Linedef type 414
The control linedef's front upper texture indicates the lump name of the sound to be played, e.g.,
DSALARM for the alarm sound effect. Consult the list of sounds for a list of available sound effects.
If the Block Enemies flag is checked, the sound is played from the center of the sector that triggered the linedef executor. If the Not Climbable flag is checked, the sound is played from nowhere, but only for the player who triggered it. If the Solid Midtexture flag is checked, the sound is played from nowhere for everyone. Otherwise, the sound is played from the location of the player or Object who triggered it.
Additionally, if this linedef is tagged to certain sectors or FOFs and the Repeat Midtexture flag is checked, the sound will also be played in those tagged sectors/FOFs. If the Repeat Midtexture flag is not checked, then the sound will only be played if the player or Object who triggered the effect is touching a tagged sector/FOF.
- Example WAD: ex_ld414_playsoundeffect.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.
- This sample plays the sound effect