2.0:List of states

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This is a full list of State slots available in SRB2 v2.0 and the States assigned to them in an unmodified game. There are 1792 States and 768 freeslots.

State Number State Name Description
0 S_NULL (none)
1 S_PLAY_STND Player standing
2–3 S_PLAY_TAP1–S_PLAY_TAP2 Player boredom
4–11 S_PLAY_RUN1–S_PLAY_RUN8 Player walking
12–15 S_PLAY_ATK1–S_PLAY_ATK4 Player jumping/spinning
16 S_PLAY_PLG1 Player bouncing off a spring
17–20 S_PLAY_SPD1–S_PLAY_SPD4 Player running
21–22 S_PLAY_ABL1–S_PLAY_ABL2 Player flying/gliding/etc.
23–26 S_PLAY_SPC1–S_PLAY_SPC4 Player additional abilities
27–31 S_PLAY_CLIMB1–S_PLAY_CLIMB5 Player climbing
32 S_PLAY_GASP Player gasping for air
33 S_PLAY_PAIN Player hurt
34–36 S_PLAY_DIE1–S_PLAY_DIE3 Player dying
37–38 S_PLAY_TEETER1–S_PLAY_TEETER2 Player teetering
39–40 S_PLAY_FALL1–S_PLAY_FALL2 Player falling
41 S_PLAY_CARRY1 Player being carried
42 S_PLAY_SUPERSTAND Player's Super form standing
43–44 S_PLAY_SUPERWALK1–S_PLAY_SUPERWALK2 Player's Super form walking
45–46 S_PLAY_SUPERFLY1–S_PLAY_SUPERFLY2 Player's Super form running
47 S_PLAY_SUPERTEETER Player's Super form teetering
48 S_PLAY_SUPERHIT Player's Super form hurt
49–57 S_PLAY_SUPERTRANS1–S_PLAY_SUPERTRANS9 Player Super form transformation
58 S_PLAY_BOX1A Player Extra Life Monitor showing icon
59 S_PLAY_BOX1B Player Extra Life Monitor showing static
60–61 S_PLAY_BOX1C–S_PLAY_BOX1D Player Extra Life Monitor icon floating
62 S_PLAY_SIGN Player End Level Sign face
63–64 S_POSS_STND–S_POSS_STND2 Blue Crawla standing
65–70 S_POSS_RUN1–S_POSS_RUN6 Blue Crawla movement
71–72 S_SPOS_STND–S_SPOS_STND2 Red Crawla standing
73–78 S_SPOS_RUN1–S_SPOS_RUN6 Red Crawla movement
79–82 S_FISH1–S_FISH4 SDURF jumping
83–84 S_BUZZLOOK1–S_BUZZLOOK2 Gold Buzz idle
85–86 S_BUZZFLY1–S_BUZZFLY2 Gold Buzz movement
87–88 S_RBUZZLOOK1–S_RBUZZLOOK2 Red Buzz idle
89–90 S_RBUZZFLY1–S_RBUZZFLY2 Red Buzz movement
91–92 S_JETBLOOK1–S_JETBLOOK2 Jetty-Syn Bomber idle
93–94 S_JETBZOOM1–S_JETBZOOM2 Jetty-Syn Bomber movement
95–96 S_JETGLOOK1–S_JETGLOOK2 Jetty-Syn Gunner idle
97–98 S_JETGZOOM1–S_JETGZOOM2 Jetty-Syn Gunner movement
99–100 S_JETGSHOOT1–S_JETGSHOOT2 Jetty-Syn Gunner shooting
101–102 S_CCOMMAND1–S_CCOMMAND4 Crawla Commander movement
103–104 S_CCOMMAND3–S_CCOMMAND4 Crawla Commander bouncing
105 S_DETON1 Deton idle
106–119 S_DETON2–S_DETON15 Deton movement
120 S_DETON16 Deton death
121–122 S_SKIM1–S_SKIM2 Skim movement
123–124 S_SKIM3–S_SKIM4 Skim dropping mine
125 S_TURRET Turret charging
126 S_TURRETFIRE Turret firing
127–135 S_TURRETSHOCK1–S_TURRETSHOCK9 Turret death
136 S_TURRETLOOK Pop-up Turret idle
137–144 S_TURRETPOPUP1–S_TURRETPOPUP8 Pop-up Turret popping up
145 S_TURRETSHOOT Pop-up Turret shooting
146–153 S_TURRETPOPDOWN1–S_TURRETPOPDOWN8 Pop-up Turret popping down
154 S_SHARP_ROAM1 Sharp standing
155 S_SHARP_ROAM2 Sharp movement
156–159 S_SHARP_AIM1–S_SHARP_AIM4 Sharp changing color
160–167 S_SHARP_SPIN1–S_SHARP_SPIN8 Sharp spinning
168–175 S_JETJAW_ROAM1–S_JETJAW_ROAM8 Jet Jaw roaming
176–191 S_JETJAW_CHOMP1–S_JETJAW_CHOMP16 Jet Jaw chomping
192 S_SNAILER1 Snailer movement
193 S_VULTURE_STND BASH idle
194–197 S_VULTURE_VTOL1–S_VULTURE_VTOL4 BASH aiming
198–202 S_VULTURE_ZOOM1–S_VULTURE_ZOOM5 BASH attacking
203 S_POINTY1 Pointy movement
204 S_POINTYBALL1 Pointy Spikeball
205 S_ROBOHOOD_LOOK Robo-Hood looking for player
206 S_ROBOHOOD_STND Robo-Hood checking target proximity
207 S_ROBOHOOD_SHOOT Robo-Hood shooting
208–209 S_ROBOHOOD_JUMP–S_ROBOHOOD_JUMP2 Robo-Hood jumping(if target is close)
210 S_ROBOHOOD_FALL Robo-Hood falling
211–216 S_FACESTABBER_STND1–S_FACESTABBER_STND6 CastleBot FaceStabber movement
217–220 S_FACESTABBER_CHARGE1–S_FACESTABBER_CHARGE4 CastleBot FaceStabber attacking
221 S_EGGGUARD_STND Egg Guard standing
222–225 S_EGGGUARD_WALK1–S_EGGGUARD_WALK4 Egg Guard walking
226–228 S_EGGGUARD_MAD1–S_EGGGUARD_MAD3 Egg Guard losing shield
229–232 S_EGGGUARD_RUN1–S_EGGGUARD_RUN4 Egg Guard running
233 S_EGGSHIELD Egg Guard Shield
234 S_GSNAPPER_STND Green Snapper standing
235–238 S_GSNAPPER1–S_GSNAPPER4 Green Snapper movement
239 S_MINUS_STND Minus idle
240 S_MINUS_DIGGING Minus digging
241 S_MINUS_POPUP Minus popping up
242–249 S_MINUS_UPWARD1–S_MINUS_UPWARD1 Minus ascending
250–257 S_MINUS_DOWNWARD1–S_MINUS_DOWNWARD8 Minus descending
258–264 S_BPLD1–S_BPLD7 Boss Explosion
265–266 S_JETFUME1–S_JETFUME2 Jet Fume
267 S_EGGMOBILE_STND Egg Mobile idle
268–277 S_EGGMOBILE_LATK1–S_EGGMOBILE_LATK10 Egg Mobile firing left missile
278–287 S_EGGMOBILE_RATK1–S_EGGMOBILE_RATK10 Egg Mobile firing right missile
288–289 S_EGGMOBILE_PANIC1–S_EGGMOBILE_PANIC2 Egg Mobile dashing
290–291 S_EGGMOBILE_PAIN–S_EGGMOBILE_PAIN2 Egg Mobile hurt
292–305 S_EGGMOBILE_DIE1–S_EGGMOBILE_DIE14 Egg Mobile dying
306–307 S_EGGMOBILE_FLEE1–S_EGGMOBILE_FLEE2 Egg Mobile fleeing
308 S_EGGMOBILE2_STND Egg Slimer movement
309–312 S_EGGMOBILE2_POGO1–S_EGGMOBILE2_POGO4 Egg Slimer bouncing
313–314 S_EGGMOBILE2_PAIN–S_EGGMOBILE2_PAIN2 Egg Slimer hurt
315–328 S_EGGMOBILE2_DIE1–S_EGGMOBILE2_DIE14 Egg Slimer dying
329–330 S_EGGMOBILE2_FLEE1–S_EGGMOBILE2_FLEE2 Egg Slimer fleeing
331 S_BOSSTANK1 Egg Slimer Tank 1
332 S_BOSSTANK2 Egg Slimer Tank 2
333 S_BOSSSPIGOT Egg Slimer Spigot
334–336 S_GOOP1–S_GOOP3 Egg Slimer Goop
337 S_EGGMOBILE3_STND Sea Egg movement
338–345 S_EGGMOBILE3_ATK1–S_EGGMOBILE3_ATK5 Sea Egg firing torpedos
346–365 S_EGGMOBILE3_LAUGH1–S_EGGMOBILE3_LAUGH20 Sea Egg laughing
366–367 S_EGGMOBILE3_PAIN–S_EGGMOBILE3_PAIN2 Sea Egg hurt
368–381 S_EGGMOBILE3_DIE1–S_EGGMOBILE3_DIE14 Sea Egg dying
382–383 S_EGGMOBILE3_FLEE1–S_EGGMOBILE3_FLEE2 Sea Egg fleeing
384–390 S_PROPELLER1–S_PROPELLER7 Sea Egg propeller
391 S_EGGMOBILE4_STND Eggscalibur
392–393 S_BLACKEGG_STND–S_BLACKEGG_STND2 Brak Eggman standing
394–399 S_BLACKEGG_WALK1–S_BLACKEGG_WALK6 Brak Eggman walking
400–401 S_BLACKEGG_SHOOT1–S_BLACKEGG_SHOOT2 Brak Eggman firing Goop
402–436 S_BLACKEGG_PAIN1–S_BLACKEGG_PAIN35 Brak Eggman hurt
437–440 S_BLACKEGG_HITFACE1–S_BLACKEGG_HITFACE4 Brak Eggman hitting his head (melee attack)
441–445 S_BLACKEGG_DIE1–S_BLACKEGG_DIE5 Brak Eggman dying
446–448 S_BLACKEGG_MISSILE1–S_BLACKEGG_MISSILE3 Brak Eggman firing missiles
449 S_BLACKEGG_GOOP Brak Eggman firing Cannonballs
450–451 S_BLACKEGG_JUMP1–S_BLACKEGG_JUMP2 Brak Eggman jumping
452–454 S_BLACKEGG_DESTROYPLAT1–S_BLACKEGG_DESTROYPLAT3 Brak Eggman destroying the middle platform
455 S_BLACKEGG_HELPER Brak Eggman collision helper
456–462 S_BLACKEGG_GOOP1–S_BLACKEGG_GOOP7 Brak Eggman Goop
463 S_BLACKEGG_MISSILE Brak Eggman Missile
464–487 S_RING1–S_RING24 Ring
488 S_BLUEBALL Blue Sphere
489 S_BLUEBALLSPARK Blue Sphere pickup spark
490–492 S_GRAVWELLGREEN–S_GRAVWELLGREEN3 Gravity Well for ERZ's future Special Stage
493–495 S_GRAVWELLRED–S_GRAVWELLRED3 Gravity Well for ERZ's future Special Stage
496–519 S_TEAMRING1–S_TEAMRING24 CTF Team Ring (Red and Blue)
520–526 S_EMMY1–S_EMMY7 Special Stage Token
527 S_TOKEN Special Stage Token (uncollectable part)
528 S_REDFLAG CTF Red Flag
529 S_BLUEFLAG CTF Blue Flag
530 S_EMBLEM1 Emblem
531 S_CEMG1 Chaos Emerald 1 (Green)
532 S_CEMG2 Chaos Emerald 2 (Orange)
533 S_CEMG3 Chaos Emerald 3 (Purple)
534 S_CEMG4 Chaos Emerald 4 (Blue)
535 S_CEMG5 Chaos Emerald 5 (Red)
536 S_CEMG6 Chaos Emerald 6 (Light Blue)
537 S_CEMG7 Chaos Emerald 7 (Gray)
538 S_EMER1 Emerald Hunt Location
539–543 S_FAN–S_FAN5 Fan
544–545 S_BUBBLES1–S_BUBBLES2 Bubble Source
546–596 S_SIGN1–S_SIGN51 End Level Sign spinning
597 S_SIGN52 Eggman End Level Sign
598 S_SIGN53 "CLEAR!" End Level Sign
599–606 S_STEAM1–S_STEAM8 Gas Jet
607–614 S_SPIKEBALL1–S_SPIKEBALL8 Spikeball
615–620 S_SPINFIRE1–S_SPINFIRE6 Elemental Shield Fire Trail
621 S_CEILINGSPIKE Spike (Ceiling)
622 S_FLOORSPIKE Spike (Floor)
623 S_STARPOST1 Star Post idle
624–625 S_STARPOST2–S_STARPOST3 Star Post flashing
626–656 S_STARPOST4–S_STARPOST34 Star Post spinning
657–664 S_BIGMINE1–S_BIGMINE8 Big Floating Mine and Big Floating Mine (Air)
665–667 S_CANNONLAUNCHER1–S_CANNONLAUNCHER3 Cannon Launcher
668 S_SUPERRINGBOX Super Ring Monitor (10 Rings) displaying icon
669 S_SUPERRINGBOX1 Super Ring Monitor (10 Rings) displaying static
670–671 S_SUPERRINGBOX2–S_SUPERRINGBOX3 Super Ring Monitor (10 Rings) icon floating
672 S_REDRINGBOX CTF Team Ring Box (Red) displaying icon
673 S_REDRINGBOX1 CTF Team Ring Box (Red) displaying static
674 S_BLUERINGBOX CTF Team Ring Box (Blue) displaying icon
675 S_BLUERINGBOX1 CTF Team Ring Box (Blue) displaying static
676 S_SHTV Super Sneakers Monitor displaying icon
677 S_SHTV1 Super Sneakers Monitor displaying static
678–679 S_SHTV2–S_SHTV3 Super Sneakers Monitor icon floating
680 S_PINV Invincibility Monitor displaying icon
681 S_PINV2 Invincibility Monitor displaying static
682–683 S_PINV3–S_PINV4 Invincibility Monitor icon floating
684 S_PRUP1 Extra Life Monitor exploding
685 S_YLTV Attraction Shield Monitor displaying icon
686 S_YLTV1 Attraction Shield Monitor displaying static
687–688 S_YLTV2–S_YLTV3 Attraction Shield Monitor icon floating
689 S_BLTV1 Force Shield Monitor displaying icon
690 S_BLTV2 Force Shield Monitor displaying static
691–692 S_BLTV3–S_BLTV4 Force Shield Monitor icon floating
693 S_BKTV1 Armageddon Shield Monitor displaying icon
694 S_BKTV2 Armageddon Shield Monitor displaying static
695–696 S_BKTV3–S_BKTV4 Armageddon Shield Monitor icon floating
697 S_WHTV1 Whirlwind Shield Monitor displaying icon
698 S_WHTV2 Whirlwind Shield Monitor displaying static
699–700 S_WHTV3–S_WHTV4 Whirlwind Shield Monitor icon floating
701 S_GRTV Elemental Shield Monitor displaying icon
702 S_GRTV1 Elemental Shield Monitor displaying static
703–704 S_GRTV2–S_GRTV3 Elemental Shield Monitor icon floating
705 S_EGGTV1 Eggman Monitor displaying icon
706 S_EGGTV2 Eggman Monitor displaying static
707–708 S_EGGTV3–S_EGGTV4 Eggman Monitor icon floating
709 S_MIXUPBOX1 Teleporter Monitor displaying icon
710 S_MIXUPBOX2 Teleporter Monitor displaying static
711–712 S_MIXUPBOX3–S_MIXUPBOX4 Teleporter Monitor icon floating
713 S_RECYCLETV1 Recycler Monitor displaying icon
714 S_RECYCLETV2 Recycler Monitor displaying static
715–716 S_RECYCLETV3–S_RECYCLETV4 Recycler Monitor icon floating
717 S_RANDOMBOX1 Random Monitor displaying icon
718 S_RANDOMBOX2 Random Monitor displaying static
719 S_RANDOMBOX3 Random Monitor choosing a powerup
720 S_GBTV1 Gravity Boots Monitor displaying icon
721 S_GBTV2 Gravity Boots Monitor displaying static
722–723 S_GBTV3–S_GBTV4 Gravity Boots Monitor icon floating
724–728 S_MONITOREXPLOSION1–S_MONITOREXPLOSION5 Monitor explosion
729 S_ROCKET Egg Mobile Rocket
730 S_TORPEDO Sea Egg Torpedo
731 S_MINE1 Jetty-Syn Bomber/Skim Mine falling
732–735 S_MINE_BOOM1–S_MINE_BOOM4 Jetty-Syn Bomber/Skim Mine exploding
736–737 S_JETBULLET1–S_JETBULLET2 Jetty-Syn Gunner Bullet
738 S_TURRETLASER Turret Laser
739–740 S_TURRETLASEREXPLODE1–S_TURRETLASEREXPLODE2 Turret Laser exploding
741 S_CANNONBALL1 Launched Cannonball
742 S_ARROW Robo-Hood Arrow
743 S_ARROWUP Robo-Hood Arrow pointing upwards
744 S_ARROWDOWN Robo-Hood Arrow pointing downwards
745–746 S_GFZFLOWERA–S_GFZFLOWERA2 GFZ Flower
747–748 S_GFZFLOWERB1–S_GFZFLOWERB2 Sunflower
749 S_GFZFLOWERC1 Budding Flower
750 S_BERRYBUSH Berry Bush
751 S_BUSH Bush
752–755 S_THZPLANT1–S_THZPLANT4 THZ Flower
756 S_ALARM1 Alarm
757 S_GARGOYLE Gargoyle
758–763 S_SEAWEED1–S_SEAWEED6 Seaweed
764–767 S_DRIPA1–S_DRIPA4 Dripping Water Source
768 S_DRIPB1 Dripping Water falling
769–770 S_DRIPC1–S_DRIPC2 Dripping Water disappearing
771 S_CORAL1 Coral (Green)
772 S_CORAL2 Coral (Red)
773 S_CORAL3 Coral (Orange)
774 S_BLUECRYSTAL1 Blue Crystal
775 S_CEZCHAIN Chain
776–779 S_FLAME1–S_FLAME4 Torch
780 S_EGGSTATUE1 Eggman Statue
781 S_SMALLMACECHAIN Small Mace Chain
782 S_BIGMACECHAIN Big Mace Chain
783 S_SMALLMACE Small Mace
784 S_BIGMACE Big Mace
785 S_CEZFLOWER1 CEZ Flower
786 S_BIGTUMBLEWEED Tumbleweed (Big) idle
787–794 S_BIGTUMBLEWEED_ROLL1–S_BIGTUMBLEWEED_ROLL8 Tumbleweed (Big) bouncing
795 S_LITTLETUMBLEWEED Tumbleweed (Small) idle
796–803 S_LITTLETUMBLEWEED_ROLL1–S_LITTLETUMBLEWEED_ROLL8 Tumbleweed (Small) bouncing
804 S_CACTI1 Cactus with Brown Flower
805 S_CACTI2 Cactus with Brown Flower (Tall)
806 S_CACTI3 Cactus with Blue Flower
807 S_CACTI4 Cactus with Blue Flower (Tall)
808 S_FLAMEJETSTND Flame Jet idle
809 S_FLAMEJETSTART Flame Jet turning on
810 S_FLAMEJETSTOP Flame Jet turning off
811–813 S_FLAMEJETFLAME1–S_FLAMEJETFLAME3 Flame Jet Flame
814 S_XMASPOLE Christmas Pole
815 S_CANDYCANE Candy Cane
816 S_SNOWMAN Snowman
817–822 S_DBALL1–S_DBALL6 Disco Ball
823 S_EGGSTATUE2 Eggman Disco Statue
824 S_THOK1 Thok object
825–832 S_SORB1–S_SORB8 Shield Orb
833–864 S_IVSP1–S_IVSP32 Invincibility Sparkles
865–869 S_SSPK1–S_SSPK5 Super Sonic Spark
870 S_BIRD1 Freed bird idle
871–872 S_BIRD2–S_BIRD3 Freed bird flying
873–874 S_BUNNY1–S_BUNNY2 Freed bunny idle
875–882 S_BUNNY3–S_BUNNY10 Freed bunny hopping
883–884 S_MOUSE1–S_MOUSE2 Freed mouse
885 S_CHICKEN1 Freed chicken idle
886 S_CHICKENHOP Freed chicken hopping
887–888 S_CHICKENFLY1–S_CHICKENFLY2 Freed chicken falling
889–892 S_COW1–S_COW4 Freed cow
893 S_YELLOWSPRING Yellow Spring idle
894–897 S_YELLOWSPRING2–S_YELLOWSPRING5 Yellow Spring launching
898 S_REDSPRING Red Spring idle
899–902 S_REDSPRING2–S_REDSPRING5 Red Spring launching
903 S_BLUESPRING Blue Spring idle
904–907 S_BLUESPRING2–S_BLUESPRING5 Blue Spring launching
908 S_YELLOWSPRINGUD Yellow Spring (Ceiling) idle
909–912 S_YELLOWSPRINGUD2–S_YELLOWSPRINGUD5 Yellow Spring (Ceiling) launching
913 S_REDSPRINGUD Red Spring (Ceiling) idle
914–917 S_REDSPRINGUD2–S_REDSPRINGUD5 Red Spring (Ceiling) launching
918 S_YDIAG1 Diagonal Yellow Spring Idle
919–925 S_YDIAG2–S_YDIAG8 Diagonal Yellow Spring launching
926 S_RDIAG1 Diagonal Red Spring Idle
927–933 S_RDIAG2–S_RDIAG8 Diagonal Red Spring launching
934 S_YDIAGD1 Diagonal Yellow Spring (Ceiling) Idle
935–941 S_YDIAGD2–S_YDIAGD8 Diagonal Yellow Spring (Ceiling) launching
942 S_RDIAGD1 Diagonal Red Spring (Ceiling) Idle
943–949 S_RDIAGD2–S_RDIAGD8 Diagonal Red Spring (Ceiling) launching
950–951 S_RAIN1–S_RAINRETURN Precipitation falling
952 S_SNOW1 Snowflake 1
953 S_SNOW2 Snowflake 2
954 S_SNOW3 Snowflake 3
955–963 S_SPLISH1–S_SPLISH9 Water splish
964–966 S_SPLASH1–S_SPLASH3 Precipitation water splash
967–971 S_SMOK1–S_SMOK5 Smoke
972–973 S_SMALLBUBBLE–S_SMALLBUBBLE1 Small Bubble
974–975 S_MEDIUMBUBBLE–S_MEDIUMBUBBLE1 Medium Bubble
976 S_LARGEBUBBLE Large Bubble
977 S_EXTRALARGEBUBBLE Extra Large (breathable) Bubble
978 S_POP1 Extra Large Bubble popping
979–992 S_FOG1–S_FOG14 Chaos mode enemy entrance fog
993 S_SEED Sonic CD mode seed
994 S_PARTICLE Fan Particle
995 S_PARTICLEGEN Fan Particle Generator
996 S_SCRA 100 point marker
997 S_SCRB 200 point marker
998 S_SCRC 500 point marker
999 S_SCRD 1000 point marker
1000 S_ZERO1 Drowning Countdown "0"
1001 S_ONE1 Drowning Countdown "1"
1002 S_TWO1 Drowning Countdown "2"
1003 S_THREE1 Drowning Countdown "3"
1004 S_FOUR1 Drowning Countdown "4"
1005 S_FIVE1 Drowning Countdown "5"
1006 S_TTAG1 Tag "IT" sign
1007–1008 S_GOTFLAG1–S_GOTFLAG2 CTF "GOT FLAG!" sign (Red)
1009–1010 S_GOTFLAG3–S_GOTFLAG4 CTF "GOT FLAG!" sign (Blue)
1011–1017 S_RRNG1–S_RRNG7 Thrown Red Ring
1018–1052 S_BOUNCERING1–S_BOUNCERING35 Bounce Ring ammo pickup
1053–1087 S_RAILRING1–S_RAILRING35 Rail Ring ammo pickup
1088–1122 S_AUTOMATICRING1–S_AUTOMATICRING35 Automatic Ring ammo pickup
1123–1157 S_EXPLOSIONRING1–S_EXPLOSIONRING35 Explosion Ring ammo pickup
1158–1192 S_SCATTERRING1–S_SCATTERRING35 Scatter Ring ammo pickup
1193–1227 S_GRENADERING1–S_GRENADERING35 Grenade Ring ammo pickup
1228–1244 S_BOUNCEPICKUP1–S_BOUNCEPICKUP16 Bounce Ring Panel
1244–1251 S_BOUNCEPICKUPFADE1–S_BOUNCEPICKUPFADE8 Bounce Ring Panel fading
1252–1267 S_RAILPICKUP1–S_RAILPICKUP16 Rail Ring Panel
1268–1275 S_RAILPICKUPFADE1–S_RAILPICKUPFADE8 Rail Ring Panel fading
1276–1291 S_AUTOPICKUP1–S_AUTOPICKUP16 Automatic Ring Panel
1292–1299 S_AUTOPICKUPFADE1–S_AUTOPICKUPFADE8 Automatic Ring Panel fading
1300–1315 S_EXPLODEPICKUP1–S_EXPLODEPICKUP16 Explosion Ring Panel
1316–1323 S_EXPLODEPICKUPFADE1–S_EXPLODEPICKUPFADE8 Explosion Ring Panel fading
1324–1339 S_SCATTERPICKUP1–S_SCATTERPICKUP16 Scatter Ring Panel
1340–1347 S_SCATTERPICKUPFADE1–S_SCATTERPICKUPFADE8 Scatter Ring Panel fading
1348–1363 S_GRENADEPICKUP1–S_GRENADEPICKUP16 Grenade Ring Panel
1364–1371 S_GRENADEPICKUPFADE1–S_GRENADEPICKUPFADE8 Grenade Ring Panel fading
1372–1378 S_THROWNBOUNCE1–S_THROWNBOUNCE7 Thrown Bounce Ring
1379–1385 S_THROWNAUTOMATIC1–S_THROWNAUTOMATIC7 Thrown Automatic Ring
1386–1392 S_THROWNEXPLOSION1–S_THROWNEXPLOSION7 Thrown Explosion Ring
1393–1410 S_THROWNGRENADE1–S_THROWNGRENADE18 Thrown Grenade Ring
1411 S_THROWNSCATTER Thrown Scatter Ring
1412 S_RINGEXPLODE Thrown Explosion Ring exploding
1413–1415 S_COIN1–S_COIN3 Coin
1416–1419 S_COINSPARKLE1–S_COINSPARKLE4 Coin pickup spark
1420–1421 S_GOOMBA1–S_GOOMBA1B Goomba idle
1422–1429 S_GOOMBA2–S_GOOMBA9 Goomba movement
1430 S_GOOMBA_DEAD Goomba death
1431–1432 S_BLUEGOOMBA1–S_BLUEGOOMBA1B Goomba (Blue) idle
1433–1440 S_BLUEGOOMBA2–S_BLUEGOOMBA9 Goomba (Blue) movement
1441 S_BLUEGOOMBA_DEAD Goomba (Blue) death
1442–1445 S_FIREFLOWER1–S_FIREFLOWER4 Fire Flower
1446–1449 S_FIREBALL1–S_FIREBALL4 Fire Flower Fireball
1450–1452 S_FIREBALLEXP1–S_FIREBALLEXP3 Fire Flower Fireball disappearing
1453 S_SHELL Koopa Shell idle
1454–1457 S_SHELL1–S_SHELL4 Koopa Shell bouncing
1458–1463 S_PUMA1–S_PUMA6 Puma
1464–1467 S_HAMMER1–S_HAMMER4 King Bowser's hammer
1468–1469 S_KOOPA1–S_KOOPA2 King Bowser
1470–1472 S_KOOPAFLAME1–S_KOOPAFLAME3 King Bowser's flame
1473–1475 S_AXE1–S_AXE3 Axe
1476 S_MARIOBUSH1 Mario Bush (Short)
1477 S_MARIOBUSH2 Mario Bush (Tall)
1478 S_TOAD Toad
1479–1480 S_NIGHTSDRONE1–S_NIGHTSDRONE2 Ideya Drone
1481–1482 S_NIGHTSFLY1A–S_NIGHTSFLY1B NiGHTS Super Sonic flying (facing directly sideways)
1483–1484 S_NIGHTSFLY2A–S_NIGHTSFLY2B NiGHTS Super Sonic flying (facing 22.5° upwards)
1485–1486 S_NIGHTSFLY3A–S_NIGHTSFLY3B NiGHTS Super Sonic flying (facing 45° upwards)
1487–1488 S_NIGHTSFLY4A–S_NIGHTSFLY4B NiGHTS Super Sonic flying (facing 67.5° upwards)
1489–1490 S_NIGHTSFLY5A–S_NIGHTSFLY5B NiGHTS Super Sonic flying (facing directly upwards)
1491–1492 S_NIGHTSFLY6A–S_NIGHTSFLY6B NiGHTS Super Sonic flying (facing 22.5° downwards)
1493–1494 S_NIGHTSFLY7A–S_NIGHTSFLY7B NiGHTS Super Sonic flying (facing 45° downwards)
1495–1496 S_NIGHTSFLY8A–S_NIGHTSFLY8B NiGHTS Super Sonic flying (facing 67.5° downwards)
1497–1498 S_NIGHTSFLY9A–S_NIGHTSFLY9B NiGHTS Super Sonic flying (facing directly downwards)
1499–1530 S_NIGHTSHURT1–S_NIGHTSHURT32 NiGHTS Super Sonic hurt
1531–1534 S_NIGHTSDRILL1A–S_NIGHTSDRILL1D NiGHTS Super Sonic drilling (facing directly sideways)
1535–1538 S_NIGHTSDRILL2A–S_NIGHTSDRILL2D NiGHTS Super Sonic drilling (facing 22.5° upwards)
1539–1542 S_NIGHTSDRILL3A–S_NIGHTSDRILL3D NiGHTS Super Sonic drilling (facing 45° upwards)
1543–1546 S_NIGHTSDRILL4A–S_NIGHTSDRILL4D NiGHTS Super Sonic drilling (facing 67.5° upwards)
1547–1550 S_NIGHTSDRILL5A–S_NIGHTSDRILL5D NiGHTS Super Sonic drilling (facing directly upwards)
1551–1554 S_NIGHTSDRILL6A–S_NIGHTSDRILL6D NiGHTS Super Sonic drilling (facing 22.5° downwards)
1555–1558 S_NIGHTSDRILL7A–S_NIGHTSDRILL7D NiGHTS Super Sonic drilling (facing 45° downwards)
1559–1562 S_NIGHTSDRILL8A–S_NIGHTSDRILL8D NiGHTS Super Sonic drilling (facing 67.5° downwards)
1563–1566 S_NIGHTSDRILL9A–S_NIGHTSDRILL9D NiGHTS Super Sonic drilling (facing directly downwards)
1567–1570 S_NIGHTSPARKLE1–S_NIGHTSPARKLE4 NiGHTS Sparkle
1571–1582 S_NIGHTSBUMPER1–S_NIGHTSBUMPER12 NiGHTS Bumper
1583 S_HOOP Hoop
1584 S_NIGHTSCORE10 NiGHTS 10 point marker
1585 S_NIGHTSCORE20 NiGHTS 20 point marker
1586 S_NIGHTSCORE30 NiGHTS 30 point marker
1587 S_NIGHTSCORE40 NiGHTS 40 point marker
1588 S_NIGHTSCORE50 NiGHTS 50 point marker
1589 S_NIGHTSCORE60 NiGHTS 60 point marker
1590 S_NIGHTSCORE70 NiGHTS 70 point marker
1591 S_NIGHTSCORE80 NiGHTS 80 point marker
1592 S_NIGHTSCORE90 NiGHTS 90 point marker
1593 S_NIGHTSCORE100 NiGHTS 100 point marker
1594 S_NIGHTSCORE10_2 NiGHTS 10×2 point marker
1595 S_NIGHTSCORE20_2 NiGHTS 20×2 point marker
1596 S_NIGHTSCORE30_2 NiGHTS 30×2 point marker
1597 S_NIGHTSCORE40_2 NiGHTS 40×2 point marker
1598 S_NIGHTSCORE50_2 NiGHTS 50×2 point marker
1599 S_NIGHTSCORE60_2 NiGHTS 60×2 point marker
1600 S_NIGHTSCORE70_2 NiGHTS 70×2 point marker
1601 S_NIGHTSCORE80_2 NiGHTS 80×2 point marker
1602 S_NIGHTSCORE90_2 NiGHTS 90×2 point marker
1603 S_NIGHTSCORE100_2 NiGHTS 100×2 point marker
1604 S_NIGHTSWING Wing Logo
1605–1606 S_NIGHTSPOWERUP1–S_NIGHTSPOWERUP2 Super Loop
1607–1608 S_NIGHTSPOWERUP3–S_NIGHTSPOWERUP4 Drill Refill
1609–1610 S_NIGHTSPOWERUP5–S_NIGHTSPOWERUP6 NiGHTS Helper
1611 S_EGGCAPSULE Ideya Capture
1612–1613 S_CRUMBLE1–S_CRUMBLE2 Sound generator for crumbling platforms
1614 S_INVISIBLE State for invisible sprites
1615 S_DISS State for disappearing objects
1616–1624 S_SUPERTRANS1–S_SUPERTRANS9 NiGHTS Super Sonic transformation
1625–1640 S_SPRK1–S_SPRK16 Pickup spark
1641–1644 S_XPLD1–S_XPLD4 Robot Explosion
1645–1650 S_WPLD1–S_WPLD6 Underwater Explosion
1651 S_STG0 Brown Stalagmite (Tall)
1652 S_STG1 Brown Stalagmite
1653 S_STG2 Orange Stalagmite (Tall)
1654 S_STG3 Orange Stalagmite
1655 S_STG4 Red Stalagmite (Tall)
1656 S_STG5 Red Stalagmite
1657 S_STG6 Gray Stalagmite (Tall)
1658 S_STG7 Gray Stalagmite
1659 S_STG8 Blue Stalagmite (Tall)
1660 S_STG9 Blue Stalagmite
1661 S_ROCKSPAWN Rock Spawner
1662–1666 S_ROCKCRUMBLEA1–S_ROCKCRUMBLEA5 Bustable Block Sprite Parameter (ROIA)
1667–1671 S_ROCKCRUMBLEB1–S_ROCKCRUMBLEB5 Bustable Block Sprite Parameter (ROIB)
1672–1676 S_ROCKCRUMBLEC1–S_ROCKCRUMBLEC5 Bustable Block Sprite Parameter (ROIC)
1677–1681 S_ROCKCRUMBLED1–S_ROCKCRUMBLED5 Bustable Block Sprite Parameter (ROID)
1682–1686 S_ROCKCRUMBLEE1–S_ROCKCRUMBLEE5 Bustable Block Sprite Parameter (ROIE)
1687–1691 S_ROCKCRUMBLEF1–S_ROCKCRUMBLEF5 Bustable Block Sprite Parameter (ROIF)
1692–1696 S_ROCKCRUMBLEG1–S_ROCKCRUMBLEG5 Bustable Block Sprite Parameter (ROIG)
1697–1701 S_ROCKCRUMBLEH1–S_ROCKCRUMBLEH5 Bustable Block Sprite Parameter (ROIH)
1702–1706 S_ROCKCRUMBLEI1–S_ROCKCRUMBLEI5 Bustable Block Sprite Parameter (ROII)
1707–1711 S_ROCKCRUMBLEJ1–S_ROCKCRUMBLEJ5 Bustable Block Sprite Parameter (ROIJ)
1712–1716 S_ROCKCRUMBLEK1–S_ROCKCRUMBLEK5 Bustable Block Sprite Parameter (ROIK)
1717–1721 S_ROCKCRUMBLEL1–S_ROCKCRUMBLEL5 Bustable Block Sprite Parameter (ROIL)
1722–1726 S_ROCKCRUMBLEM1–S_ROCKCRUMBLEM5 Bustable Block Sprite Parameter (ROIM)
1727–1731 S_ROCKCRUMBLEN1–S_ROCKCRUMBLEN5 Bustable Block Sprite Parameter (ROIN)
1732–1736 S_ROCKCRUMBLEO1–S_ROCKCRUMBLEO5 Bustable Block Sprite Parameter (ROIO)
1737–1741 S_ROCKCRUMBLEP1–S_ROCKCRUMBLEP5 Bustable Block Sprite Parameter (ROIP)
1742 S_SRB1_CRAWLA1 SRB1 Crawla standing
1743–1745 S_SRB1_CRAWLA2–S_SRB1_CRAWLA4 SRB1 Crawla movement
1746–1747 S_SRB1_BAT1–S_SRB1_BAT2 GuardRobo idle
1748–1749 S_SRB1_BAT3–S_SRB1_BAT4 GuardRobo movement
1750 S_SRB1_ROBOFISH1 Pyrin idle
1751–1752 S_SRB1_ROBOFISH2–S_SRB1_ROBOFISH3 Pyrin movement
1753 S_SRB1_VOLCANOGUY1 HotRobo idle
1754 S_SRB1_VOLCANOGUY2 HotRobo movement
1755–1756 S_SRB1_HOPPY1–S_SRB1_HOPPY2 Pogminz bouncing
1757–1758 S_SRB1_HOPPYWATER1–S_SRB1_HOPPYWATER2 Pogminz (Water) bouncing
1759 S_SRB1_HOPPYSKYLAB1 Pog-GX2 bouncing
1760 S_PXVI Pope XVI standing
1761–1765 S_SRB1_MMZFLYING1–S_SRB1_MMZFLYING5 Pyrex movement
1766–1767 S_SRB1_UFO1–S_SRB1_UFO2 SRB1 Turret movement
1768–1773 S_SRB1_GRAYBOT1–S_SRB1_GRAYBOT6 SWAT Bot movement
1774–1775 S_SRB1_ROBOTOPOLIS1–S_SRB1_ROBOTOPOLIS2 SpyBot 2000 movement
1776–1777 S_SRB1_RBZBUZZ1–S_SRB1_RBZBUZZ2 Buzz Bomber movement
1778 S_SRB1_RBZSPIKES1 RBZ Spike ascending
1779 S_SRB1_RBZSPIKES2 RBZ Spike descending
1780–1782 S_SRB1_METALSONIC1–S_SRB1_METALSONIC3 Dumb Metal Sonic animation
1783–1788 S_SRB1_GOLDBOT1–S_SRB1_GOLDBOT6 Super SWAT Bot movement
1789 S_SRB1_GENREX1 Genrex idle
1790 S_SRB1_GENREX2 Genrex movement
1791 S_NAMECHECK Seenames helper
1792–2559 S_FREESLOT1–S_FREESLOT768 Free slots