Linedef type 480
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Linedef type 480, PolyObject - Door Slide, is a type of linedef executor which, when triggered, makes a specified PolyObject slide, wait, then slide back. This is useful for making PolyObjects behave like a sliding door.
This linedef should be given a tag corresponding to the ID of the wanted PolyObject. The angle of the linedef indicates the direction of the PolyObject's movement. The linedef's front texture X offset determines the speed of the PolyObject's movement (one fracunit of offset equals 0.125 fracunits per tic). The linedef's front side texture Y offset determines the distance of the PolyObject's movement in fracunits.
If the linedef has a back side, the linedef's back texture X offset determines how long the PolyObject will wait before going back, measured in tics. If the linedef doesn't have a back side, this defaults to 0 tics.
- Example WAD: ex_ld480_polyobject_doorslide.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.