2.0:List of sounds

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This is a full list of Sound slots available in SRB2 v2.0 and the Sounds assigned to them in an unmodified game. There are 291 Sounds and 800 freeslots. Each sound can be played by typing soundtest <soundnumber> in the console, or by using the Secrets menu's Sound Test feature (unlocked by beating the game).

Sounds in SRB2 are stored in srb2.srb. Their lump names are in uppercase and contain a "DS" in place of the "sfx_" prefix. For example, sfx_alarm is stored in the lump DSALARM. Slots 291 to 1090 are freeslots that allow modifications to have new sounds without overwriting the existing ones.

Sound Number Sound Name Description
0 sfx_None (none)
1 sfx_alarm Alarm
2 sfx_altdi1 Placeholder slot for custom character death sound
3 sfx_altdi2 Placeholder slot for custom character death sound
4 sfx_altdi3 Placeholder slot for custom character death sound
5 sfx_altdi4 Placeholder slot for custom character death sound
6 sfx_altow1 Placeholder slot for custom character hurt sound
7 sfx_altow2 Placeholder slot for custom character hurt sound
8 sfx_altow3 Placeholder slot for custom character hurt sound
9 sfx_altow4 Placeholder slot for custom character hurt sound
10 sfx_ambin2 Volcano Ambience
11 sfx_ambint Disco Ambience
12 sfx_amwtr1 Water Ambience A (Large)
13 sfx_amwtr2 Water Ambience B (Large)
14 sfx_amwtr3 Water Ambience C (Medium)
15 sfx_amwtr4 Water Ambience D (Medium)
16 sfx_amwtr5 Water Ambience E (Small)
17 sfx_amwtr6 Water Ambience F (Small)
18 sfx_amwtr7 Water Ambience G (Extra Large)
19 sfx_amwtr8 Water Ambience H (Extra Large)
20 sfx_apl1 A Pocket Lapse – "You do realize that those are prohibited on the plane, right?"
21 sfx_apl2 A Pocket Lapse – "Aaahhh! He's got a hunky dunky supersize big mac really really big bomb! Aaahhh!"
22 sfx_apl3 A Pocket Lapse – "Hey, let's order a pizza!"
23 sfx_apl4 A Pocket Lapse – "Tails! You made the engines quit!"
24 sfx_apl5 A Pocket Lapse – "Bugger me, what happened out here?!"
25 sfx_apl6 A Pocket Lapse – "So that's it. I was so busy playing SRB2 I never noticed... but... everything's gone..."
26 sfx_appear Appearing FOF
27 sfx_athun1 Thunder
28 sfx_athun2 Thunder
29 sfx_beedee A Pocket Lapse – "Ahohoho! Good to see you, old chap! *B^D"
30 sfx_beeel A Pocket Lapse – "Prepare to die, you bugger. *B^L"
31 sfx_beejay A Pocket Lapse – "Huh? What? Where are we... ah yes, we were going to rescue Abby and restore justice! *B^J"
32 sfx_beeoh A Pocket Lapse – "You kidnapped Abby! *B^O"
33 sfx_bkpoof Armageddon Shield explosion
34 sfx_bnce1 Bounce – sharp
35 sfx_bnce2 Bounce – bass
36 sfx_bubbl1 Bubbling – getting in/out of water
37 sfx_bubbl2 Bubbling – getting in/out of water
38 sfx_bubbl3 Bubbling – getting in/out of water
39 sfx_bubbl4 Bubbling – getting in/out of water
40 sfx_bubbl5 Bubbling – getting in/out of water
41 sfx_cgot Collecting a Chaos Emerald
42 sfx_chchng Score screen
43 sfx_crumbl Crumbling FOF
44 sfx_cybdth Boss being destroyed/Cannonball Launcher cannonball crashing sound
45 sfx_deton Deton chasing after player
46 sfx_dmpain Boss or Crawla Commander getting hurt
47 sfx_doora1 Door opening – ERZ2 style
48 sfx_doorb1 Door opening – ERZ2 style
49 sfx_doorc1 Door opening – screeching
50 sfx_doorc2 Door opening
51 sfx_doord1 Door opening – screeching
52 sfx_doord2 Door opening
53 sfx_drill1 NiGHTS drill – Start
54 sfx_drill2 NiGHTS drill
55 sfx_drip1 Unoccupied slot (defaults to thok sound, originally a sound ripped from Lego Rock Raiders)
56 sfx_drip2 Unoccupied slot (defaults to thok sound, originally a sound ripped from Lego Rock Raiders)
57 sfx_drip3 Unoccupied slot (defaults to thok sound, originally a sound ripped from Lego Rock Raiders)
58 sfx_drip4 Unoccupied slot (defaults to thok sound, originally a sound ripped from Lego Rock Raiders)
59 sfx_drown Drowning
60 sfx_dwnind Air countdown
61 sfx_eleva1 ERZ2 elevator – 1st sound
62 sfx_eleva2 ERZ2 elevator – 2nd sound
63 sfx_eleva3 ERZ2 elevator – 3rd sound
64 sfx_elevb1 Elevator – 1st sound
65 sfx_elevb2 Elevator – 2nd sound
66 sfx_elevb3 Elevator – 3rd sound
67 sfx_emfind Emerald Hunt radar
68 sfx_fire Flamethrower sound
69 sfx_fizzle Turret being destroyed
70 sfx_floush Shallow water
71 sfx_gasp Player grabbing an air bubble
72 sfx_gbeep Big Floating Mine approaching the player
73 sfx_gclose Unoccupied slot (defaults to thok sound)
74 sfx_ghit Goop landing on the ground
75 sfx_gloop Dipping/plunging into water
76 sfx_gspray Egg Slimer throwing goop
77 sfx_gravch Recycler
78 sfx_hidden NiGHTS mode – Hidden item
79 sfx_hoop1 NiGHTS mode – Flying through a hoop
80 sfx_hoop2 NiGHTS mode – Flying through a hoop
81 sfx_hoop3 NiGHTS mode – Flying through a hoop
82 sfx_ideya NiGHTS mode – Ending a stage
83 sfx_itemup Collecting a Ring
84 sfx_jump Player jumping
85 sfx_koopfr King Bowser breathing fire
86 sfx_laser Laser
87 sfx_litng1 Lightning
88 sfx_litng2 Lightning
89 sfx_litng3 Lightning
90 sfx_litng4 Lightning
91 sfx_lose Time up (Special Stage)/Wrong Star Post (Race)
92 sfx_lvpass End Level Sign spinning
93 sfx_mario1 Mario mode – Hitting a ceiling
94 sfx_mario2 Mario mode – Hitting a Koopa Shell
95 sfx_mario3 Mario mode – Collecting a power-up
96 sfx_mario4 Mario mode – Collecting a Coin
97 sfx_mario5 Mario mode – Killing a Goomba
98 sfx_mario6 Mario mode – Jumping
99 sfx_mario7 Mario mode – Thokking/Shooting
100 sfx_mario8 Mario mode – Getting hurt
101 sfx_mario9 Mario mode – Opening a power-up
102 sfx_marioa Mario modeExtra Life
103 sfx_menu1 Menu sound
104 sfx_mixup Teleport
105 sfx_mswing Mace (Spinning)
106 sfx_nbmper NiGHTS Bumper
107 sfx_ncitem Collecting item/weapon
108 sfx_ncspec Super Loop/Drill Refill/NiGHTS Helper collect
109 sfx_ngdone NiGHTS mode – Bonus time start
110 sfx_nghurt NiGHTS Super Sonic hurt sound
111 sfx_ngskid NiGHTS Immediate Stopping sound
112 sfx_poksoc1 Pokémon Soccer – "You cheating, lying GIT!" (Note: the lump name for this is actually DSPKSOC1)
113 sfx_poksoc2 Pokémon Soccer – "Hey... Are you my grandma?" (Note: the lump name for this is actually DSPKSOC2)
114 sfx_poksoc3 Pokémon Soccer – "PIIIKKAAA!" (Note: the lump name for this is actually DSPKSOC3.)
115 sfx_poksoc4 Pokémon Soccer – "You little bugger!" (Note: the lump name for this is actually DSPKSOC4.)
116 sfx_poksoc5 Pokémon Soccer – "Oxy-pad, Oxy-pad, Oxy-pad, Ox-eeaygggh!" (Note: the lump name for this is actually DSPKSOC5.)
117 sfx_poksoc6 Pokémon Soccer – "(Eggman's Japanese) That's not fair, now two of your players have to die!" (Note: the lump name for this is actually DSPKSOC6.)
118 sfx_pogo Egg Slimer jumping
119 sfx_pop Enemy or monitor being destroyed
120 sfx_prloop NiGHTS mode – Paraloop
121 sfx_pstart Placeholder crusher slot
122 sfx_pstop Crusher
123 sfx_pudpud Tails exhausted from flying
124 sfx_putput Tails flying
125 sfx_radio Netgame chat sound
126 sfx_rainin Rain
127 sfx_rlaunc Egg Mobile missile being fired
128 sfx_rumble Sonic 2 Earth Quake/RVZ Quake sound
129 sfx_s3k_13 S3&K: Fire shield
130 sfx_s3k_14 S3&K: Water shield
131 sfx_s3k_15 S3&K: Unused sound
132 sfx_s3k_16 S3&K: Lightning shield
133 sfx_s3k_17 S3&K: Insta-shield
134 sfx_s3k_18 S3&K: Fire shield's fireball attack, Launch Base Zone flamethrower
135 sfx_s3k_19 S3&K: Water shield's bounce attack, Signpost bouncing off hidden monitor
136 sfx_s3k_20 S3&K: Lightning shield's double-jump
SRB2: ERZ2 sound effect
137 sfx_s3k_21 S3&K: Turning super in Doomsday Zone
138 sfx_s3k_22 S3&K: Sandopolis rising sand wall
139 sfx_s3k_23 S3&K: Rinobot skidding, Spiked crushing platforms from Lava Reef Zone flying
SRB2: Button sound used in CEZ2
140 sfx_s3k_24 S3&K: Big rock falling down (used in a Knuckles cutscene)
141 sfx_s3k_25 S3&K: Grabbing onto Tails or a bar, Knuckles latching onto wall
142 sfx_s3k_26 S3&K: Disappearing rock platforms from Angel Island Zone, Angel Island Zone's boss appearing/disappearing from waterfall
143 sfx_s3k_27 S3&K: Knuckles landing after gliding, Angel Island Zone's flipping bridges, Player decending using rappel wire in Sandopolis Zone
144 sfx_s3k_28 S3&K: Enemy firing a projectile
SRB2: Jetty-Syn Gunner firing bullet
145 sfx_s3k_29 S3&K: Explosion sound, Hydrocity Zone's boss's depth charges exploding
146 sfx_s3k_30 S3&K: Angel Island Zone's mini-boss's flamethrower
147 sfx_s3k_31 S3&K: Launch Base Zone's mini-boss siren
148 sfx_s3k_32 S3&K: Projectile falling
SRB2: Jetty-Syn Bomber or Skim dropping bomb
149 sfx_s3k_33 S3&K: Spike pop-up sound
150 sfx_s3k_34 S3&K: Charging sound
SRB2: ERZ2 sound effect, Brak Eggman preparing to destroy platform
151 sfx_s3k_35 S3&K: Firing sound
SRB2: ERZ2 sound effect, Brak Eggman destroying platform
152 sfx_s3k_36 S3&K: Pushable rock moving on track in Sandopolis Zone
SRB2: Rope pulley sound
153 sfx_s3k_37 S3&K: Unused sound for Angel Island Zone 2's end bridge (?)
154 sfx_s3k_38 S3&K: Door closing sound
155 sfx_s3k_39 S3&K: Collapsing platform
156 sfx_s3k_40 S3&K: Unused sound
157 sfx_s3k_41 S3&K: Menu/Results screen beep, Player pressing a button
158 sfx_s3k_42 S3&K: Metal Sonic flashing
159 sfx_s3k_43 S3&K: Carnival Night Zone's boss dropping ball, Stalactite from Ice Cap Zone landing
160 sfx_s3k_44 S3&K: Launch Base Zone's Corkey enemy firing laser
161 sfx_s3k_45 S3&K: Crusher smashing
162 sfx_s3k_46 S3&K: Marble Garden Zone's boss moving into the background
163 sfx_s3k_47 S3&K: Marble Garden Zone's boss drilling into ground
164 sfx_s3k_50 S3&K: Player grabbing pulley in Marble Garden Zone
SRB2: Tumbleweed rolling around
165 sfx_s3k_51 S3&K: Blue Sphere collected
166 sfx_s3k_52 S3&K: Blue Sphere clear
SRB2: Multiplayer Super form end
167 sfx_s3k_53 S3&K: Head statue shooting arrows in Marble Garden Zone, Flying Battery Zone's missiles
168 sfx_s3k_54 S3&K: Player can now be super
169 sfx_s3k_55 S3&K: Pushing a rock/switch in Sandopolis Zone
170 sfx_s3k_56 S3&K: Special Stage finish
171 sfx_s3k_57 S3&K: Unused sound
172 sfx_s3k_58 S3&K: Unused sound
173 sfx_s3k_59 S3&K: Boss hit
174 sfx_s3k_60 S3&K: Rumble
175 sfx_s3k_61 S3&K: Hydrocity Zone's mini-boss flying up
176 sfx_s3k_62 S3&K: Carnival Night Zone's hover fans, Launch Base Zone's cup elevator
177 sfx_s3k_63 S3&K: Carnival Night Zone's vertical one-way tunnel sound, Teleporter from Hidden Palace Zone/Sky Sanctuary Zone, Death Egg Zone's gravity-reversal button
SRB2: ERZ2 sound effect
178 sfx_s3k_64 S3&K: Carnival Night Zone's horizontal one-way tunnel sound, Ice Cap Zone's mini-boss summoning ice balls, Death Egg Zone's Chainspike enemy moving, Puzzle bumpers from Death Egg Zone 1's engine room
SRB2: ERZ2 sound effect
179 sfx_s3k_65 S3&K: Carnival Night Zone's rising platforms
180 sfx_s3k_66 S3&K: Trap door closing after player is ejected from a corkscrew in Carnival Night Zone
181 sfx_s3k_67 S3&K: Balloon pop
182 sfx_s3k_68 S3&K: Carnival Night Zone's boss's magnet
183 sfx_s3k_69 S3&K: Carnival Night Zone's Sparkle enemy emitting electrical charge, Lightning from Death Egg Zone
184 sfx_s3k_70 S3&K: Lava Reef Zone's boss appearing
185 sfx_s3k_71 S3&K: Carnival Night Zone's bumpers
SRB2: Player bouncing off Egg Guard's shield
186 sfx_s3k_72 S3&K: Flying Battery Zone's magnetic platform
187 sfx_s3k_73 S3&K: Unused sound
188 sfx_s3k_74 S3&K: Knuckles skidding after landing from a glide
189 sfx_s3k_75 S3&K: Freezer from Ice Cap Zone
190 sfx_s3k_76 S3&K: Harmful ice spike ball from Ice Cap Zone being broken
191 sfx_s3k_77 S3&K: Cannon launching/Player ejected from pipes in Launch Base Zone 2
192 sfx_s3k_78 S3&K: Launching out of ground in Launch Base Zone 1, Falling into ground and launching out in Sandopolis Zone 1, Sandopolis rising sand wall destroyed
SRB2: Minus popping up
193 sfx_s3k_79 S3&K: Angel Island Zone 2's end bridge collapsing
194 sfx_s3k_80 S3&K: Unused sound
195 sfx_s3k_81 S3&K: Unused sound
196 sfx_s3k_82 S3&K: Launch Base Zone's alarm sound
197 sfx_s3k_83 S3&K: Bouncing on a mushroom, Death Egg Zone's boss dropping crawling bombs
198 sfx_s3k_84 S3&K: Mushroom Hill Zone's hand-operated elevator sound
199 sfx_s3k_85 S3&K: Mushroom Hill Zone's boss satellite dish sound
200 sfx_s3k_86 S3&K: Sandopolis Zone's ghosts disappearing, Sky Sanctuary Zone's bouncy clouds, Death Egg Zone's Spikebonker enemy shooting its spikeball
201 sfx_s3k_87 S3&K: Mushroom Hill Zone's mini-boss chopping wood
202 sfx_s3k_88 S3&K: Mushroom Hill Zone's mini-boss stuck in a log
203 sfx_s3k_89 S3&K: Unused sound
204 sfx_s3k_90 S3&K: Door opening
205 sfx_s3k_91 S3&K: Door closing in Sandopolis Zone 2
206 sfx_s3k_92 S3&K: Sandopolis Zone 2's ghosts appearing
207 sfx_s3k_93 S3&K: Unused sound
SRB2: Sharp turning red
208 sfx_shield Shield spawning around the player
209 sfx_shldls Losing a shield
210 sfx_spdpad Hitting a speed pad
211 sfx_spin Player spinning
212 sfx_spkdth Spike sound
213 sfx_splash Water bubble sound
214 sfx_splish Falling into water
215 sfx_spndsh Spindashing rev
216 sfx_spring Spring being hit
217 sfx_statu1 Gargoyle being pushed (unused)
218 sfx_statu2 Gargoyle being pushed
219 sfx_steam1 Gas Jet
220 sfx_steam2 Gas Jet
221 sfx_strpst Star Post being activated
222 sfx_supert Super transformation
223 sfx_taunt1 Placeholder slot for custom character taunting sound
224 sfx_taunt2 Placeholder slot for custom character taunting sound
225 sfx_taunt3 Placeholder slot for custom character taunting sound
226 sfx_taunt4 Placeholder slot for custom character taunting sound
227 sfx_telept Egg Mobile Skull attack
228 sfx_thok Sonic thokking
229 sfx_thwomp Thwomp block hitting the floor
230 sfx_tink Koopa Shell hitting a target
231 sfx_trfire Turret/Pop-up Turret firing shot
232 sfx_trpowr Turret loading
233 sfx_turhit Turret laser crashing sound
234 sfx_victr1 Placeholder slot for custom character victory sound
235 sfx_victr2 Placeholder slot for custom character victory sound
236 sfx_victr3 Placeholder slot for custom character victory sound
237 sfx_victr4 Placeholder slot for custom character victory sound
238 sfx_wbreak Crashing wood planks sound
239 sfx_wdjump Whirlwind Shield jump
240 sfx_wslap Water skipping
241 sfx_wtrdng Underwater sound
242 sfx_zoom Spindash release
243 sfx_wdrip1 Water dripping
244 sfx_wdrip2 Water dripping
245 sfx_wdrip3 Water dripping
246 sfx_wdrip4 Water dripping
247 sfx_wdrip5 Water dripping
248 sfx_wdrip6 Water dripping
249 sfx_wdrip7 Water dripping
250 sfx_wdrip8 Water dripping
251 sfx_buzz1 Mechanical buzzing
252 sfx_buzz2 Mechanical buzzing
253 sfx_buzz3 Mechanical alarm sound
254 sfx_grind Mechanical buzzing
255 sfx_lavbub Bubbling lava
256 sfx_rocks1 Falling rocks
257 sfx_rocks2 Falling rocks
258 sfx_rocks3 Falling rocks
259 sfx_rocks4 Falling rocks
260 sfx_rumbam Rumbling noise
261 sfx_jet Bird Aircraft Strike Hazard flying
262 sfx_mindig Minus tunneling underground
263 sfx_flgcap Flag capture sound / S3&K Continue collected
264 sfx_bebomb Brak Eggman bomb explosion (unused)
265 sfx_bechrg Brak Eggman charging up his gun for a laser blast (unused)
266 sfx_becrsh Brak Eggman incomprehensible unused sound with horrid filtering effect applied
267 sfx_bedeen Brak Eggman hit
268 sfx_bedie1 Brak Eggman dying (unused)
269 sfx_bedie2 Brak Eggman dying
270 sfx_beeyow Brak Eggman firing (unused)
271 sfx_befall Brak Eggman landing
272 sfx_befire Brak Eggman firing goop
273 sfx_beflap Brak Eggman jumping
274 sfx_begoop Brak Eggman cannonball fire
275 sfx_begrnd Brak Eggman hitting antenna
276 sfx_behurt Brak Eggman getting hurt
277 sfx_bejet1 Brak Eggman charging up jetpack (unused)
278 sfx_belnch Brak Eggman jumping
279 sfx_beoutb Brak Eggman firing when out of bullets (unused)
280 sfx_beragh Brak Eggman screaming
281 sfx_beshot Brak Eggman shooting missiles
282 sfx_bestep Brak Eggman walking
283 sfx_bestp2 Brak Eggman walking
284 sfx_bewar1 Brak Eggman laughing
285 sfx_bewar2 Brak Eggman laughing
286 sfx_bewar3 Brak Eggman laughing
287 sfx_bewar4 Brak Eggman laughing
288 sfx_bexpld Missile exploding
289 sfx_bgxpld Brak Eggman exploding
290 sfx_cannon Cannonball Launcher cannonball being fired
291–1090 sfx_fre001–sfx_fre800 Free slots