Linedef type 450

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Linedef type 450, Execute Linedef Executor (from Tag), is a type of linedef executor which, when triggered, activates the tagged trigger linedef. This is useful for creating an effect which repeats in an infinite loop. Be careful, though, if you wish to create an infinite loop, the game may stop to function at all since it keeps triggering the same linedef executors over and over again before the next tic. To avoid this scenario, add a delay to the linedef executor with at least 1 tic.

Setup

This linedef should be tagged to the desired linedef executor trigger (tagged to the actual linedef, not its control sector). Note that this effect only works when tagged to either a Once or a Continuous trigger; it will not work if tagged to an Each Time trigger.

Sample

Example WAD: ex_ld450_executelinedefexecutorfromtag.wad

  Linedef types - Linedef executors [view]
Triggers:

ContinuousEach TimeOnceRing Count - ContinuousRing Count - OnceCharacter Ability - ContinuousCharacter Ability - Each TimeCharacter Ability - OnceRace Only - OnceCTF Red Team - ContinuousCTF Red Team - Each TimeCTF Blue Team - ContinuousCTF Blue Team - Each TimeNo More Enemies - OnceNumber of Pushables - Continuous Number of Pushables - OnceCondition Set Trigger - ContinuousCondition Set Trigger - OnceUnlockable - ContinuousUnlockable - OnceTrigger After X Calls - ContinuousTrigger After X Calls - Each TimeLevel Load


Actions:
Sector:
Set Tagged Sector's Floor Height/TextureSet Tagged Sector's Ceiling Height/TextureSet Tagged Sector's Light LevelChange Tagged Sectors' TagChange Front Sector's TagStart Adjustable Fire FlickerStart Adjustable Glowing LightStart Adjustable Blinking Light (unsynchronized)Start Adjustable Blinking Light (synchronized)Fade Light LevelStop Lighting EffectChange Plane Scroller Direction
Plane movement:
Move Tagged Sector's FloorMove Tagged Sector's CeilingMove Floor According to Front Texture OffsetsMove Ceiling According to Front Texture OffsetsStop Plane MovementStart Platform MovementCrush Ceiling OnceCrush Floor OnceCrush Ceiling and Floor Once
Player/Object:
TeleporterChange Object StateStop ObjectAward ScoreEnable/Disable 2D ModeEnable/Disable Gravity FlipAward Power-UpDisable Player ControlChange Object SizeChange Object Type State
Other:
Change MusicPlay Sound EffectRun ScriptSwitch to Cut-Away ViewChange SkyChange WeatherShatter FOFChange Tagged Linedef's TexturesStart Metal Sonic RaceCondition Set TriggerCall Lua FunctionEarthquakeMake FOF Disappear/ReappearExecute Linedef Executor (from Tag)Execute Linedef Executor (Random Range)
PolyObject:
Door SlideDoor SwingMoveMove, OverrideRotate RightRotate Right, OverrideRotate LeftRotate Left, OverrideMove by WaypointsTurn Invisible, IntangibleTurn Visible, TangibleSet Translucency