Linedef type 442
This linedef should be tagged to all sectors in which Objects should be affected. The Object type to affect should be written in the control linedef's front upper texture field, e.g.,
MT_BLUECRAWLA. If the name is longer than eight characters, it continues in the front middle texture and front lower texture fields. The name of the Object state to change to should be written in the control linedef's back upper texture field, e.g.,
S_NULL. If the name is longer than eight characters, it continues in the back middle texture and back lower texture fields. If the control linedef has no back sidedef, the state of each Object will be set to the next state of its current state.
- Example WAD: ex_ld442_changeobjecttypestate.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.