Linedef type 487

From SRB2 Wiki
Jump to: navigation, search

Linedef type 487, PolyObject – Rotate Left, Override, is a type of linedef executor which, when triggered, makes a specified PolyObject rotate counterclockwise around its PolyObject Anchor. Unlike linedef type 486, this linedef will take effect even if the PolyObject is performing another action at the same time, meaning that it can be used to make PolyObjects perform simultaneous actions.


This linedef should be given a tag corresponding to the ID of the wanted PolyObject. The linedef's front texture X offset determines the speed of the PolyObject's rotation, and the linedef's front texture Y offset determines the number of degrees to rotate (a value of 360 here makes it rotate continuously).

By default, only players standing on the PolyObject will have their angle rotated with it; the angle of other Objects that can be carried by the PolyObject will be unaffected. If Solid Midtexture is checked, other Objects will have their angle rotated with the PolyObject as well as players; however, if Not Climbable is checked, this effect is disabled for all Objects including players.


Example WAD: ex_ld487_polyobject_rotateleftoverride.wad

  Linedef typesLinedef executors [view]

ContinuousEach TimeOnce • Ring Count (ContinuousOnce) • Character Ability (ContinuousEach TimeOnce) • Race Only – Once • CTF Red Team (ContinuousEach Time) • CTF Blue Team (ContinuousEach Time) • No More Enemies – Once • Number of Pushables (ContinuousOnce) • Condition Set Trigger (ContinuousOnce) • Unlockable (ContinuousOnce) • Trigger After X Calls (ContinuousEach Time) • Level Load

Set Tagged Sector's Floor Height/TextureSet Tagged Sector's Ceiling Height/TextureSet Tagged Sector's Light LevelChange Tagged Sectors' TagChange Front Sector's TagStart Adjustable Flickering LightStart Adjustable Pulsating LightStart Adjustable Blinking Light (unsynchronized)Start Adjustable Blinking Light (synchronized)Fade Light LevelStop Lighting EffectChange Plane Scroller Direction
Plane movement:
Move Tagged Sector's FloorMove Tagged Sector's CeilingMove Floor According to Front Texture OffsetsMove Ceiling According to Front Texture OffsetsStop Plane MovementStart Platform MovementCrush Ceiling OnceCrush Floor OnceCrush Ceiling and Floor Once
TeleporterChange Object StateStop ObjectAward ScoreEnable/Disable 2D ModeEnable/Disable Gravity FlipAward Power-UpDisable Player ControlChange Object SizeChange Object Type State
Change MusicPlay Sound EffectRun ScriptSwitch to Cut-Away ViewChange SkyChange WeatherShatter FOFChange Tagged Linedef's TexturesStart Metal Sonic RaceCondition Set TriggerCall Lua FunctionEarthquakeMake FOF Disappear/ReappearExecute Linedef Executor (from Tag)Execute Linedef Executor (Random Range)
Door SlideDoor SwingMoveMove, OverrideRotate RightRotate Right, OverrideRotate LeftRotate Left, OverrideMove by WaypointsTurn Invisible, IntangibleTurn Visible, TangibleSet Translucency