Linedef type 439

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Linedef type 439, Change Tagged Linedef's Textures, is a type of linedef executor which, when triggered, changes the textures of all tagged linedefs.

Setup

This linedef should be tagged to all linedefs whose textures should be changed. The control linedef's front side texture fields determine the new textures for both sides of the target linedef, i.e., both the front upper texture and the back upper texture of the target linedef are set to the front upper texture of the control linedef. The control linedef's back side textures do nothing.

The table below shows which of the control texture linedef's textures each texture field on the target linedef will be changed to:

Upper texture Middle texture Lower texture
Target's front side Front upper texture Front middle texture Front lower texture
Target's back side Front upper texture Front middle texture Front lower texture

By default, all textures on the target linedef will be changed regardless of whether textures were set in each field previously or not. If the target linedef does not have a back side, the target's back side texture fields will not be affected. If the control linedef does not have a texture set for a particular texture field, the corresponding texture fields on the target linedef will change to have no texture set as well. If the Not Climbable flag is checked, textures are only changed if the corresponding texture field of the target linedef already has a texture set; texture fields without a texture set will be unchanged.

Sample

Example WAD: ex_ld439_changetexture.wad

  Linedef typesLinedef executors [view]
Triggers:

ContinuousEach TimeOnce • Ring Count (ContinuousOnce) • Character Ability (ContinuousEach TimeOnce) • Race Only – Once • CTF Red Team (ContinuousEach Time) • CTF Blue Team (ContinuousEach Time) • No More Enemies – Once • Number of Pushables (ContinuousOnce) • Condition Set Trigger (ContinuousOnce) • Unlockable (ContinuousOnce) • Trigger After X Calls (ContinuousEach Time) • Level Load


Actions:
Sector:
Set Tagged Sector's Floor Height/TextureSet Tagged Sector's Ceiling Height/TextureSet Tagged Sector's Light LevelChange Tagged Sectors' TagChange Front Sector's TagStart Adjustable Flickering LightStart Adjustable Pulsating LightStart Adjustable Blinking Light (unsynchronized)Start Adjustable Blinking Light (synchronized)Fade Light LevelStop Lighting EffectChange Plane Scroller Direction
Plane movement:
Move Tagged Sector's FloorMove Tagged Sector's CeilingMove Floor According to Front Texture OffsetsMove Ceiling According to Front Texture OffsetsStop Plane MovementStart Platform MovementCrush Ceiling OnceCrush Floor OnceCrush Ceiling and Floor Once
Player/Object:
TeleporterChange Object StateStop ObjectAward ScoreEnable/Disable 2D ModeEnable/Disable Gravity FlipAward Power-UpDisable Player ControlChange Object SizeChange Object Type State
Other:
Change MusicPlay Sound EffectRun ScriptSwitch to Cut-Away ViewChange SkyChange WeatherShatter FOFChange Tagged Linedef's TexturesStart Metal Sonic RaceCondition Set TriggerCall Lua FunctionEarthquakeMake FOF Disappear/ReappearExecute Linedef Executor (from Tag)Execute Linedef Executor (Random Range)
PolyObject:
Door SlideDoor SwingMoveMove, OverrideRotate RightRotate Right, OverrideRotate LeftRotate Left, OverrideMove by WaypointsTurn Invisible, IntangibleTurn Visible, TangibleSet Translucency