Linedef type 303

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Linedef type 303, Ring Count - Continuous, is a type of linedef executor trigger which activates any linedef executor in the control sector when a player with a specified amount of rings activates a tagged trigger sector. The linedef executor will keep being triggered over and over again as long as a player is there.

Setup

The amount of rings an activating player is required to have to trigger this effect is determined by the length of the controlling linedef. Without any linedef flags, the number of rings must be exactly equal to the length of the controlling linedef. If the Block Enemies flag is checked, the required number of rings must be greater than or equal to the length of the controlling linedef. If the Not Climbable flag is checked, the required number of rings must be less than or equal to the length of the controlling linedef. If the Solid Midtexture flag is checked, the linedef will consider the ring count of every player, rather than the ring count of the activating player.

Sample

Example WAD: ex_ld303_trigger_ringcountcontinuous.wad
  • This example WAD can be played in any gametype. It uses MAP01, replacing Greenflower Zone Act 1.
  • If the player has 4 rings and steps on the platform with the "4" symbol, their score will continuously increase until they leave the sector.

  Linedef types - Linedef executors [view]
Triggers:

ContinuousEach TimeOnceRing Count - ContinuousRing Count - OnceCharacter Ability - ContinuousCharacter Ability - Each TimeCharacter Ability - OnceRace Only - OnceCTF Red Team - ContinuousCTF Red Team - Each TimeCTF Blue Team - ContinuousCTF Blue Team - Each TimeNo More Enemies - OnceNumber of Pushables - Continuous Number of Pushables - OnceCondition Set Trigger - ContinuousCondition Set Trigger - OnceUnlockable - ContinuousUnlockable - OnceTrigger After X Calls - ContinuousTrigger After X Calls - Each TimeLevel Load


Actions:
Sector:
Set Tagged Sector's Floor Height/TextureSet Tagged Sector's Ceiling Height/TextureSet Tagged Sector's Light LevelChange Tagged Sectors' TagChange Front Sector's TagStart Adjustable Fire FlickerStart Adjustable Glowing LightStart Adjustable Blinking Light (unsynchronized)Start Adjustable Blinking Light (synchronized)Fade Light LevelStop Lighting EffectChange Plane Scroller Direction
Plane movement:
Move Tagged Sector's FloorMove Tagged Sector's CeilingMove Floor According to Front Texture OffsetsMove Ceiling According to Front Texture OffsetsStop Plane MovementStart Platform MovementCrush Ceiling OnceCrush Floor OnceCrush Ceiling and Floor Once
Player/Object:
TeleporterChange Object StateStop ObjectAward ScoreEnable/Disable 2D ModeEnable/Disable Gravity FlipAward Power-UpDisable Player ControlChange Object SizeChange Object Type State
Other:
Change MusicPlay Sound EffectRun ScriptSwitch to Cut-Away ViewChange SkyChange WeatherShatter FOFChange Tagged Linedef's TexturesStart Metal Sonic RaceCondition Set TriggerCall Lua FunctionEarthquakeMake FOF Disappear/ReappearExecute Linedef Executor (from Tag)Execute Linedef Executor (Random Range)
PolyObject:
Door SlideDoor SwingMoveMove, OverrideRotate RightRotate Right, OverrideRotate LeftRotate Left, OverrideMove by WaypointsTurn Invisible, IntangibleTurn Visible, TangibleSet Translucency