster 17:13, 3 January 2008 (PST)

I was talking about the other mod articles on this article. - Silverfan33 9:41, 17 January 2008 (PST)

Only the best of the best. I'll add Botanic Serenity. –SonicMaster 13:55, 18 January 2008 (PST)

We should add SRB2Live and ShufflaRB2 to EXE mods Chaos Knux7:00, 27 January 2008

erm... I made a page for my friend's mod and the thing I wrote for this page isn't there.

Just as a thought, but wouldn't it be wise to split the modifications section up into two parts, 1.09 and 2.0? That way, people can see older mods for older versions, like how when 1.09 had it's modifications section on the Wiki, things like SPMoves from 1.08 were there.--Rukario 12:48, 14 August 2009 (UTC)

That sounds like a great idea! I'm still searching for emblems in Mystic Realm myself in 1.09.4--Glaber 01:41, 23 August 2009 (UTC)

"Is this the moment where I complain about the severe lack of good level packs?" by SpiritCrusher.

YES YES YES! =P --Ezer'Arch|עֶזֶר'AρχTalk 20:49, 6 June 2010 (UTC)

Criteria for SRB2 MODs admission

"Below lists some of the most popular SRB2 MODs around" that is what Modifications page says. This page can receive freely any edit from anyone who consider their/someone else's wad is "popular" and deserves to be added here.

STH360Re was added, but not even a 2.0 version was released, as fas as I know ([1]). SRB2MFE is in early development stage, there are more EXE mods which weren't mentioned here.

The most visited topics in Levels section are Arch Pack, Hidden Sanctuary Zone and Zephyr Hills Zone, but you don't see one server that hosts such wads. Sonic Quest is quite famous among netgames. If Blade had released his MOD now (Lost Worlds), I'd like to add it right now, myself, because he deserves it.

What are the criteria/rules to admit a MOD in Modifications page?

--Ezer'Arch 05:42, 23 September 2009 (UTC)

Oh boy, we had such a lengthy discussion on this before that we never came up with a solution :D But here's a simple one:

A mod's inclusion here depends on its "notability", right? But a mod's notability is so arbitrary, personal, and opinionated. How about we just let modders make pages if they want to, and if someone thinks it's not notable for the Wiki, they just make a note on the talk page and people vote whether it stays up or goes down. --Digiku talk 16:30, 24 September 2009 (UTC)

Modifications definition has changed since 1.09.4. Level packs now fall under Levels-releases even if they do contain heavy SOCs. Only source code modifications go under Releases - Mods now. I think this should be reflected here as well. -Torgo 18:05, 24 September 2009 (UTC)

I think that in SRB2Wiki, the level packs and mods should be listed under the same article: Modifications. Mainly because there are few enough that this would be appropriate. –SonicMaster 00:57, 25 September 2009 (UTC)

I edited the page; maybe I'm being unfair. Any comment is welcome.--Ezer'Arch 16:19, 25 September 2009 (UTC)

Look at what I found: Mod Grading --Ezer'Arch 06:55, 28 September 2009 (UTC)

Ewwwww... Sonic Quest was removed... This means I have to work very very hard to deserve an article here D: --Ezer'Arch 02:51, 15 October 2009 (UTC)

Oh, please. You know that once your level pack becomes quite large, it will probably have a legitimate spot here. You know that, right? –SonicMaster 04:25, 15 October 2009 (UTC)

I mean, your levels are definitely better than SQ's. --SpiritCrusher 10:13, 15 October 2009 (UTC)

Not providing anymore info on the mod. Don't wanna spoil it. :)

Proposal: adding a Character section to the Modifications page

Currently we have two sections here: EXE Mods and Level Packs. I miss a Character section; I think of adding it. Why not? We know there are good and popular character wads with enough notoriety in the community. I got this idea after I read this article that mentions character wads: Help:Manual_of_Style/Mod_Guidelines. --Ezer'Arch|עֶזֶר'AρχTalk 00:54, 14 February 2010 (UTC)

I am personally unsure of this. Character WADs don't add much content to the game, and only in very rare cases notably change the gameplay experience. They simply don't seem substantial enough for documentation here. --SpiritCrusher 17:54, 20 March 2010 (UTC)

Alright, staff decision time. Character WADs are not notable enough for inclusion in the Wiki. I've discussed this with Rob, and he pretty much said the same things I stated above. They are not a significant enough modification to the game, seeing as they don't alter the gameplay experience that much. As a result, the Shadow page was deleted, and the Character WAD section of this article will be deleted as well. Documentation is reserved to EXE Mods and level packs, with a possible exception for really high-quality single levels like Botanic Serenity. Hope this brought a bit of clarity to the situation. --SpiritCrusher 18:18, 31 March 2010 (UTC)

EDIT: Also, I thought I just might leave this here: Help:Manual of Style/Mod Guidelines --SpiritCrusher 18:25, 31 March 2010 (UTC)

Tortured Planet just added

"After a short IRC discussion, we decided that TP surely deserves a spot here as the most complete and ambitious level pack for 2.0" - SpiritCrusher's summary edit (2010, June 24 - 19:39UTC)

No short discussion among wiki editors? But, if you think the chat is enough, then okay :) --Ezer'Arch|עֶזֶר'AρχTalk 21:13, 24 June 2010 (UTC)

It's kinda hard to quickly make a decision on the Wiki, because you don't know who's around to reply. Sure, we can discuss this here too, but a discussion on IRC gave me a quick overview that a Tortured Planet page would be a good idea. --SpiritCrusherTalkContribs 07:42, 25 June 2010 (UTC)

Mystic Realm Port

The stuff about Mystic Realm on the Wiki is woefully outdated. The Mystic Realm port has long been finished. I think it should be included in the Modifications page, now that it works with the latest version of SRB2. FawfulfanWant to talk? 14:17, 27 June 2010 (UTC)

Huh?! Wait a minute. Mystic Realm was not *officially* ported as far as I know; what we have got until now are "unofficial" semi-ported MR versions that people release on Master Server at own their will. I have scr_mysticrealm20v4.wad, I could say: the SOC is not ported, 60% of MR enemies GFX is converted to 2.0v palette, and all levels are working but needs a re-check, to make sure. --Ezer'Arch|עֶזֶר'AρχTalk 14:38, 27 June 2010 (UTC)

The Mystic Realm port will be on the MB when it's finished, it just isn't. --SpiritCrusherTalkContribs 19:28, 27 June 2010 (UTC)

Cape Cod?

Can we feature WEREHOGS? mod on the wiki? There are people who like it. There are more levels than a few mods. Also: —Preceding unsigned comment added by WEREHOG (talkcontribs)

No, we can't. And yes, that is a link. --SpiritCrusherTalkContribs 04:58, 6 September 2010 (UTC)

Is it because it needs a bit more quality? I do see it in netgames sometimes. —Preceding unsigned comment added by WEREHOG (talkcontribs)

Both more quality and more popularity. The topic has only 9 replies, for example. It also has only two ratings. Compare to Tortured Planet, which has 50 and hundreds of replies. --SpiritCrusherTalkContribs 13:03, 6 September 2010 (UTC)

Why dont people reply to the thread?! —Preceding unsigned comment added by WEREHOG (talkcontribs)

Because it's not popular enough for people to want to reply to it?
Besides, number of replies =/= popularity. For one thing, even horrible mods could get loads of replies in their threads, depending on how hilarious they are or things like that. >_> --Monster Iestyn Talk 14:14, 6 September 2010 (UTC)

It is having a secret somewhere in the next editon. —Preceding unsigned comment added by WEREHOG (talkcontribs)

Of course a huge number of replies doesn't necessarily means it's popular. But it can't be popular without having many replies either. It just depends on whether the replies are positive or not. Oh, having a secret doesn't necessarily make your mod better or more popular. --SpiritCrusherTalkContribs 15:06, 6 September 2010 (UTC)

What do I need to improve on to get it here?? —Preceding unsigned comment added by WEREHOG (talkcontribs)

This is not some kind of Hall of Fame, we document whatever is popular. Even the best mod wouldn't be documented if it was completely ignored. So you can do nothing to get it here, and it shouldn't be your goal. It's not some kind of honor to have your mod documented here. --SpiritCrusherTalkContribs 18:06, 6 September 2010 (UTC)

OK. Maybe someday people will like it. I mean a few do now. —Preceding unsigned comment added by WEREHOG (talkcontribs)

WEREHOG, how about to sign your comments with four tildes? I'm not a fortune teller and I don't want to be forced to discover who is who by reading the "Recent changes". I have a level pack that *was* fairly popular some ages ago, and I *do* know it'll need at least 3 zones with quality and fairly good impact on the community before being included in the wiki. Fact: this depends more on the people of community than on me. Until there, I'll keep myself in silence :3 --Ezer'Arch|עֶזֶר'AρχTalk 21:45, 6 September 2010 (UTC)

Ah, more: "For one thing, even horrible mods could get loads of replies in their threads, depending on how hilarious they are or things like that." -- I feel tempted to make a small list of it. XD --Ezer'Arch|עֶזֶר'AρχTalk 22:04, 6 September 2010 (UTC)

Horrible mods that are popular wouldn't be accepted either though. --SpiritCrusherTalkContribs 04:31, 7 September 2010 (UTC)

Like this? WEREHOG 19:42, 7 September 2010 (UTC)

Hey my mod has 4 stars! Is it time guys!!! ~~WEREHOG

Sorry, but a rating alone is not going to justify documentation. Your mod is not widespread and popular, especially compared to the mods currently documented on the Wiki. For example, Tortured Planet is widespread on the Master Server and talked about often, and has a 4-star rating from around 50 votes. Cape Cod is rarely mentioned or played, and has 3 stars from a few votes. If your mod becomes extremely popular, then feel free to try again. ~Katmint

My mod has 5 stars and it's still not "time" guy. Your argument... well, forget XD --Ezer'Arch|עֶזֶר'AρχTalk 00:30, 20 September 2010 (UTC)

I see only three stars. Anyway, a 4 star rating doesn't mean automatic inclusion. The most important rule is popularity, and your pack isn't anywhere near popular. Oh and Ezer.Arch, the only reason your pack isn't on here yet is that it's still too small. It's definitely popular and good enough. --SpiritCrusherTalkContribs 08:11, 20 September 2010 (UTC)

*fireworks* --Ezer'Arch|עֶזֶר'AρχTalk 22:29, 20 September 2010 (UTC)

Fine. I will come back when it is DONE. --WEREHOG

You don't get it, do you? If you keep the current quality, your pack won't be popular even when it's done, because it's not good enough. Also, you need a release on the forum, which it won't have until November 2011, for obvious reasons. --SpiritCrusherTalkContribs 12:58, 6 December 2010 (UTC)

Just wait till I rename my mod and evade my ban. Although I did not do it yet. And I am moving so I am gonna get around you. Anyways if you dont like it DONT PLAY it. I am 13. I can not make a awsome work like tortured planet. Also why dont you make levels? If you dont like what is out then screw you or make your own. That is all. --WEREHOG

Hey, just to let you know, posting a notice that you're going to violate the rules again (as if the result you got the first two times you tried to evade didn't teach you anything) in a public place where Administrators such as I can easily find it isn't the smartest idea. 犬夜叉(Inuyasha) 23:53, 6 December 2010 (UTC)
Not to mention that any evasion while at five points will give you a sixth point, which is a permanent ban. Grow up, kid. -Mystic 23:57, 6 December 2010 (UTC)
The thing is, I don't likeyour mod. There are several other mods that I like, but yours is not one of them. And I don't make levels myself because I'm not interested in making them, I'm not that good at it and I have a real life which keeps me busy and happy enough. Oh and yes, I will wait until you evade your ban because then I'll be finally rid of this stupid behavior. And if you continue here, it's a ban here as well. --SpiritCrusherTalkContribs 05:57, 7 December 2010 (UTC)

Purging the mod articles of "information" that we really don't need?

I think it's time we got rid of those superfluous articles that contain no important information and are only there because SRB2 or other mods have similar articles. Usefulness should come before arbitrary standards. The following types of articles would apply:

  • Most of the individual Thing Type articles for any mod are completely unnecessary. Scenery items, for example, don't even need a description. There are some Things that need explanation though. For example, the SRB2CB Skybox Things need an explanation, but wouldn't it be easier to make an article called "SRB2CB/Skybox" and describe it there (or make a section in the main article for it if it's not long enough to warrant its own article)? This needs to be worked out on a case-by-case basis, but I'm pretty sure a lot of articles can go.
  • A lot of level articles can go:
    • Emerald Practice and Shrouded Terminal in Acid Missile. The former has almost no content to speak of and the latter cannot be accessed by normal means. Both can be described briefly in Acid Missile's main article.
    • The archive levels in Mystic Realm. These are really just old awful versions of existing levels and have no value beyond historical curiosity, so we don't need articles about them. A possible exception would be Arena Zone because it has an emblem.
    • All SRB2 Riders level articles. There's nothing to say about the individual courses except technical data and a theme description, so why bother?
    • The Match and bonus levels in Tortured Planet. I've yet to see somebody actually play these and they're not the main attraction of the mod. I don't think anybody is likely to request information about these.
    • The beta stages in XSRB2. Daybreak Dash and Factory Farce can be merged with the regular articles on those stages and Twilight Turnpike and Seventh Heaven don't need articles yet.
  • The "Custom Powers" sections in the SRB2 Riders and SRB2CB articles. These custom powers aren't meant to be exploited by modders, they're just there to make certain features in the mod work. Thus, they don't need any explanation. XSRB2 is a different matter because these custom powers are actually useful for modders.
  • The Actions page for SRB2CB. Like with the custom powers, these aren't meant to be used by modders, they were implemented to make certain features work. The same probably goes for most of the actions in XSRB2, except for maybe A_PlayerScale. Maybe Inuyasha can shed light on that matter?

What do you guys think? Do you object on any of these and why? Do you think any other articles should be deleted as well? Discuss before I start deleting articles somebody actually had a use for. ^_~ --SpiritCrusherTalkContribs 15:04, 23 January 2012 (CST)

My views?

  • SRB2 Riders level articles - yeah, I see no reason why these should stay. Go ahead and remove them
  • Merging XSRB2's Daybreak Dash and Factory Farce beta stage articles with actual versions for each - sounds a good idea too
  • SRB2CB's Actions - I dunno, most of these can be definitely of some use, except for the balloon and Skybox ones.
  • XSRB2's Actions - Yeah, most of these are designed for the XSRB2 bosses. Only A_CombiRing and A_PlayerScale might be of use to anyone, as far as I can tell.

Might add more responses to here later. --Monster Iestyn Talk 15:39, 23 January 2012 (CST)

I'd agree that quite a few of the level articles could be merged into their parent articles if they have them, like in the case of SRB2 Riders or Mystic Realm, but I believe the mod actions/custom powers, while not obviously useful from the get-go, deserve to remain, because of the potential for creative future use, and because if they aren't documented somebody WILL end up experimenting with them and doing work that has been done before. I could probably add more here, but I hope I got my message across and that it's found to have some merit to it. - Warpshade 15:41, 23 January 2012 (CST)

Okay, let's keep the information on custom powers and actions then. In other news, I removed the superfluous level pages for Acid Missile, Riders and XSRB2. --SpiritCrusherTalkContribs 15:34, 24 January 2012 (CST)

A little late, but I just want to throw my hat in and say I agree with axing everything but the custom powers and actions, which was already the verdict anyway. :P ~Katmint TalkContribs 15:45, 24 January 2012 (CST)