Linedef type 425
The tag given to this linedef is irrelevant. The name of the Object state to change to should be written in the control linedef's front upper texture field, e.g.
S_NULL. If the name is longer than eight characters, it continues in the front middle texture and front lower texture fields.
- Example WAD: ex_ld425_changeobjectstate.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.