Linedef type 306

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Linedef type 306, Character Ability – Each Time, is a type of linedef executor trigger which activates any linedef executor in the control sector once for each time a player with a specific character ability activates a tagged trigger sector.


The length of the controlling linedef determines which characters with specific abilities can trigger the linedef executor, as shown in the table below:

Length Ability
0-9 No ability
10-19 Thok
20-29 Flying
30-39 Gliding and climbing
40-49 Homing attack
50-59 Swimming
60-69 Double jump
70-79 Floating
80-89 Floating with slow descent
90-99 Telekinesis
100-109 Fall switch
110-119 Jump boost
120-129 Air drill
130-139 Jump-thok

If the Bouncy Wall flag is checked, the trigger will activate once for each time a player enters or exits the trigger sector.


Example WAD: ex_ld306_trigger_characterabilityeachtime.wad
  • This example WAD can be played in any gametype. It uses MAP01, replacing Greenflower Zone Act 1.
  • This sample contains three versions of this effect, one each for thok, flying and gliding/climbing.

  Linedef typesLinedef executors [view]

ContinuousEach TimeOnce • Ring Count (ContinuousOnce) • Character Ability (ContinuousEach TimeOnce) • Race Only – Once • CTF Red Team (ContinuousEach Time) • CTF Blue Team (ContinuousEach Time) • No More Enemies – Once • Number of Pushables (ContinuousOnce) • Condition Set Trigger (ContinuousOnce) • Unlockable (ContinuousOnce) • Trigger After X Calls (ContinuousEach Time) • Level Load

Set Tagged Sector's Floor Height/TextureSet Tagged Sector's Ceiling Height/TextureSet Tagged Sector's Light LevelChange Tagged Sectors' TagChange Front Sector's TagStart Adjustable Flickering LightStart Adjustable Pulsating LightStart Adjustable Blinking Light (unsynchronized)Start Adjustable Blinking Light (synchronized)Fade Light LevelStop Lighting EffectChange Plane Scroller Direction
Plane movement:
Move Tagged Sector's FloorMove Tagged Sector's CeilingMove Floor According to Front Texture OffsetsMove Ceiling According to Front Texture OffsetsStop Plane MovementStart Platform MovementCrush Ceiling OnceCrush Floor OnceCrush Ceiling and Floor Once
TeleporterChange Object StateStop ObjectAward ScoreEnable/Disable 2D ModeEnable/Disable Gravity FlipAward Power-UpDisable Player ControlChange Object SizeChange Object Type State
Change MusicPlay Sound EffectRun ScriptSwitch to Cut-Away ViewChange SkyChange WeatherShatter FOFChange Tagged Linedef's TexturesStart Metal Sonic RaceCondition Set TriggerCall Lua FunctionEarthquakeMake FOF Disappear/ReappearExecute Linedef Executor (from Tag)Execute Linedef Executor (Random Range)
Door SlideDoor SwingMoveMove, OverrideRotate RightRotate Right, OverrideRotate LeftRotate Left, OverrideMove by WaypointsTurn Invisible, IntangibleTurn Visible, TangibleSet Translucency