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A_JetJawChomp is an action which is used as the attacking thinker for the Jet Jaw. The actor will chase the player, moving a distance of Speed fracunits each time the action is used and turning to face the player. If the actor's target has died, can't be seen, or doesn't exist, it will return to its SpawnState.

Object property Use
SpawnState Goes back to this state if target has died, can't be seen, or doesn't exist
Speed Distance to move, measured in fracunits

  Actions – Enemy thinkers [view]