A_HoodFall

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A_HoodFall is an action that stops the actors horizontal movement and forces them to a state determined by SeeState upon landing on the ground.

  Actions – Enemy thinkers [view]
A_BuzzFlyA_CrawlaCommanderThinkA_DetonChaseA_EggShieldA_FaceStabChaseA_FaceStabRevA_FaceStabHurlA_FaceStabMissA_StatueBurstA_GuardChaseA_HoodThinkA_HoodFallA_JetbThinkA_JetChaseA_JetgShootA_JetgThinkA_JetJawChompA_JetJawRoamA_MinusCheckA_MinusDiggingA_MinusPopupA_PointyThinkA_SharpChaseA_SharpSpinA_SharpDecelA_SkimChaseA_SnailerThinkA_VultureCheckA_VultureVtol