Linedef type 11, Rope Hang Parameters, is a type of linedef special which sets the parameters for hangable ropes, such as the rope pulleys used in Arid Canyon Zone. For information on how to use this linedef type, refer to the rope hang tutorial.
The tagged sector(s) need to have the Rope Hang sector type. The front texture X offset of the linedef determines the speed at which the rope hang carries the player (8 units of X offset equal 1 fracunit travelled by the player per tic), while the front texture Y offset determines the number of the zoom tube waypoint sequence to use.
Note In SRB2 v2.1 and prior, the linedef's X and Y distance were used to set these parameters instead of the X and Y offsets.
The rope hang will loop around the waypoints unless Flag [5] / Slope Skew / Effect 1 is checked, in which case the rope hang will be one-way. Static rope hangs (like the ladder beams used in ERZ2) can be made by checking Flag [6] / Not Climbable.
Linedef special info
Front texture X offset
Speed (1 FU/8 tics per unit)
Front texture Y offset
Number of waypoint sequence
Linedef flags
[6] Not Climbable: Makes rope hang static [5] Slope Skew / Effect 1: Doesn't loop movement