Linedef type 420
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The light level to fade to is determined by the light level of the linedef's control sector. The length of the control linedef indicates the speed of the fade in fracunits per tic, e.g., if you set the length to 16 fracunits, the light level will get closer to the determined light value by 16 units every tic.
If there is a lighting effect already active in the target sector or sectors at the time (pulsating, flickering, blinking or another fading effect), it will be halted in favor of this one. Note that any floor and ceiling light settings modified with linedef type 601 and linedef type 600 are not affected or used.
- Example WAD: ex_ld420_fadelightlevel.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.