Linedef type 485
Linedef type 485, PolyObject – Rotate Right, Override, is a type of linedef executor which, when triggered, makes a specified PolyObject rotate clockwise around its PolyObject Anchor. Unlike linedef type 484, this linedef will take effect even if the PolyObject is performing another action at the same time, meaning that it can be used to make PolyObjects perform simultaneous actions.
This linedef should be given a tag corresponding to the ID of the wanted PolyObject. The linedef's front texture X offset determines the speed of the PolyObject's rotation, and the linedef's front texture Y offset determines the number of degrees to rotate (a value of 360 here makes it rotate continuously).
By default, only players standing on the PolyObject will have their angle rotated with it; the angle of other Objects that can be carried by the PolyObject will be unaffected. If Solid Midtexture is checked, other Objects will have their angle rotated with the PolyObject as well as players; however, if Not Climbable is checked, this effect is disabled for all Objects including players.
- Example WAD: ex_ld485_polyobject_rotaterightoverride.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.