Linedef type 488
This linedef should be given a tag corresponding to the ID of the wanted PolyObject. The control linedef's front texture X offset determines the speed of the PolyObject's movement (one fracunit of offset equals 0.125 fracunits per tic), and the linedef's front texture Y offset determines the number of the waypoint sequence which the PolyObject will follow.
If the Slope Skew flag is checked, the PolyObject will go through the sequence in reverse, starting at the last waypoint and ending at the first. If the No Midtexture Skew flag is checked, the PolyObject will go through the sequence in reverse after completing it, ending up at the first waypoint (or the last if Slope Skew was checked).
If the Peg Midtexture flag is checked, the PolyObject will return to the first waypoint after completing the waypoint sequence. If the Solid Midtexture flag is checked together with the No Midtexture Skew or Peg Midtexture flag, the PolyObject will move in a continuous circuit.
- Example WAD: ex_ld488_polyobject_movebywaypoints.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.