Linedef type 405
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Linedef type 405, Move Floor According to Front Texture Offsets, is a type of linedef executor which, when triggered, moves every tagged sector's floor by a specified amount and speed. This linedef works better than linedef type 403 in situations where multiple sectors of different heights must move together at an equal speed and distance.
The speed of the movement is determined by the control linedef's front texture X offset (an offset of 1 equals 0.125 fracunits per tic). If the Not Climbable flag is checked, the movement will be instant. The amount to move the floor by is determined by the control linedef's front texture Y offset. Positive values cause the floor to be raised, negative values cause it to be lowered.
- Example WAD: ex_ld405_moveflooraccordingtofronttextureoffsets.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.