Linedef type 322

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Linedef type 322, Trigger After X Calls – Each Time, is a type of linedef executor trigger which activates any linedef executor in the control sector after a player has activated a tagged trigger sector a set number of times. This linedef executor will count only once for every instance a player triggers the sector.


The front texture X offset determines the number of times to count before triggering any linedef executors.

By default, once this linedef has been triggered enough times to activate linedef executors once, it will stop working afterwards. If Not Climbable is checked, this behavior is changed; for every time linedef executors are triggered, this linedef action's counter will reset, allowing linedef executors to be triggered every time the player has activated the tagged trigger sector the same number of times again. Additionally with this behavior, the front texture Y offset can be used to determine the starting number of times to count set on loading the map; subsequent times will require the trigger sector to be activated the number of times set by the front texture X offset instead.


Example WAD: ex_ld322_trigger_afterxcallseachtime.wad
  • This example WAD can be played in any gametype. It uses MAP01, replacing Greenflower Zone Act 1.
  • After touching the floor of the elevated sector three times, the player will be given 100 points.

  Linedef typesLinedef executors [view]

ContinuousEach TimeOnce • Ring Count (ContinuousOnce) • Character Ability (ContinuousEach TimeOnce) • Race Only – Once • CTF Red Team (ContinuousEach Time) • CTF Blue Team (ContinuousEach Time) • No More Enemies – Once • Number of Pushables (ContinuousOnce) • Condition Set Trigger (ContinuousOnce) • Unlockable (ContinuousOnce) • Trigger After X Calls (ContinuousEach Time) • Level Load

Set Tagged Sector's Floor Height/TextureSet Tagged Sector's Ceiling Height/TextureSet Tagged Sector's Light LevelChange Tagged Sectors' TagChange Front Sector's TagStart Adjustable Flickering LightStart Adjustable Pulsating LightStart Adjustable Blinking Light (unsynchronized)Start Adjustable Blinking Light (synchronized)Fade Light LevelStop Lighting EffectChange Plane Scroller Direction
Plane movement:
Move Tagged Sector's FloorMove Tagged Sector's CeilingMove Floor According to Front Texture OffsetsMove Ceiling According to Front Texture OffsetsStop Plane MovementStart Platform MovementCrush Ceiling OnceCrush Floor OnceCrush Ceiling and Floor Once
TeleporterChange Object StateStop ObjectAward ScoreEnable/Disable 2D ModeEnable/Disable Gravity FlipAward Power-UpDisable Player ControlChange Object SizeChange Object Type State
Change MusicPlay Sound EffectRun ScriptSwitch to Cut-Away ViewChange SkyChange WeatherShatter FOFChange Tagged Linedef's TexturesStart Metal Sonic RaceCondition Set TriggerCall Lua FunctionEarthquakeMake FOF Disappear/ReappearExecute Linedef Executor (from Tag)Execute Linedef Executor (Random Range)
Door SlideDoor SwingMoveMove, OverrideRotate RightRotate Right, OverrideRotate LeftRotate Left, OverrideMove by WaypointsTurn Invisible, IntangibleTurn Visible, TangibleSet Translucency