Linedef type 488

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Linedef type 488, PolyObject – Move by Waypoints, is a type of linedef executor which, when triggered, makes a specified PolyObject follow a designated sequence of zoom tube waypoints.


This linedef should be given a tag corresponding to the ID of the wanted PolyObject. The control linedef's front texture X offset determines the speed of the PolyObject's movement (one fracunit of offset equals 0.125 fracunits per tic), and the linedef's front texture Y offset determines the number of the waypoint sequence which the PolyObject will follow.

If the Slope Skew flag is checked, the PolyObject will go through the sequence in reverse, starting at the last waypoint and ending at the first. If the No Midtexture Skew flag is checked, the PolyObject will go through the sequence in reverse after completing it, ending up at the first waypoint (or the last if Slope Skew was checked).

If the Peg Midtexture flag is checked, the PolyObject will return to the first waypoint after completing the waypoint sequence. If the Solid Midtexture flag is checked together with the No Midtexture Skew or Peg Midtexture flag, the PolyObject will move in a continuous circuit.


Example WAD: ex_ld488_polyobject_movebywaypoints.wad

  Linedef typesLinedef executors [view]

ContinuousEach TimeOnce • Ring Count (ContinuousOnce) • Character Ability (ContinuousEach TimeOnce) • Race Only – Once • CTF Red Team (ContinuousEach Time) • CTF Blue Team (ContinuousEach Time) • No More Enemies – Once • Number of Pushables (ContinuousOnce) • Condition Set Trigger (ContinuousOnce) • Unlockable (ContinuousOnce) • Trigger After X Calls (ContinuousEach Time) • Level Load

Set Tagged Sector's Floor Height/TextureSet Tagged Sector's Ceiling Height/TextureSet Tagged Sector's Light LevelChange Tagged Sectors' TagChange Front Sector's TagStart Adjustable Flickering LightStart Adjustable Pulsating LightStart Adjustable Blinking Light (unsynchronized)Start Adjustable Blinking Light (synchronized)Fade Light LevelStop Lighting EffectChange Plane Scroller Direction
Plane movement:
Move Tagged Sector's FloorMove Tagged Sector's CeilingMove Floor According to Front Texture OffsetsMove Ceiling According to Front Texture OffsetsStop Plane MovementStart Platform MovementCrush Ceiling OnceCrush Floor OnceCrush Ceiling and Floor Once
TeleporterChange Object StateStop ObjectAward ScoreEnable/Disable 2D ModeEnable/Disable Gravity FlipAward Power-UpDisable Player ControlChange Object SizeChange Object Type State
Change MusicPlay Sound EffectRun ScriptSwitch to Cut-Away ViewChange SkyChange WeatherShatter FOFChange Tagged Linedef's TexturesStart Metal Sonic RaceCondition Set TriggerCall Lua FunctionEarthquakeMake FOF Disappear/ReappearExecute Linedef Executor (from Tag)Execute Linedef Executor (Random Range)
Door SlideDoor SwingMoveMove, OverrideRotate RightRotate Right, OverrideRotate LeftRotate Left, OverrideMove by WaypointsTurn Invisible, IntangibleTurn Visible, TangibleSet Translucency