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A_SkimChase is an action which is used as the thinker for the Skim. The actor moves after the player just like with A_Chase, moving a distance of Speed fracunits each time the action is used. If the actor's target doesn't exist or is dead, the actor will look for a new target player; unlike A_Chase, however, it will not return to its SpawnState if none can be found.

The actor will occasionally use its MeleeState or MissileState to attack the player, providing the actor actually has a MeleeState or MissileState set. When the actor's MeleeState is used, AttackSound is played. Unlike A_Chase, however, whether the actor will use these or not is not adjustable.

Each time this action is used, the actor's reaction time will be reduced by 1 until it reaches 0.

Object property Use
MeleeState Attack state 1
MissileState Attack state 2
AttackSound Sound for attack state 1
Speed Distance to move, measured in fracunits

  Actions – Enemy thinkers [view]