Linedef type 424

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Linedef type 424, Change Weather, is a type of linedef executor which, when triggered, changes the weather in the level. This effect is useful for levels which use multiple environments.

Setup

The tag given to this linedef is irrelevant. The weather effect to change to is determined by the front texture X offsets of the control linedef, with the values as follows:

Value Effect
0 None
1 Storm (thunder, lightning and rain)
2 Snow
3 Rain
4 Preloaded precipitation 1
5 Storm (no rain)
6 Storm (no lightning)

1 Preloaded precipitation is used for keeping the precipitation data in memory without actually displaying any rain or snowflakes. In all versions of the game up to v2.0, a noticeable pause – around two seconds in length – would occur if the weather was changed directly between "None" and any other option. Since v2.1, this pause no longer occurs, but the option remains for backwards compatibility.

By default, this linedef executor only affects the player who activates it. If the Not Climbable flag is checked, the linedef executor will affect all players simultaneously.

Sample

Example WAD: ex_ld424_changeweather.wad

  Linedef typesLinedef executors [view]
Triggers:

ContinuousEach TimeOnce • Ring Count (ContinuousOnce) • Character Ability (ContinuousEach TimeOnce) • Race Only – Once • CTF Red Team (ContinuousEach Time) • CTF Blue Team (ContinuousEach Time) • No More Enemies – Once • Number of Pushables (ContinuousOnce) • Condition Set Trigger (ContinuousOnce) • Unlockable (ContinuousOnce) • Trigger After X Calls (ContinuousEach Time) • Level Load


Actions:
Sector:
Set Tagged Sector's Floor Height/TextureSet Tagged Sector's Ceiling Height/TextureSet Tagged Sector's Light LevelChange Tagged Sectors' TagChange Front Sector's TagStart Adjustable Flickering LightStart Adjustable Pulsating LightStart Adjustable Blinking Light (unsynchronized)Start Adjustable Blinking Light (synchronized)Fade Light LevelStop Lighting EffectChange Plane Scroller Direction
Plane movement:
Move Tagged Sector's FloorMove Tagged Sector's CeilingMove Floor According to Front Texture OffsetsMove Ceiling According to Front Texture OffsetsStop Plane MovementStart Platform MovementCrush Ceiling OnceCrush Floor OnceCrush Ceiling and Floor Once
Player/Object:
TeleporterChange Object StateStop ObjectAward ScoreEnable/Disable 2D ModeEnable/Disable Gravity FlipAward Power-UpDisable Player ControlChange Object SizeChange Object Type State
Other:
Change MusicPlay Sound EffectRun ScriptSwitch to Cut-Away ViewChange SkyChange WeatherShatter FOFChange Tagged Linedef's TexturesStart Metal Sonic RaceCondition Set TriggerCall Lua FunctionEarthquakeMake FOF Disappear/ReappearExecute Linedef Executor (from Tag)Execute Linedef Executor (Random Range)
PolyObject:
Door SlideDoor SwingMoveMove, OverrideRotate RightRotate Right, OverrideRotate LeftRotate Left, OverrideMove by WaypointsTurn Invisible, IntangibleTurn Visible, TangibleSet Translucency