User:Monster Iestyn/Source Code Documentation
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This article or section is incomplete. It doesn't have all of the necessary core information on this topic. Please help the SRB2 Wiki by finishing this article. |
To do List all files, create pages for each |
See also the Source code article
Contents
android
Files for Android port.
blua
Files for BLUA, the modified version of Lua used by SRB2.
djgppdos
Files for DOS (DJGPP).
dummy
hardware
Files for OpenGL rendering mode and related.
locale
Language support.
sdl
Files for SDL 2.0.
win32
Files for Windows 32-bit (DirectX/"DirectDraw").
(main)
- b_bot.h
- byteptr.h
- command.h
- console.h
- d_clisrv.h
- d_event.h
- d_main.h
- d_net.h
- d_netcmd.h
- d_player.h
- d_think.h
- d_ticcmd.h
- doomdata.h
- doomdef.h
- doomstat.h
- doomtype.h
- endian.h
- fastcmp.h
- filesrch.h
- g_game.h
- g_input.h
- g_state.h
- keys.h
- i_net.h
- i_system.h
- i_video.h
- lua_libs.h
- lua_script.h
- lzf.h
- m_argv.h
- m_bbox.h
- m_fixed.h
- m_misc.h
- m_random.c
- m_swap.h
- p_enemy.c
- p_local.h
- p_maputl.h
- p_mobj.h
- p_pspr.h
- p_saveg.h
- p_slopes.h
- p_tick.h
- p_user.c
- r_bsp.h
- r_data.h
- r_defs.h
- r_draw.h
- r_local.h
- r_segs.h
- r_sky.h
- r_state.h
- tables.h
- v_video.h
- w_wad.h
- y_inter.h
- z_zone.h