A_FaceStabRev
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A_FaceStabRev is an action that causes the actor to start revving up. Var1 sets the duration of the revving. Var2 sets the next state for the actor to go after revving. The actor's ActiveSound
determines the rev sound effect while the actor's AttackSound
determines the sound to play after revving up.
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Actions – Enemy thinkers | [view] | |
A_BuzzFly • A_CrawlaCommanderThink • A_DetonChase • A_EggShield • A_FaceStabChase • A_FaceStabRev • A_FaceStabHurl • A_FaceStabMiss • A_StatueBurst • A_GuardChase • A_HoodThink • A_HoodFall • A_JetbThink • A_JetChase • A_JetgShoot • A_JetgThink • A_JetJawChomp • A_JetJawRoam • A_MinusCheck • A_MinusDigging • A_MinusPopup • A_PointyThink • A_SharpChase • A_SharpSpin • A_SharpDecel • A_SkimChase • A_SnailerThink • A_VultureCheck • A_VultureVtol |