Linedef type 314

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Linedef type 314, Number of Pushables – Continuous, is a type of linedef executor trigger which activates any linedef executor in the control sector when a specified number of pushable Objects, such as gargoyles, activate a tagged trigger sector. The linedef executor will keep being triggered over and over again as long as the pushable Objects are there. Unless the sector trigger is Trigger Linedef Executor (Pushable Objects), the player is required to activate the trigger sector as well.


The number of pushables required to trigger is determined by the length of the controlling linedef. Without flags, the exact number of Objects specified must be in the sector for the executor to run. If the Not Climbable flag is checked, the executor will trigger if the number of Objects is greater than or equal to the length of the controlling linedef. If the Solid Midtexture flag is checked, the executor will trigger if the number of Objects is less than the length of the controlling linedef.


Example WAD: ex_ld314_trigger_numberofpushablescontinuous.wad
  • This example WAD can be played in any gametype. It uses MAP01, replacing Greenflower Zone Act 1.
  • The floor of the sector with the GFZFLR01 flat will rise continuously as long as all five gargoyles are on it.

  Linedef typesLinedef executors [view]

ContinuousEach TimeOnce • Ring Count (ContinuousOnce) • Character Ability (ContinuousEach TimeOnce) • Race Only – Once • CTF Red Team (ContinuousEach Time) • CTF Blue Team (ContinuousEach Time) • No More Enemies – Once • Number of Pushables (ContinuousOnce) • Condition Set Trigger (ContinuousOnce) • Unlockable (ContinuousOnce) • Trigger After X Calls (ContinuousEach Time) • Level Load

Set Tagged Sector's Floor Height/TextureSet Tagged Sector's Ceiling Height/TextureSet Tagged Sector's Light LevelChange Tagged Sectors' TagChange Front Sector's TagStart Adjustable Flickering LightStart Adjustable Pulsating LightStart Adjustable Blinking Light (unsynchronized)Start Adjustable Blinking Light (synchronized)Fade Light LevelStop Lighting EffectChange Plane Scroller Direction
Plane movement:
Move Tagged Sector's FloorMove Tagged Sector's CeilingMove Floor According to Front Texture OffsetsMove Ceiling According to Front Texture OffsetsStop Plane MovementStart Platform MovementCrush Ceiling OnceCrush Floor OnceCrush Ceiling and Floor Once
TeleporterChange Object StateStop ObjectAward ScoreEnable/Disable 2D ModeEnable/Disable Gravity FlipAward Power-UpDisable Player ControlChange Object SizeChange Object Type State
Change MusicPlay Sound EffectRun ScriptSwitch to Cut-Away ViewChange SkyChange WeatherShatter FOFChange Tagged Linedef's TexturesStart Metal Sonic RaceCondition Set TriggerCall Lua FunctionEarthquakeMake FOF Disappear/ReappearExecute Linedef Executor (from Tag)Execute Linedef Executor (Random Range)
Door SlideDoor SwingMoveMove, OverrideRotate RightRotate Right, OverrideRotate LeftRotate Left, OverrideMove by WaypointsTurn Invisible, IntangibleTurn Visible, TangibleSet Translucency