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Linedef type 303

From SRB2 Wiki

Linedef type 303, Ring Count – Continuous, is a type of linedef executor trigger which activates any linedef executor in the control sector when a player with a specified amount of rings activates a tagged trigger sector. The linedef executor will keep being triggered over and over again as long as a player is there.

Setup

The amount of rings an activating player is required to have to trigger this effect is determined by the length of the control linedef. Without any linedef flags, the number of rings must be exactly equal to the length of the control linedef. If Flag [1] / Block Enemies is checked, the required number of rings must be greater than or equal to the length of the control linedef. If Flag [6] / Not Climbable is checked, the required number of rings must be less than or equal to the length of the control linedef. If Flag [9] / Solid Midtexture / Effect 4 is checked, the linedef will consider the ring count of every player, rather than the ring count of the activating player.

Sample

Example file: ex_ld303_trigger_ringcountcontinuous.wad (MAP01) 
  • If the player has 4 rings and steps on the platform with the "4" symbol, their score will continuously increase until they leave the sector.
How to use
  • You may load this file into your favorite map editor, such as Zone Builder. Select MAP01 as the map to load.
  • You may also load this file in the game:
    1. Save ex_ld303_trigger_ringcountcontinuous.wad into the addons folder of your SRB2 directory.
    2. Start SRB2, go to the Addons menu, and then select ex_ld303_trigger_ringcountcontinuous.wad.
    3. Start the game in Single Player mode.
    4. Press the Console button (~), and type in the command MAP MAP01 to access the example map.
  • When you load this file in the game, it replaces Greenflower Zone Act 1.



  Linedef types – Linedef executors [view]
Triggers:

Continuous • Each Time • Once • Ring Count (Continuous • Once) • Character Ability (Continuous • Each Time • Once) • Race Only – Once • CTF Red Team (Continuous • Each Time) • CTF Blue Team (Continuous • Each Time) • No More Enemies – Once • Number of Pushables (Continuous • Once) • Condition Set Trigger (Continuous • Once) • Unlockable (Continuous • Once) • Trigger After X Calls (Continuous • Each Time) • NiGHTSerize (Each Time • Once) • De-NiGHTSerize (Each Time • Once) • NiGHTS Lap (Each Time • Once) • Ideya Capture Touch (Each Time • Once) • Player Skin (Continuous • Each Time • Once) • Object Dye (Continuous • Each Time • Once) • Emerald Check (Continuous • Each Time • Once) • NiGHTS Mare (Continuous • Each Time • Once) • Gravity Check (Continuous • Each Time • Once) • Level Load


Actions:
Sector:
Set Tagged Sector's Floor Height/Texture • Set Tagged Sector's Ceiling Height/Texture • Copy Light Level to Tagged Sectors • Set Tagged Sector's Flats • Change Tagged Sectors' Tag • Change Front Sector's Tag • Start Adjustable Flickering Light • Start Adjustable Pulsating Light • Start Adjustable Blinking Light (unsynchronized) • Start Adjustable Blinking Light (synchronized) • Fade Light Level • Stop Lighting Effect • Change Plane Scroller Direction • Set Tagged Sector's Light Level
Plane movement:
Move Tagged Sector's Floor • Move Tagged Sector's Ceiling • Move Floor According to Front Texture Offsets • Move Ceiling According to Front Texture Offsets • Stop Plane Movement • Start Platform Movement • Crush Ceiling Once • Crush Floor Once • Crush Ceiling and Floor Once
Player/Object:
Teleporter • Change Object State • Stop Object • Award Score • Enable/Disable 2D Mode • Enable/Disable Gravity Flip • Award Power-Up • Disable Player Control • Change Object Size • Change Object Type State • Enable Bosses with Parameter • Track Object's Angle • Stop Tracking Object's Angle • Award Rings • Spawn Object • Stop Timer/Exit Stage in Record Attack • Dye Object • Trigger Egg Capsule
Other:
Change Music • Play Sound Effect • Run Script • Switch to Cut-Away View • Change Sky • Change Weather • Shatter FOF • Change Tagged Linedef's Textures • Start Metal Sonic Race • Condition Set Trigger • Call Lua Function • Earthquake • Make FOF Disappear/Reappear • Make FOF Crumble • Change Tagged Sector's Colormap • Change Skybox • Execute Linedef Executor (from Tag) • Execute Linedef Executor (Random Range) • Set FOF Translucency • Fade FOF • Stop Fading FOF • Fade Tagged Sector's Colormap • Stop Fading Tagged Sector's Colormap • Control Text Prompt • Toggle Level Fail
PolyObject:
Door Slide • Door Swing • Move • Move, Override • Rotate Right • Rotate Right, Override • Rotate Left • Rotate Left, Override • Move by Waypoints • Turn Invisible, Intangible • Turn Visible, Tangible • Set Translucency • Fade Translucency