Linedef type 485

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Linedef type 485, PolyObject - Rotate Right, Override, is a type of linedef executor which, when triggered, makes a specified PolyObject rotate clockwise around its PolyObject Anchor. Unlike linedef type 484, this linedef will take effect even if the PolyObject is performing another action at the same time, meaning that it can be used to make PolyObjects perform simultaneous actions.

Setup

This linedef should be given a tag corresponding to the ID of the wanted PolyObject. The linedef's front texture X offset determines the speed of the PolyObject's rotation, and the linedef's front texture Y offset determines the number of degrees to rotate (a value of 360 here makes it rotate continuously).

By default, only players standing on the PolyObject will have their angle rotated with it; the angle of other Objects that can be carried by the PolyObject will be unaffected. If Solid Midtexture is checked, other Objects will have their angle rotated with the PolyObject as well as players; however, if Not Climbable is checked, this effect is disabled for all Objects including players.

Sample

Example WAD: ex_ld485_polyobject_rotaterightoverride.wad

  Linedef types - Linedef executors [view]
Triggers:

ContinuousEach TimeOnceRing Count - ContinuousRing Count - OnceCharacter Ability - ContinuousCharacter Ability - Each TimeCharacter Ability - OnceRace Only - OnceCTF Red Team - ContinuousCTF Red Team - Each TimeCTF Blue Team - ContinuousCTF Blue Team - Each TimeNo More Enemies - OnceNumber of Pushables - Continuous Number of Pushables - OnceCondition Set Trigger - ContinuousCondition Set Trigger - OnceUnlockable - ContinuousUnlockable - OnceTrigger After X Calls - ContinuousTrigger After X Calls - Each TimeLevel Load


Actions:
Sector:
Set Tagged Sector's Floor Height/TextureSet Tagged Sector's Ceiling Height/TextureSet Tagged Sector's Light LevelChange Tagged Sectors' TagChange Front Sector's TagStart Adjustable Fire FlickerStart Adjustable Glowing LightStart Adjustable Blinking Light (unsynchronized)Start Adjustable Blinking Light (synchronized)Fade Light LevelStop Lighting EffectChange Plane Scroller Direction
Plane movement:
Move Tagged Sector's FloorMove Tagged Sector's CeilingMove Floor According to Front Texture OffsetsMove Ceiling According to Front Texture OffsetsStop Plane MovementStart Platform MovementCrush Ceiling OnceCrush Floor OnceCrush Ceiling and Floor Once
Player/Object:
TeleporterChange Object StateStop ObjectAward ScoreEnable/Disable 2D ModeEnable/Disable Gravity FlipAward Power-UpDisable Player ControlChange Object SizeChange Object Type State
Other:
Change MusicPlay Sound EffectRun ScriptSwitch to Cut-Away ViewChange SkyChange WeatherShatter FOFChange Tagged Linedef's TexturesStart Metal Sonic RaceCondition Set TriggerCall Lua FunctionEarthquakeMake FOF Disappear/ReappearExecute Linedef Executor (from Tag)Execute Linedef Executor (Random Range)
PolyObject:
Door SlideDoor SwingMoveMove, OverrideRotate RightRotate Right, OverrideRotate LeftRotate Left, OverrideMove by WaypointsTurn Invisible, IntangibleTurn Visible, TangibleSet Translucency