Linedef type 490
Linedef type 490, PolyObject - Turn Visible, Tangible, is a type of linedef executor which, when triggered, makes a specified PolyObject turn visible and tangible, thus reversing the effect of linedef type 489. The PolyObject will also be able to use sector specials again, if linedef type 489 had removed the ability to do so.
This linedef should be given a tag corresponding to the ID of the wanted PolyObject. If the Not Climbable flag is checked, the PolyObject will turn visible but stay intangible (unless already tangible).
- Example WAD: ex_ld489_polyobject_turninvisibleintangible.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.
- Stepping on the blue sector will make the PolyObject invisible and intangible. Stepping on the red sector will make it visible and tangible. Stepping on the yellow sector will make it invisible, but unless it's already intangible, it will stay tangible. Stepping on the green sector will make it visible, but unless it's already tangible, it will stay intangible.