Linedef type 413

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Linedef type 413, Change Music, is a type of linedef executor which, when triggered, changes the background music of the level.

Setup

The tag given to this linedef is irrelevant. The lump name of the music to play is indicated by the front upper texture of the control linedef, e.g., O_MAP01M for Greenflower Zone Act 1's music. If the linedef upper texture does not refer to a valid music lump, the music is stopped. See List of music for a list of music in SRB2.

In addition, if the music format supports multiple tracks, such as music modules or certain emulated formats, you can specify which one is desired in the control linedef's front lower texture. This is not necessary for music formats that do not support that feature, like Ogg or MP3.

By default, this linedef executor only affects the player who activates it, and the music will be looped. If the Not Climbable flag is checked, this linedef will affect all players simultaneously. If the Solid Midtexture flag is checked, the music is played only once. If the Block Enemies flag is checked, the new music will continue playing even if the player dies and goes back to a Star Post. Otherwise, the music reverts when the level is reloaded.

Sample

Example WAD: ex_ld413_changemusic.wad

  Linedef typesLinedef executors [view]
Triggers:

ContinuousEach TimeOnce • Ring Count (ContinuousOnce) • Character Ability (ContinuousEach TimeOnce) • Race Only – Once • CTF Red Team (ContinuousEach Time) • CTF Blue Team (ContinuousEach Time) • No More Enemies – Once • Number of Pushables (ContinuousOnce) • Condition Set Trigger (ContinuousOnce) • Unlockable (ContinuousOnce) • Trigger After X Calls (ContinuousEach Time) • Level Load


Actions:
Sector:
Set Tagged Sector's Floor Height/TextureSet Tagged Sector's Ceiling Height/TextureSet Tagged Sector's Light LevelChange Tagged Sectors' TagChange Front Sector's TagStart Adjustable Flickering LightStart Adjustable Pulsating LightStart Adjustable Blinking Light (unsynchronized)Start Adjustable Blinking Light (synchronized)Fade Light LevelStop Lighting EffectChange Plane Scroller Direction
Plane movement:
Move Tagged Sector's FloorMove Tagged Sector's CeilingMove Floor According to Front Texture OffsetsMove Ceiling According to Front Texture OffsetsStop Plane MovementStart Platform MovementCrush Ceiling OnceCrush Floor OnceCrush Ceiling and Floor Once
Player/Object:
TeleporterChange Object StateStop ObjectAward ScoreEnable/Disable 2D ModeEnable/Disable Gravity FlipAward Power-UpDisable Player ControlChange Object SizeChange Object Type State
Other:
Change MusicPlay Sound EffectRun ScriptSwitch to Cut-Away ViewChange SkyChange WeatherShatter FOFChange Tagged Linedef's TexturesStart Metal Sonic RaceCondition Set TriggerCall Lua FunctionEarthquakeMake FOF Disappear/ReappearExecute Linedef Executor (from Tag)Execute Linedef Executor (Random Range)
PolyObject:
Door SlideDoor SwingMoveMove, OverrideRotate RightRotate Right, OverrideRotate LeftRotate Left, OverrideMove by WaypointsTurn Invisible, IntangibleTurn Visible, TangibleSet Translucency