List of states

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This is a full list of states that are available in SRB2. There are 2572 states, as well as 4096 freeslots that are not occupied in an unmodified game.

State number State name Description
Miscellaneous
0 S_NULL Empty state, automatically removes the Object that uses it from existence
1 S_UNKNOWN Used as a fallback when a state cannot be found, displays a warning graphic
2 S_INVISIBLE Generic state with indeterminate duration for invisible Objects
3 S_SPAWNSTATE Auxiliary state, automatically redirects the Object that uses it to its SpawnState
4 S_SEESTATE Automatically redirects the Object that uses it to its SeeState
5 S_MELEESTATE Automatically redirects the Object that uses it to its MeleeState
6 S_MISSILESTATE Automatically redirects the Object that uses it to its MissileState
7 S_DEATHSTATE Automatically redirects the Object that uses it to its DeathState
8 S_XDEATHSTATE Automatically redirects the Object that uses it to its XDeathState
9 S_RAISESTATE Automatically redirects the Object that uses it to its RaiseState
10 S_THOK Thok trail
Player
11 S_PLAY_STND Standing
12 S_PLAY_WAIT Boredom
13 S_PLAY_WALK Walking
14 S_PLAY_SKID Skidding
15 S_PLAY_RUN Running
16 S_PLAY_DASH
17 S_PLAY_PAIN Hurt
18 S_PLAY_STUN
19 S_PLAY_DEAD Dying
20 S_PLAY_DRWN Drowning
21 S_PLAY_ROLL
22 S_PLAY_GASP Gasping for air
23 S_PLAY_JUMP Jumping
24 S_PLAY_SPRING Bouncing off a spring
25 S_PLAY_FALL Falling
26 S_PLAY_EDGE Teetering on an edge
27 S_PLAY_RIDE
28 S_PLAY_SPINDASH Spindashing
29 S_PLAY_FLY Flying
30 S_PLAY_SWIM Swimming
31 S_PLAY_FLY_TIRED Flying (Tired)
32 S_PLAY_GLIDE Gliding
33 S_PLAY_GLIDE_LANDING Landing after a glide
34 S_PLAY_CLING Clinging to a wall
35 S_PLAY_CLIMB Climbing a wall
36 S_PLAY_FLOAT
37 S_PLAY_FLOAT_RUN
38 S_PLAY_BOUNCE Bouncing
39 S_PLAY_BOUNCE_LANDING Landing during a bounce
40 S_PLAY_FIRE
41 S_PLAY_FIRE_FINISH
42 S_PLAY_TWINSPIN
43 S_PLAY_MELEE
44 S_PLAY_MELEE_FINISH
45 S_PLAY_MELEE_LANDING
46–51 S_PLAY_SUPER_TRANS1–S_PLAY_SUPER_TRANS6 Super form transformation
52 S_OBJPLACE_DUMMY Dummy state for Object placement mode
53–54 S_PLAY_BOX1–S_PLAY_BOX2
55–57 S_PLAY_ICON1–S_PLAY_ICON3
58 S_PLAY_SIGN
59–64 S_PLAY_NIGHTS_TRANS1–S_PLAY_NIGHTS_TRANS6 NiGHTS form transformation
65 S_PLAY_NIGHTS_STAND
66 S_PLAY_NIGHTS_FLOAT
67 S_PLAY_NIGHTS_FLY NiGHTS form flying
68 S_PLAY_NIGHTS_DRILL NiGHTS form drill dashing
69 S_PLAY_NIGHTS_STUN
70 S_PLAY_NIGHTS_PULL
71 S_PLAY_NIGHTS_ATTACK
72 S_TAILSOVERLAY_STAND
73 S_TAILSOVERLAY_0DEGREES
74 S_TAILSOVERLAY_PLUS30DEGREES
75 S_TAILSOVERLAY_PLUS60DEGREES
76 S_TAILSOVERLAY_MINUS30DEGREES
77 S_TAILSOVERLAY_MINUS60DEGREES
78 S_TAILSOVERLAY_RUN
79 S_TAILSOVERLAY_FLY
80 S_TAILSOVERLAY_TIRE
81 S_TAILSOVERLAY_PAIN
82 S_TAILSOVERLAY_GASP
83 S_TAILSOVERLAY_EDGE
84 S_JETFUMEFLASH
Enemies
85 S_POSS_STND Blue Crawla standing
86–91 S_POSS_RUN1–S_POSS_RUN6 Blue Crawla movement
92 S_SPOS_STND Red Crawla standing
93–98 S_SPOS_RUN1–S_SPOS_RUN6 Red Crawla movement
99–102 S_FISH1–S_FISH4 SDURF jumping
103–104 S_BUZZLOOK1–S_BUZZLOOK2 Golden Buzz idling
105–106 S_BUZZFLY1–S_BUZZFLY2 Golden Buzz movement
107–108 S_RBUZZLOOK1–S_RBUZZLOOK2 Red Buzz idling
109–110 S_RBUZZFLY1–S_RBUZZFLY2 Red Buzz movement
111–112 S_JETBLOOK1–S_JETBLOOK2 Jetty-Syn Bomber idling
113–114 S_JETBZOOM1–S_JETBZOOM2 Jetty-Syn Bomber movement
115–116 S_JETGLOOK1–S_JETGLOOK2 Jetty-Syn Gunner idling
117–118 S_JETGZOOM1–S_JETGZOOM2 Jetty-Syn Gunner movement
119–120 S_JETGSHOOT1–S_JETGSHOOT2 Jetty-Syn Bomber shooting
121–122 S_CCOMMAND1–S_CCOMMAND2 Crawla Commander movement
123–124 S_CCOMMAND3–S_CCOMMAND4 Crawla Commander bouncing
125 S_DETON1 Deton idling
126–139 S_DETON2–S_DETON15 Deton movement
140–141 S_SKIM1–S_SKIM2 Skim movement
142–143 S_SKIM3–S_SKIM4 Skim dropping mine
144 S_TURRET Turret charging
145 S_TURRETFIRE Turret firing
146–154 S_TURRETSHOCK1–S_TURRETSHOCK9 Turret dying
155 S_TURRETLOOK Pop-up Turret idling
156 S_TURRETSEE Pop-up Turret spotting a player
157–164 S_TURRETPOPUP1–S_TURRETPOPUP8 Pop-up Turret popping up
165 S_TURRETSHOOT Pop-up Turret shooting
166–173 S_TURRETPOPDOWN1–S_TURRETPOPDOWN8 Pop-up Turret popping down
174 S_SPINCUSHION_LOOK
175–178 S_SPINCUSHION_CHASE1–S_SPINCUSHION_CHASE4
179–183 S_SPINCUSHION_AIM1–S_SPINCUSHION_AIM5
184–187 S_SPINCUSHION_SPIN1–S_SPINCUSHION_SPIN4
188–191 S_SPINCUSHION_STOP1–S_SPINCUSHION_STOP4
192–195 S_CRUSHSTACEAN_ROAM1–S_CRUSHSTACEAN_ROAM4
196 S_CRUSHSTACEAN_ROAMPAUSE
197–198 S_CRUSHSTACEAN_PUNCH1–S_CRUSHSTACEAN_PUNCH2
199 S_CRUSHCLAW_AIM
200 S_CRUSHCLAW_OUT
201 S_CRUSHCLAW_STAY
202 S_CRUSHCLAW_IN
203 S_CRUSHCLAW_WAIT
204 S_CRUSHCHAIN
205–208 S_BANPYURA_ROAM1–S_BANPYURA_ROAM4
209 S_BANPYURA_ROAMPAUSE
210–217 S_CDIAG1–S_CDIAG8
218–225 S_JETJAW_ROAM1–S_JETJAW_ROAM8 Jet Jaw roaming
226–241 S_JETJAW_CHOMP1–S_JETJAW_CHOMP16 Jet Jaw chomping
242 S_SNAILER1 Snailer
243 S_SNAILER_FLICKY
244 S_VULTURE_STND BASH idling
245 S_VULTURE_DRIFT
246–247 S_VULTURE_ZOOM1–S_VULTURE_ZOOM2
248 S_VULTURE_STUNNED
249 S_POINTY1 Pointy
250 S_POINTYBALL1 Pointy spikeball
251 S_ROBOHOOD_LOOK
252 S_ROBOHOOD_STAND
253–254 S_ROBOHOOD_FIRE1–S_ROBOHOOD_FIRE2
255–257 S_ROBOHOOD_JUMP1–S_ROBOHOOD_JUMP3
258–263 S_FACESTABBER_STND1–S_FACESTABBER_STND6 Lance-a-Bot movement
264–267 S_FACESTABBER_CHARGE1–S_FACESTABBER_CHARGE4 Lance-a-Bot attacking
268 S_FACESTABBER_PAIN Lance-a-Bot hurt
269–271 S_FACESTABBER_DIE1–S_FACESTABBER_DIE3 Lance-a-Bot dying
272 S_FACESTABBERSPEAR Lance-a-Bot spear
273 S_EGGGUARD_STND Egg Guard idling
274–277 S_EGGGUARD_WALK1–S_EGGGUARD_WALK4 Egg Guard walking
278–280 S_EGGGUARD_MAD1–S_EGGGUARD_MAD3 Egg Guard losing shield
281–284 S_EGGGUARD_RUN1–S_EGGGUARD_RUN4 Egg Guard chasing the player
285 S_EGGSHIELD Egg Guard shield
286 S_EGGSHIELDBREAK Egg Guard breaking
287 S_SNAPPER_SPAWN
288 S_SNAPPER_SPAWN2
289 S_GSNAPPER_STND
290–293 S_GSNAPPER1–S_GSNAPPER4
294 S_SNAPPER_XPLD
295 S_SNAPPER_LEG
296 S_SNAPPER_LEGRAISE
297 S_SNAPPER_HEAD
298 S_MINUS_INIT
299 S_MINUS_STND
300–303 S_MINUS_DIGGING1–S_MINUS_DIGGING4
304–309 S_MINUS_BURST0–S_MINUS_BURST5
310 S_MINUS_POPUP
311–314 S_MINUS_AERIAL1–S_MINUS_AERIAL4
315–321 S_MINUSDIRT1–S_MINUSDIRT7
322 S_SSHELL_STND Green Spring Shell idling
323–326 S_SSHELL_RUN1–S_SSHELL_RUN4 Green Spring Shell movement
327–330 S_SSHELL_SPRING1–S_SSHELL_SPRING4 Green Spring Shell being bounced off
331 S_YSHELL_STND Yellow Spring Shell idling
332–335 S_YSHELL_RUN1–S_YSHELL_RUN4 Yellow Spring Shell movement
336–339 S_YSHELL_SPRING1–S_YSHELL_SPRING4 Yellow Spring Shell being bounced off
340 S_UNIDUS_STND Unidus idling
341 S_UNIDUS_RUN Unidus movement
342 S_UNIDUS_BALL Unidus spikeball
343 S_CANARIVORE_LOOK
344–346 S_CANARIVORE_AWAKEN1–S_CANARIVORE_AWAKEN3
347–351 S_CANARIVORE_GAS1–S_CANARIVORE_GAS5
352 S_CANARIVORE_GASREPEAT
353–354 S_CANARIVORE_CLOSE1–S_CANARIVORE_CLOSE2
355–362 S_CANARIVOREGAS_1–S_CANARIVOREGAS_8
363 S_PYREFLY_FLY
364 S_PYREFLY_BURN
365–366 S_PYREFIRE1–S_PYREFIRE2
367 S_PTERABYTESPAWNER
368 S_PTERABYTEWAYPOINT
369–372 S_PTERABYTE_FLY1–S_PTERABYTE_FLY4
373 S_PTERABYTE_SWOOPDOWN
374 S_PTERABYTE_SWOOPUP
375 S_DRAGONBOMBER
376–379 S_DRAGONWING1–S_DRAGONWING4
380 S_DRAGONTAIL_LOADED
381 S_DRAGONTAIL_EMPTY
382 S_DRAGONTAIL_EMPTYLOOP
383 S_DRAGONTAIL_RELOAD
384 S_DRAGONMINE
385–386 S_DRAGONMINE_LAND1–S_DRAGONMINE_LAND2
387–388 S_DRAGONMINE_SLOWFLASH1–S_DRAGONMINE_SLOWFLASH2
389 S_DRAGONMINE_SLOWLOOP
390–391 S_DRAGONMINE_FASTFLASH1–S_DRAGONMINE_FASTFLASH2
392 S_DRAGONMINE_FASTLOOP
Bosses
393 S_BOSSEXPLODE
394–399 S_SONIC3KBOSSEXPLOSION1–S_SONIC3KBOSSEXPLOSION6
400 S_JETFUME1
401 S_EGGMOBILE_STND
402 S_EGGMOBILE_ROFL
403–411 S_EGGMOBILE_LATK1–S_EGGMOBILE_LATK9
412–420 S_EGGMOBILE_RATK1–S_EGGMOBILE_RATK9
421–435 S_EGGMOBILE_PANIC1–S_EGGMOBILE_PANIC15
436 S_EGGMOBILE_PAIN
437 S_EGGMOBILE_PAIN2
438–441 S_EGGMOBILE_DIE1–S_EGGMOBILE_DIE4
442–443 S_EGGMOBILE_FLEE1–S_EGGMOBILE_FLEE2
444 S_EGGMOBILE_BALL
445 S_EGGMOBILE_TARGET
446–447 S_BOSSEGLZ1–S_BOSSEGLZ2
448 S_EGGMOBILE2_STND
449–455 S_EGGMOBILE2_POGO1–S_EGGMOBILE2_POGO7
456 S_EGGMOBILE2_PAIN
457 S_EGGMOBILE2_PAIN2
458–461 S_EGGMOBILE2_DIE1–S_EGGMOBILE2_DIE4
462–463 S_EGGMOBILE2_FLEE1–S_EGGMOBILE2_FLEE2
464–465 S_BOSSTANK1–S_BOSSTANK2
466 S_BOSSSPIGOT
467–469 S_GOOP1–S_GOOP3
470 S_GOOPTRAIL
471 S_EGGMOBILE3_STND
472 S_EGGMOBILE3_SHOCK
473–474 S_EGGMOBILE3_ATK1–S_EGGMOBILE3_ATK2
475–478 S_EGGMOBILE3_ATK3A–S_EGGMOBILE3_ATK3D
479–480 S_EGGMOBILE3_ATK4–S_EGGMOBILE3_ATK5
481 S_EGGMOBILE3_ROFL
482 S_EGGMOBILE3_PAIN
483 S_EGGMOBILE3_PAIN2
484–487 S_EGGMOBILE3_DIE1–S_EGGMOBILE3_DIE4
488–489 S_EGGMOBILE3_FLEE1–S_EGGMOBILE3_FLEE2
490 S_FAKEMOBILE_INIT
491 S_FAKEMOBILE
492–493 S_FAKEMOBILE_ATK1–S_FAKEMOBILE_ATK2
494–497 S_FAKEMOBILE_ATK3A–S_FAKEMOBILE_ATK3D
498–499 S_FAKEMOBILE_DIE1–S_FAKEMOBILE_DIE2
500–501 S_BOSSSEBH1–S_BOSSSEBH2
502–503 S_SHOCKWAVE1–S_SHOCKWAVE2
504 S_EGGMOBILE4_STND
505–510 S_EGGMOBILE4_LATK1–S_EGGMOBILE4_LATK6
511–516 S_EGGMOBILE4_RATK1–S_EGGMOBILE4_RATK6
517–518 S_EGGMOBILE4_RAISE1–S_EGGMOBILE4_RAISE2
519–520 S_EGGMOBILE4_PAIN1–S_EGGMOBILE4_PAIN2
521–524 S_EGGMOBILE4_DIE1–S_EGGMOBILE4_DIE4
525–526 S_EGGMOBILE4_FLEE1–S_EGGMOBILE4_FLEE2
527 S_EGGMOBILE4_MACE
528–530 S_EGGMOBILE4_MACE_DIE1–S_EGGMOBILE4_MACE_DIE3
531 S_JETFLAME
532 S_EGGROBO1_STND
533–534 S_EGGROBO1_BSLAP1–S_EGGROBO1_BSLAP2
535 S_EGGROBO1_PISSED
536 S_EGGROBOJET
537 S_FANG_SETUP
538–550 S_FANG_INTRO0–S_FANG_INTRO12
551–554 S_FANG_CLONE1–S_FANG_CLONE4
555 S_FANG_IDLE0
556–563 S_FANG_IDLE1–S_FANG_IDLE8
564–565 S_FANG_PAIN1–S_FANG_PAIN2
566–567 S_FANG_PATHINGSTART1–S_FANG_PATHINGSTART2
568 S_FANG_PATHING
569–570 S_FANG_BOUNCE1–S_FANG_BOUNCE4
573–574 S_FANG_FALL1–S_FANG_FALL2
575–576 S_FANG_CHECKPATH1–S_FANG_CHECKPATH2
577–579 S_FANG_PATHINGCONT1–S_FANG_PATHINGCONT3
580–582 S_FANG_SKID1–S_FANG_SKID3
583 S_FANG_CHOOSEATTACK
584–585 S_FANG_FIRESTART1–S_FANG_FIRESTART2
586–589 S_FANG_FIRE1–S_FANG_FIRE4
590 S_FANG_FIREREPEAT
591–593 S_FANG_LOBSHOT0–S_FANG_LOBSHOT2
594–595 S_FANG_WAIT1–S_FANG_WAIT2
596 S_FANG_WALLHIT
597–598 S_FANG_PINCHPATHINGSTART1–S_FANG_PINCHPATHINGSTART2
599 S_FANG_PINCHPATHING
600–603 S_FANG_PINCHBOUNCE1–S_FANG_PINCHBOUNCE4
604–605 S_FANG_PINCHFALL1–S_FANG_PINCHFALL2
606–607 S_FANG_PINCHSKID1–S_FANG_PINCHSKID2
608–612 S_FANG_PINCHLOBSHOT0–S_FANG_PINCHLOBSHOT4
613–620 S_FANG_DIE1–S_FANG_DIE8
621–622 S_FANG_FLEEPATHING1–S_FANG_FLEEPATHING2
623–624 S_FANG_FLEEBOUNCE1–S_FANG_FLEEBOUNCE2
625 S_FANG_KO
626 S_BROKENROBOTRANDOM
627–632 S_BROKENROBOTA–S_BROKENROBOTF
633–634 S_ALART1–S_ALART2
635 S_VWREF
636 S_VWREB
637–641 S_PROJECTORLIGHT1–S_PROJECTORLIGHT5
642–643 S_FBOMB1–S_FBOMB2
644–649 S_FBOMB_EXPL1–S_FBOMB_EXPL6
650–657 S_TNTDUST_1–S_TNTDUST_8
658–661 S_FSGNA–S_FSGND
662–663 S_BLACKEGG_STND–S_BLACKEGG_STND2
664–669 S_BLACKEGG_WALK1–S_BLACKEGG_WALK6
670–671 S_BLACKEGG_SHOOT1–S_BLACKEGG_SHOOT2
672–706 S_BLACKEGG_PAIN1–S_BLACKEGG_PAIN35
707–710 S_BLACKEGG_HITFACE1–S_BLACKEGG_HITFACE4
711–715 S_BLACKEGG_DIE1–S_BLACKEGG_DIE5
716–718 S_BLACKEGG_MISSILE1–S_BLACKEGG_MISSILE3
719 S_BLACKEGG_GOOP
720–721 S_BLACKEGG_JUMP1–S_BLACKEGG_JUMP2
722–724 S_BLACKEGG_DESTROYPLAT1–S_BLACKEGG_DESTROYPLAT3
725 S_BLACKEGG_HELPER
726–732 S_BLACKEGG_GOOP1–S_BLACKEGG_GOOP7
733 S_BLACKEGG_MISSILE
734 S_CYBRAKDEMON_IDLE
735–740 S_CYBRAKDEMON_WALK1–S_CYBRAKDEMON_WALK6
741 S_CYBRAKDEMON_CHOOSE_ATTACK1
742–747 S_CYBRAKDEMON_MISSILE_ATTACK1–S_CYBRAKDEMON_MISSILE_ATTACK6
748–751 S_CYBRAKDEMON_FLAME_ATTACK1–S_CYBRAKDEMON_FLAME_ATTACK4
752 S_CYBRAKDEMON_CHOOSE_ATTACK2
753–758 S_CYBRAKDEMON_VILE_ATTACK1–S_CYBRAKDEMON_VILE_ATTACK6
759–761 S_CYBRAKDEMON_NAPALM_ATTACK1–S_CYBRAKDEMON_NAPALM_ATTACK3
762–763 S_CYBRAKDEMON_FINISH_ATTACK1–S_CYBRAKDEMON_FINISH_ATTACK2
764–766 S_CYBRAKDEMON_PAIN1–S_CYBRAKDEMON_PAIN3
767–774 S_CYBRAKDEMON_DIE1–S_CYBRAKDEMON_DIE8
775 S_CYBRAKDEMON_DEINVINCIBLERIZE
776 S_CYBRAKDEMON_INVINCIBLERIZE
777 S_CYBRAKDEMONMISSILE
778–780 S_CYBRAKDEMONMISSILE_EXPLODE1–S_CYBRAKDEMONMISSILE_EXPLODE3
781–783 S_CYBRAKDEMONFLAMESHOT_FLY1–S_CYBRAKDEMONFLAMESHOT_FLY3
784 S_CYBRAKDEMONFLAMESHOT_DIE
785 S_CYBRAKDEMONFLAMEREST
786–787 S_CYBRAKDEMONELECTRICBARRIER_INIT1–S_CYBRAKDEMONELECTRICBARRIER_INIT2
788 S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND
789–812 S_CYBRAKDEMONELECTRICBARRIER1–S_CYBRAKDEMONELECTRICBARRIER24
813–815 S_CYBRAKDEMONELECTRICBARRIER_DIE1–S_CYBRAKDEMONELECTRICBARRIER_DIE3
816 S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK
817 S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS
818 S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE
819–830 S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1–S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12
831 S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL
832 S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP
833–835 S_CYBRAKDEMONELECTRICBARRIER_REVIVE1–S_CYBRAKDEMONELECTRICBARRIER_REVIVE3
836–849 S_CYBRAKDEMONTARGETRETICULE1–S_CYBRAKDEMONTARGETRETICULE14
850 S_CYBRAKDEMONTARGETDOT
851–854 S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1–S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4
855–858 S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1–S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4
859 S_CYBRAKDEMONNAPALMBOMBSMALL
860–864 S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1–S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5
865–870 S_CYBRAKDEMONNAPALMFLAME_FLY1–S_CYBRAKDEMONNAPALMFLAME_FLY6
871 S_CYBRAKDEMONNAPALMFLAME_DIE
872–874 S_CYBRAKDEMONVILEEXPLOSION1–S_CYBRAKDEMONVILEEXPLOSION3
875 S_METALSONIC_RACE
876 S_METALSONIC_FLOAT
877 S_METALSONIC_VECTOR
878 S_METALSONIC_STUN
879 S_METALSONIC_RAISE
880 S_METALSONIC_GATHER
881 S_METALSONIC_DASH
882 S_METALSONIC_BOUNCE
883 S_METALSONIC_BADBOUNCE
884 S_METALSONIC_SHOOT
885 S_METALSONIC_PAIN
886–889 S_METALSONIC_DEATH1–S_METALSONIC_DEATH4
890–891 S_METALSONIC_FLEE1–S_METALSONIC_FLEE2
892–893 S_MSSHIELD_F1–S_MSSHIELD_F2
Collectibles
894 S_RING Ring
895 S_BLUESPHERE Blue Sphere
896 S_BLUESPHEREBONUS
897 S_BLUESPHERESPARK Blue sphere pickup spark
898–901 S_BOMBSPHERE1–S_BOMBSPHERE4 Bomb Sphere
902 S_NIGHTSCHIP NiGHTS chip
903 S_NIGHTSCHIPBONUS
904 S_NIGHTSSTAR NiGHTS star
905 S_NIGHTSSTARXMAS NiGHTS bell (star replacement in Christmas NiGHTS)
906 S_GRAVWELLGREEN Green gravity well (unused)
907 S_GRAVWELLRED Red gravity well (unused)
908 S_TEAMRING CTF Team Ring (red and blue)
909 S_TOKEN Emerald Token
910 S_REDFLAG CTF Red Flag
911 S_BLUEFLAG CTF Blue Flag
912–937 S_EMBLEM1–S_EMBLEM26 Emblem
938 S_CEMG1 Chaos Emerald 1 (Green)
939 S_CEMG2 Chaos Emerald 2 (Purple)
940 S_CEMG3 Chaos Emerald 3 (Blue)
941 S_CEMG4 Chaos Emerald 4 (Light Blue)
942 S_CEMG5 Chaos Emerald 5 (Orange)
943 S_CEMG6 Chaos Emerald 6 (Red)
944 S_CEMG7 Chaos Emerald 7 (Gray)
945–947 S_SHRD1–S_SHRD3
Interactive Objects
948–951 S_BUBBLES1–S_BUBBLES4
952 S_SIGN
953–958 S_SIGNSPIN1–S_SIGNSPIN6
959 S_SIGNPLAYER
960 S_SIGNSLOW
961 S_SIGNSTOP
962 S_SIGNBOARD
963 S_EGGMANSIGN
964 S_CLEARSIGN
965–972 S_SPIKEBALL1–S_SPIKEBALL8 Spikeball
973–978 S_SPINFIRE1–S_SPINFIRE6 Elemental Shield fire trail
979–984 S_SPIKE1–S_SPIKE6
985–986 S_SPIKED1–S_SPIKED2
987–992 S_WALLSPIKE1–S_WALLSPIKE6
993 S_WALLSPIKEBASE
994–995 S_WALLSPIKED1–S_WALLSPIKED2
996 S_STARPOST_IDLE
997 S_STARPOST_FLASH
998 S_STARPOST_STARTSPIN
999 S_STARPOST_SPIN
1000 S_STARPOST_ENDSPIN
1001 S_BIGMINE_IDLE
1002–1004 S_BIGMINE_ALERT1–S_BIGMINE_ALERT3
1005–1007 S_BIGMINE_SET1–S_BIGMINE_SET3
1008–1012 S_BIGMINE_BLAST1–S_BIGMINE_BLAST5
1013–1015 S_CANNONLAUNCHER1–S_CANNONLAUNCHER3
Monitors
1016–1019 S_BOXSPARKLE1–S_BOXSPARKLE4
1020 S_BOX_FLICKER
1021–1022 S_BOX_POP1–S_BOX_POP2 Monitor being popped
1023 S_GOLDBOX_FLICKER Golden monitor flickering
1024–1030 S_GOLDBOX_OFF1–S_GOLDBOX_OFF7 Golden monitor off
1031 S_MYSTERY_BOX Random Monitor
1032 S_RING_BOX Super Ring Monitor (10 Rings)
1033 S_PITY_BOX Pity Shield Monitor
1034 S_ATTRACT_BOX Attraction Shield Monitor
1035 S_FORCE_BOX Force Shield Monitor
1036 S_ARMAGEDDON_BOX Armageddon Shield Monitor
1037 S_WHIRLWIND_BOX Whirlwind Shield Monitor
1038 S_ELEMENTAL_BOX Elemental Shield Monitor
1039 S_SNEAKERS_BOX Super Sneakers Monitor
1040 S_INVULN_BOX Invincibility Monitor
1041 S_1UP_BOX Extra Life Monitor
1042 S_EGGMAN_BOX Eggman Monitor
1043 S_MIXUP_BOX Teleporter Monitor
1044 S_GRAVITY_BOX Gravity Boots Monitor
1045 S_RECYCLER_BOX Recycler Monitor
1046 S_SCORE1K_BOX Score Monitor (1,000 Points)
1047 S_SCORE10K_BOX Score Monitor (10,000 Points)
1048 S_FLAMEAURA_BOX Flame Shield Monitor
1049 S_BUBBLEWRAP_BOX Bubble Shield Monitor
1050 S_THUNDERCOIN_BOX Lightning Shield Monitor
1051 S_PITY_GOLDBOX Pity Shield Monitor (Golden)
1052 S_ATTRACT_GOLDBOX Attraction Shield Monitor (Golden)
1053 S_FORCE_GOLDBOX Force Shield Monitor (Golden)
1054 S_ARMAGEDDON_GOLDBOX Armageddon Shield Monitor (Golden)
1055 S_WHIRLWIND_GOLDBOX Whirlwind Shield Monitor (Golden)
1056 S_ELEMENTAL_GOLDBOX Elemental Shield Monitor (Golden)
1057 S_SNEAKERS_GOLDBOX Super Sneakers Monitor (Golden)
1058 S_INVULN_GOLDBOX Invincibility Monitor (Golden)
1059 S_EGGMAN_GOLDBOX Eggman Monitor (Golden)
1060 S_GRAVITY_GOLDBOX Gravity Boots Monitor (Golden)
1061 S_FLAMEAURA_GOLDBOX Flame Shield Monitor (Golden)
1062 S_BUBBLEWRAP_GOLDBOX Bubble Shield Monitor (Golden)
1063 S_THUNDERCOIN_GOLDBOX Lightning Shield Monitor (Golden)
1064–1065 S_RING_REDBOX1–S_RING_REDBOX2 CTF Team Ring Monitor (Red)
1066–1067 S_REDBOX_POP1–S_REDBOX_POP2 CTF Team Ring Monitor (Red) being popped
1068–1069 S_RING_BLUEBOX1–S_RING_BLUEBOX2 CTF Team Ring Monitor (Blue)
1070–1071 S_BLUEBOX_POP1–S_BLUEBOX_POP2 CTF Team Ring Monitor (Blue) being popped
1072–1073 S_RING_ICON1–S_RING_ICON2 Super Ring Monitor (10 Rings) icon
1074–1075 S_PITY_ICON1–S_PITY_ICON2 Pity Shield Monitor icon
1076–1077 S_ATTRACT_ICON1–S_ATTRACT_ICON2 Attraction Shield Monitor icon
1078–1079 S_FORCE_ICON1–S_FORCE_ICON2 Force Shield Monitor icon
1080–1081 S_ARMAGEDDON_ICON1–S_ARMAGEDDON_ICON2 Armageddon Shield Monitor icon
1082–1083 S_WHIRLWIND_ICON1–S_WHIRLWIND_ICON2 Whirlwind Shield Monitor icon
1084–1085 S_ELEMENTAL_ICON1–S_ELEMENTAL_ICON2 Elemental Shield Monitor icon
1086–1087 S_SNEAKERS_ICON1–S_SNEAKERS_ICON2 Super Sneakers Monitor icon
1088–1089 S_INVULN_ICON1–S_INVULN_ICON2 Invincibility Monitor icon
1090–1091 S_1UP_ICON1–S_1UP_ICON2 Extra Life Monitor icon
1092–1093 S_EGGMAN_ICON1–S_EGGMAN_ICON2 Eggman Monitor icon
1094–1095 S_MIXUP_ICON1–S_MIXUP_ICON2 Teleporter Monitor icon
1096–1097 S_GRAVITY_ICON1–S_GRAVITY_ICON2 Gravity Boots Monitor icon
1098–1099 S_RECYCLER_ICON1–S_RECYCLER_ICON2 Recycler Monitor icon
1100–1101 S_SCORE1K_ICON1–S_SCORE1K_ICON2 Score Monitor (1,000 Points) icon
1102–1103 S_SCORE10K_ICON1–S_SCORE10K_ICON2 Score Monitor (10,000 Points) icon
1104–1105 S_FLAMEAURA_ICON1–S_FLAMEAURA_ICON2 Flame Shield Monitor icon
1106–1107 S_BUBBLEWRAP_ICON1–S_BUBBLEWRAP_ICON2 Bubble Shield Monitor icon
1108–1109 S_THUNDERCOIN_ICON1–S_THUNDERCOIN_ICON2 Lightning Shield Monitor icon
Projectiles
1110 S_ROCKET
1111 S_LASER
1112 S_TORPEDO
1113–1114 S_ENERGYBALL1–S_ENERGYBALL2
1115 S_MINE1
1116–1119 S_MINE_BOOM1–S_MINE_BOOM4
1120–1121 S_JETBULLET1–S_JETBULLET2
1122 S_TURRETLASER
1123–1124 S_TURRETLASEREXPLODE1–S_TURRETLASEREXPLODE2
1125 S_CANNONBALL1
1126 S_ARROW
1127 S_ARROWBONK
1128 S_DEMONFIRE
Greenflower Zone scenery
1129 S_LETTER Letter
1130 S_GFZFLOWERA GFZ Flower
1131 S_GFZFLOWERB Sunflower
1132 S_GFZFLOWERC Budding Flower
1133 S_BLUEBERRYBUSH Blueberry Bush
1134 S_BERRYBUSH Berry Bush
1135 S_BUSH Bush
1136 S_GFZTREE GFZ Tree
1137 S_GFZBERRYTREE GFZ Berry Tree
1138 S_GFZCHERRYTREE GFZ Cherry Tree
1139 S_CHECKERTREE Checkered Tree
1140 S_CHECKERSUNSETTREE Checkered Tree (Sunset)
1141 S_FHZTREE Crystal Tree (Aqua)
1142 S_FHZPINKTREE Crystal Tree (Pink)
1143 S_POLYGONTREE Polygon Tree
1144 S_BUSHTREE Bush Tree
1145 S_BUSHREDTREE Red Bush Tree
1146 S_SPRINGTREE Spring Tree
Techno Hill Zone scenery
1147 S_THZFLOWERA THZ Steam Flower
1148 S_THZFLOWERB THZ Spin Flower (Red)
1149 S_THZFLOWERC THZ Spin Flower (Yellow)
1150 S_THZTREE Whistlebush trunk
1151–1163 S_THZTREEBRANCH1–S_THZTREEBRANCH13 Whistlebush branches
1164 S_ALARM1 Alarm
Deep Sea Zone scenery
1165 S_GARGOYLE Gargoyle
1166 S_BIGGARGOYLE Gargoyle (Big)
1167 S_SEAWEED1 Seaweed
1168–1172 S_SEAWEED2–S_SEAWEED6 Seaweed animation (unused)
1173–1176 S_DRIPA1–S_DRIPA4 Dripping Water source
1177 S_DRIPB1 Water drop falling
1178–1179 S_DRIPC1–S_DRIPC2 Water drop landing
1180 S_CORAL1 Coral (Green)
1181 S_CORAL2 Coral (Red)
1182 S_CORAL3 Coral (Orange)
1183 S_CORAL4 Large Coral (Brown)
1184 S_CORAL5 Large Coral (Beige)
1185 S_BLUECRYSTAL1 Blue Crystal
1186 S_KELP Kelp
1187–1188 S_ANIMALGAETOP1–S_ANIMALGAETOP2 Animated Kelp top
1189 S_ANIMALGAESEG Animated Kelp segment
1190 S_DSZSTALAGMITE Stalagmite (DSZ1)
1191 S_DSZ2STALAGMITE Stalagmite (DSZ2)
1192–1203 S_LIGHTBEAM1–S_LIGHTBEAM12 Light Beam
Castle Eggman Zone scenery
1204 S_CEZCHAIN Chain (Decorative)
1205 S_FLAME
1206 S_FLAMEPARTICLE
1207 S_FLAMEREST
1208 S_EGGSTATUE1 Eggman Statue
1209–1210 S_SLING1–S_SLING2 Hidden Chain
1211 S_SMALLMACECHAIN Small intangible chain link
1212 S_BIGMACECHAIN Large intangible chain link
1213 S_SMALLMACE Small Mace
1214 S_BIGMACE Big Mace
1215 S_SMALLGRABCHAIN Small grabbable chain link
1216 S_BIGGRABCHAIN Large grabbable chain link
1217–1221 S_YELLOWSPRINGBALL–S_YELLOWSPRINGBALL5 Yellow Spring Ball
1222–1226 S_REDSPRINGBALL–S_REDSPRINGBALL5 Red Spring Ball
1227–1242 S_SMALLFIREBAR1–S_SMALLFIREBAR16 Small Fireball
1243–1258 S_BIGFIREBAR1–S_BIGFIREBAR16 Large Fireball
1259 S_CEZFLOWER CEZ Flower
1260 S_CEZPOLE Pole Banner pole
1261 S_CEZBANNER1 Pole Banner (Red) banner
1262 S_CEZBANNER2 Pole Banner (Blue) banner
1263 S_PINETREE Pine Tree
1264 S_CEZBUSH1 CEZ Shrub (Small)
1265 S_CEZBUSH2 CEZ Shrub (Large)
1266 S_CANDLE Candle
1267 S_CANDLEPRICKET Candle Pricket
1268 S_FLAMEHOLDER Flame Holder
1269 S_FIRETORCH Fire Torch
1270 S_WAVINGFLAG
1271 S_WAVINGFLAGSEG1
1272 S_WAVINGFLAGSEG2
1273 S_CRAWLASTATUE Crawla Statue
1274 S_FACESTABBERSTATUE Lance-a-Bot Statue
1275 S_SUSPICIOUSFACESTABBERSTATUE_WAIT
1276–1277 S_SUSPICIOUSFACESTABBERSTATUE_BURST1–S_SUSPICIOUSFACESTABBERSTATUE_BURST2
1278 S_BRAMBLES Brambles
Arid Canyon Zone scenery
1279 S_BIGTUMBLEWEED Tumbleweed (Big) idling
1280–1287 S_BIGTUMBLEWEED_ROLL1–S_BIGTUMBLEWEED_ROLL8 Tumbleweed (Big) bouncing
1288 S_LITTLETUMBLEWEED Tumbleweed (Small) idling
1289–1296 S_LITTLETUMBLEWEED_ROLL1–S_LITTLETUMBLEWEED_ROLL8 Tumbleweed (Small) bouncing
1297 S_CACTI1 Tiny Red Flower Cactus
1298 S_CACTI2 Small Red Flower Cactus
1299 S_CACTI3 Tiny Blue Flower Cactus
1300 S_CACTI4 Small Blue Flower Cactus
1301 S_CACTI5 Prickly Pear
1302 S_CACTI6 Barrel Cactus
1303 S_CACTI7 Tall Barrel Cactus
1304 S_CACTI8 Armed Cactus
1305 S_CACTI9 Ball Cactus
1306 S_CACTI10 Tiny Cactus top
1307 S_CACTI11 Small Cactus top
1308 S_CACTITINYSEG Tiny Cactus segment
1309 S_CACTISMALLSEG Small Cactus segment
1310 S_ARIDSIGN_CAUTION Caution Sign
1311 S_ARIDSIGN_CACTI Cacti Sign
1312 S_ARIDSIGN_SHARPTURN Sharp Turn Sign
1313 S_OILLAMP Mine Oil Lamp
1314 S_OILLAMPFLARE Mine Oil Lamp flare
1315 S_TNTBARREL_STND1 TNT Barrel
1316–1322 S_TNTBARREL_EXPL1–S_TNTBARREL_EXPL7 TNT Barrel exploding
1323 S_TNTBARREL_FLYING TNT Barrel flying
1324 S_PROXIMITY_TNT TNT Proximity Shell
1325–1347 S_PROXIMITY_TNT_TRIGGER1–S_PROXIMITY_TNT_TRIGGER23 TNT Proximity Shell triggering
1348 S_DUSTDEVIL Dust Devil
1349–1353 S_DUSTLAYER1–S_DUSTLAYER5 Dust Devil layer
1354–1356 S_ARIDDUST1–S_ARIDDUST3 Dust
1357 S_MINECART_IDLE Minecart idling
1358 S_MINECART_DTH1 Minecart being destroyed
1359 S_MINECARTEND Minecart Stopper
1360 S_MINECARTSEG_FRONT Minecart front segment
1361 S_MINECARTSEG_BACK Minecart back segment
1362 S_MINECARTSEG_LEFT Minecart left segment
1363 S_MINECARTSEG_RIGHT Minecart right segment
1364–1365 S_MINECARTSIDEMARK1–S_MINECARTSIDEMARK2 Minecart side mark
1366 S_MINECARTSPARK Minecart spark
1367 S_SALOONDOOR Minecart Saloon Door segment
1368 S_SALOONDOORCENTER Minecart Saloon Door center
1369–1373 S_TRAINCAMEOSPAWNER_1–S_TRAINCAMEOSPAWNER_5
1374 S_TRAINPUFFMAKER
1375 S_TRAINDUST
1376 S_TRAINSTEAM
Red Volcano Zone scenery
1377 S_FLAMEJETSTND
1378 S_FLAMEJETSTART
1379 S_FLAMEJETSTOP
1380–1388 S_FLAMEJETFLAME1–S_FLAMEJETFLAME9
1389–1390 S_FJSPINAXISA1–S_FJSPINAXISA2
1391–1392 S_FJSPINAXISB1–S_FJSPINAXISB2
1393–1395 S_FLAMEJETFLAMEB1–S_FLAMEJETFLAMEB3
1396 S_LAVAFALL_DORMANT
1397 S_LAVAFALL_TELL
1398 S_LAVAFALL_SHOOT
1399–1401 S_LAVAFALL_LAVA1–S_LAVAFALL_LAVA3
1402 S_LAVAFALLROCK
1403 S_ROLLOUTSPAWN
1404 S_ROLLOUTROCK
1405 S_BIGFERNLEAF
1406–1407 S_BIGFERN1–S_BIGFERN2
1408 S_JUNGLEPALM
1409 S_TORCHFLOWER
1410 S_WALLVINE_LONG
1411 S_WALLVINE_SHORT
Azure Temple Zone scenery
1412 S_GLAREGOYLE
1413 S_GLAREGOYLE_CHARGE
1414 S_GLAREGOYLE_BLINK
1415 S_GLAREGOYLE_HOLD
1416 S_GLAREGOYLE_FIRE
1417 S_GLAREGOYLE_LOOP
1418 S_GLAREGOYLE_COOLDOWN
1419 S_GLAREGOYLEUP
1420 S_GLAREGOYLEUP_CHARGE
1421 S_GLAREGOYLEUP_BLINK
1422 S_GLAREGOYLEUP_HOLD
1423 S_GLAREGOYLEUP_FIRE
1424 S_GLAREGOYLEUP_LOOP
1425 S_GLAREGOYLEUP_COOLDOWN
1426 S_GLAREGOYLEDOWN
1427 S_GLAREGOYLEDOWN_CHARGE
1428 S_GLAREGOYLEDOWN_BLINK
1429 S_GLAREGOYLEDOWN_HOLD
1430 S_GLAREGOYLEDOWN_FIRE
1431 S_GLAREGOYLEDOWN_LOOP
1432 S_GLAREGOYLEDOWN_COOLDOWN
1433 S_GLAREGOYLELONG
1434 S_GLAREGOYLELONG_CHARGE
1435 S_GLAREGOYLELONG_BLINK
1436 S_GLAREGOYLELONG_HOLD
1437 S_GLAREGOYLELONG_FIRE
1438 S_GLAREGOYLELONG_LOOP
1439 S_GLAREGOYLELONG_COOLDOWN
1440 S_TARGET_IDLE
1441–1442 S_TARGET_HIT1–S_TARGET_HIT2
1443 S_TARGET_RESPAWN
1444 S_TARGET_ALLDONE
1445 S_GREENFLAME
1446 S_BLUEGARGOYLE
Stalagmites
1447 S_STG0
1448 S_STG1
1449 S_STG2
1450 S_STG3
1451 S_STG4
1452 S_STG5
1453 S_STG6
1454 S_STG7
1455 S_STG8
1456 S_STG9
Christmas scenery
1457 S_XMASPOLE
1458 S_CANDYCANE
1459 S_SNOWMAN
1460 S_SNOWMANHAT
1461 S_LAMPPOST1
1462 S_LAMPPOST2
1463 S_HANGSTAR
1464 S_MISTLETOE
1465 S_XMASBLUEBERRYBUSH
1466 S_XMASBERRYBUSH
1467 S_XMASBUSH
Frozen Hillside Zone scenery
1468 S_FHZICE1
1469 S_FHZICE2
1470–1473 S_ROSY_IDLE1–S_ROSY_IDLE4
1474 S_ROSY_JUMP
1475 S_ROSY_WALK
1476 S_ROSY_HUG
1477 S_ROSY_PAIN
1478 S_ROSY_STND
1479 S_ROSY_UNHAPPY
Haunted Heights Zone scenery
1480 S_JACKO1
1481–1484 S_JACKO1OVERLAY_1–S_JACKO1OVERLAY_4
1485 S_JACKO2
1486–1489 S_JACKO2OVERLAY_1–S_JACKO2OVERLAY_4
1490 S_JACKO3
1491–1494 S_JACKO3OVERLAY_1–S_JACKO3OVERLAY_4
1495 S_HHZTREE_TOP
1496 S_HHZTREE_TRUNK
1497 S_HHZTREE_LEAF
1498–1513 S_HHZSHROOM_1–S_HHZSHROOM_16
1514 S_HHZGRASS
1515 S_HHZTENT1
1516 S_HHZTENT2
1517 S_HHZSTALAGMITE_TALL
1518 S_HHZSTALAGMITE_SHORT
Botanic Serenity scenery
1519 S_BSZTALLFLOWER_RED
1520 S_BSZTALLFLOWER_PURPLE
1521 S_BSZTALLFLOWER_BLUE
1522 S_BSZTALLFLOWER_CYAN
1523 S_BSZTALLFLOWER_YELLOW
1524 S_BSZTALLFLOWER_ORANGE
1525 S_BSZFLOWER_RED
1526 S_BSZFLOWER_PURPLE
1527 S_BSZFLOWER_BLUE
1528 S_BSZFLOWER_CYAN
1529 S_BSZFLOWER_YELLOW
1530 S_BSZFLOWER_ORANGE
1531 S_BSZSHORTFLOWER_RED
1532 S_BSZSHORTFLOWER_PURPLE
1533 S_BSZSHORTFLOWER_BLUE
1534 S_BSZSHORTFLOWER_CYAN
1535 S_BSZSHORTFLOWER_YELLOW
1536 S_BSZSHORTFLOWER_ORANGE
1537 S_BSZTULIP_RED
1538 S_BSZTULIP_PURPLE
1539 S_BSZTULIP_BLUE
1540 S_BSZTULIP_CYAN
1541 S_BSZTULIP_YELLOW
1542 S_BSZTULIP_ORANGE
1543 S_BSZCLUSTER_RED
1544 S_BSZCLUSTER_PURPLE
1545 S_BSZCLUSTER_BLUE
1546 S_BSZCLUSTER_CYAN
1547 S_BSZCLUSTER_YELLOW
1548 S_BSZCLUSTER_ORANGE
1549 S_BSZBUSH_RED
1550 S_BSZBUSH_PURPLE
1551 S_BSZBUSH_BLUE
1552 S_BSZBUSH_CYAN
1553 S_BSZBUSH_YELLOW
1554 S_BSZBUSH_ORANGE
1555 S_BSZVINE_RED
1556 S_BSZVINE_PURPLE
1557 S_BSZVINE_BLUE
1558 S_BSZVINE_CYAN
1559 S_BSZVINE_YELLOW
1560 S_BSZVINE_ORANGE
1561 S_BSZSHRUB
1562 S_BSZCLOVER
1563 S_BIG_PALMTREE_TRUNK
1564 S_BIG_PALMTREE_TOP
1565 S_PALMTREE_TRUNK
1566 S_PALMTREE_TOP
Disco scenery
1567–1572 S_DBALL1–S_DBALL6
1573 S_EGGSTATUE2
Power-up indicators
1574–1589 S_ARMA1–S_ARMA16
1590–1621 S_ARMF1–S_ARMF32
1622–1653 S_ARMB1–S_ARMB32
1654–1661 S_WIND1–S_WIND8
1662–1674 S_MAGN1–S_MAGN13
1675–1695 S_FORC1–S_FORC21
1696–1709 S_ELEM1–S_ELEM14
1710–1719 S_ELEMF1–S_ELEMF10
1720–1731 S_PITY1–S_PITY12
1732–1742 S_FIRS1–S_FIRS11
1743–1752 S_FIRSB1–S_FIRSB10
1753–1763 S_BUBS1–S_BUBS11
1764–1769 S_BUBSB1–S_BUBSB6
1770–1785 S_ZAPS1–S_ZAPS16
1786–1796 S_ZAPSB1–S_ZAPSB11
1797 S_THUNDERCOIN_SPARK
1798 S_IVSP
1799–1803 S_SSPK1–S_SSPK5
Flickies
1804 S_FLICKY_BUBBLE
1805 S_FLICKY_01_OUT
1806–1808 S_FLICKY_01_FLAP1–S_FLICKY_01_FLAP3
1809 S_FLICKY_01_STAND
1810 S_FLICKY_01_CENTER
1811 S_FLICKY_02_OUT
1812 S_FLICKY_02_AIM
1813 S_FLICKY_02_HOP
1814 S_FLICKY_02_UP
1815 S_FLICKY_02_DOWN
1816 S_FLICKY_02_STAND
1817 S_FLICKY_02_CENTER
1818 S_FLICKY_03_OUT
1819 S_FLICKY_03_AIM
1820 S_FLICKY_03_HOP
1821 S_FLICKY_03_UP
1822–1823 S_FLICKY_03_FLAP1–S_FLICKY_03_FLAP2
1824 S_FLICKY_03_STAND
1825 S_FLICKY_03_CENTER
1826 S_FLICKY_04_OUT
1827 S_FLICKY_04_AIM
1828 S_FLICKY_04_HOP
1829 S_FLICKY_04_UP
1830 S_FLICKY_04_DOWN
1831–1834 S_FLICKY_04_SWIM1–S_FLICKY_04_SWIM4
1835 S_FLICKY_04_STAND
1836 S_FLICKY_04_CENTER
1837 S_FLICKY_05_OUT
1838 S_FLICKY_05_AIM
1839 S_FLICKY_05_HOP
1840 S_FLICKY_05_UP
1841 S_FLICKY_05_DOWN
1842 S_FLICKY_05_STAND
1843 S_FLICKY_05_CENTER
1844 S_FLICKY_06_OUT
1845 S_FLICKY_06_AIM
1846 S_FLICKY_06_HOP
1847 S_FLICKY_06_UP
1848 S_FLICKY_06_DOWN
1849 S_FLICKY_06_STAND
1850 S_FLICKY_06_CENTER
1851 S_FLICKY_07_OUT
1852 S_FLICKY_07_AIML
1853 S_FLICKY_07_HOPL
1854 S_FLICKY_07_UPL
1855 S_FLICKY_07_DOWNL
1856 S_FLICKY_07_AIMR
1857 S_FLICKY_07_HOPR
1858 S_FLICKY_07_UPR
1859 S_FLICKY_07_DOWNR
1860–1862 S_FLICKY_07_SWIM1–S_FLICKY_07_SWIM3
1863 S_FLICKY_07_STAND
1864 S_FLICKY_07_CENTER
1865 S_FLICKY_08_OUT
1866 S_FLICKY_08_AIM
1867 S_FLICKY_08_HOP
1868–1871 S_FLICKY_08_FLAP1–S_FLICKY_08_FLAP4
1872–1875 S_FLICKY_08_SWIM1–S_FLICKY_08_SWIM4
1876 S_FLICKY_08_STAND
1877 S_FLICKY_08_CENTER
1878 S_FLICKY_09_OUT
1879 S_FLICKY_09_AIM
1880 S_FLICKY_09_HOP
1881 S_FLICKY_09_UP
1882 S_FLICKY_09_DOWN
1883 S_FLICKY_09_STAND
1884 S_FLICKY_09_CENTER
1885 S_FLICKY_10_OUT
1886–1887 S_FLICKY_10_FLAP1–S_FLICKY_10_FLAP2
1888 S_FLICKY_10_STAND
1889 S_FLICKY_10_CENTER
1890 S_FLICKY_11_OUT
1891 S_FLICKY_11_AIM
1892–1894 S_FLICKY_11_RUN1–S_FLICKY_11_RUN3
1895 S_FLICKY_11_STAND
1896 S_FLICKY_11_CENTER
1897 S_FLICKY_12_OUT
1898 S_FLICKY_12_AIM
1899–1901 S_FLICKY_12_RUN1–S_FLICKY_12_RUN3
1902 S_FLICKY_12_STAND
1903 S_FLICKY_12_CENTER
1904 S_FLICKY_13_OUT
1905 S_FLICKY_13_AIM
1906 S_FLICKY_13_HOP
1907 S_FLICKY_13_UP
1908 S_FLICKY_13_DOWN
1909 S_FLICKY_13_STAND
1910 S_FLICKY_13_CENTER
1911 S_FLICKY_14_OUT
1912–1914 S_FLICKY_14_FLAP1–S_FLICKY_14_FLAP3
1915 S_FLICKY_14_STAND
1916 S_FLICKY_14_CENTER
1917 S_FLICKY_15_OUT
1918 S_FLICKY_15_AIM
1919 S_FLICKY_15_HOP
1920 S_FLICKY_15_UP
1921 S_FLICKY_15_DOWN
1922 S_FLICKY_15_STAND
1923 S_FLICKY_15_CENTER
1924 S_FLICKY_16_OUT
1925–1927 S_FLICKY_16_FLAP1–S_FLICKY_16_FLAP3
1928 S_FLICKY_16_STAND
1929 S_FLICKY_16_CENTER
1930 S_SECRETFLICKY_01_OUT
1931 S_SECRETFLICKY_01_AIM
1932 S_SECRETFLICKY_01_HOP
1933 S_SECRETFLICKY_01_UP
1934 S_SECRETFLICKY_01_DOWN
1935 S_SECRETFLICKY_01_STAND
1936 S_SECRETFLICKY_01_CENTER
1937 S_SECRETFLICKY_02_OUT
1938–1940 S_SECRETFLICKY_02_FLAP1–S_SECRETFLICKY_02_FLAP3
1941 S_SECRETFLICKY_02_STAND
1942 S_SECRETFLICKY_02_CENTER
Springs and fans
1943–1947 S_FAN–S_FAN5
1948–1955 S_STEAM1–S_STEAM8
1956 S_BUMPER
1957 S_BUMPERHIT
1958 S_BALLOON
1959–1964 S_BALLOONPOP1–S_BALLOONPOP6
1965–1969 S_YELLOWSPRING–S_YELLOWSPRING5
1970–1974 S_REDSPRING–S_REDSPRING5
1975–1979 S_BLUESPRING–S_BLUESPRING5
1980–1987 S_YDIAG1–S_YDIAG8
1988–1995 S_RDIAG1–S_RDIAG8
1996–2003 S_BDIAG1–S_BDIAG8
2004–2011 S_YHORIZ1–S_YHORIZ8
2012–2019 S_RHORIZ1–S_RHORIZ8
2020–2027 S_BHORIZ1–S_BHORIZ8
2028 S_BOOSTERSOUND
2029 S_YELLOWBOOSTERROLLER
2030 S_YELLOWBOOSTERSEG_LEFT
2031 S_YELLOWBOOSTERSEG_RIGHT
2032 S_YELLOWBOOSTERSEG_FACE
2033 S_REDBOOSTERROLLER
2034 S_REDBOOSTERSEG_LEFT
2035 S_REDBOOSTERSEG_RIGHT
2036 S_REDBOOSTERSEG_FACE
Environmental effects
2037 S_RAIN1
2038 S_RAINRETURN
2039–2041 S_SNOW1–S_SNOW3
2042–2050 S_SPLISH1–S_SPLISH9
2051 S_LAVASPLISH
2052–2054 S_SPLASH1–S_SPLASH3
2055–2059 S_SMOKE1–S_SMOKE5
2060 S_SMALLBUBBLE
2061 S_MEDIUMBUBBLE
2062–2063 S_LARGEBUBBLE1–S_LARGEBUBBLE2
2064 S_EXTRALARGEBUBBLE
2065 S_POP1
2066 S_WATERZAP
2067–2070 S_SPINDUST1–S_SPINDUST4
2071–2074 S_SPINDUST_BUBBLE1–S_SPINDUST_BUBBLE4
2075–2078 S_SPINDUST_FIRE1–S_SPINDUST_FIRE4
2079–2092 S_FOG1–S_FOG14
2093 S_SEED
2094 S_PARTICLE
Game indicators
2095 S_SCRA
2096 S_SCRB
2097 S_SCRC
2098 S_SCRD
2099 S_SCRE
2100 S_SCRF
2101 S_SCRG
2102 S_SCRH
2103 S_SCRI
2104 S_SCRJ
2105 S_SCRK
2106 S_SCRL
2107 S_ZERO1
2108 S_ONE1
2109 S_TWO1
2110 S_THREE1
2111 S_FOUR1
2112 S_FIVE1
2113 S_ZERO2
2114 S_ONE2
2115 S_TWO2
2116 S_THREE2
2117 S_FOUR2
2118 S_FIVE2
2119 S_FLIGHTINDICATOR
2120–2123 S_LOCKON1–S_LOCKON4
2124–2127 S_LOCKONINF1–S_LOCKONINF4
2128 S_TTAG
2129 S_GOTFLAG
2130 S_FINISHFLAG
Character items
2131 S_CORK
2132 S_LHRT
Weapon rings
2133–2139 S_RRNG1–S_RRNG7
2140 S_BOUNCERINGAMMO
2141 S_RAILRINGAMMO
2142 S_INFINITYRINGAMMO
2143 S_AUTOMATICRINGAMMO
2144 S_EXPLOSIONRINGAMMO
2145 S_SCATTERRINGAMMO
2146 S_GRENADERINGAMMO
2147 S_BOUNCEPICKUP
2148–2155 S_BOUNCEPICKUPFADE1–S_BOUNCEPICKUPFADE8
2156 S_RAILPICKUP
2157–2164 S_RAILPICKUPFADE1–S_RAILPICKUPFADE8
2165 S_AUTOPICKUP
2166–2173 S_AUTOPICKUPFADE1–S_AUTOPICKUPFADE8
2174 S_EXPLODEPICKUP
2175–2182 S_EXPLODEPICKUPFADE1–S_EXPLODEPICKUPFADE8
2183 S_SCATTERPICKUP
2184–2191 S_SCATTERPICKUPFADE1–S_SCATTERPICKUPFADE8
2192 S_GRENADEPICKUP
2193–2200 S_GRENADEPICKUPFADE1–S_GRENADEPICKUPFADE8
2201–2207 S_THROWNBOUNCE1–S_THROWNBOUNCE7
2208–2214 S_THROWNINFINITY1–S_THROWNINFINITY7
2215–2221 S_THROWNAUTOMATIC1–S_THROWNAUTOMATIC7
2222–2228 S_THROWNEXPLOSION1–S_THROWNEXPLOSION7
2229–2246 S_THROWNGRENADE1–S_THROWNGRENADE18
2247 S_THROWNSCATTER
2248 S_RINGEXPLODE
Mario
2249–2251 S_COIN1–S_COIN3
2252–2255 S_COINSPARKLE1–S_COINSPARKLE4
2256 S_GOOMBA1
2257 S_GOOMBA1B
2258–2265 S_GOOMBA2–S_GOOMBA9
2266 S_GOOMBA_DEAD
2267 S_BLUEGOOMBA1
2268 S_BLUEGOOMBA1B
2269–2276 S_BLUEGOOMBA2–S_BLUEGOOMBA9
2277 S_BLUEGOOMBA_DEAD
2278–2281 S_FIREFLOWER1–S_FIREFLOWER4
2282 S_FIREBALL
2283–2284 S_FIREBALLTRAIL1–S_FIREBALLTRAIL2
2285 S_SHELL
2286–2287 S_PUMA_START1–S_PUMA_START2
2288–2290 S_PUMA_UP1–S_PUMA_UP3
2291–2293 S_PUMA_DOWN1–S_PUMA_DOWN3
2294–2297 S_PUMATRAIL1–S_PUMATRAIL4
2298 S_HAMMER
2299–2300 S_KOOPA1–S_KOOPA2
2301–2303 S_KOOPAFLAME1–S_KOOPAFLAME3
2304–2306 S_AXE1–S_AXE3
2307 S_MARIOBUSH1
2308 S_MARIOBUSH2
2309 S_TOAD
NiGHTS
2310–2311 S_NIGHTSDRONE_MAN1–S_NIGHTSDRONE_MAN2
2312–2327 S_NIGHTSDRONE_SPARKLING1–S_NIGHTSDRONE_SPARKLING16
2328–2331 S_NIGHTSDRONE_GOAL1–S_NIGHTSDRONE_GOAL4
2332–2335 S_NIGHTSPARKLE1–S_NIGHTSPARKLE4
2336–2339 S_NIGHTSPARKLESUPER1–S_NIGHTSPARKLESUPER4
2340 S_NIGHTSLOOPHELPER
2341–2352 S_NIGHTSBUMPER1–S_NIGHTSBUMPER12
2353 S_HOOP
2354–2355 S_HOOP_XMASA–S_HOOP_XMASB
2356 S_NIGHTSCORE10
2357 S_NIGHTSCORE20
2358 S_NIGHTSCORE30
2359 S_NIGHTSCORE40
2360 S_NIGHTSCORE50
2361 S_NIGHTSCORE60
2362 S_NIGHTSCORE70
2363 S_NIGHTSCORE80
2364 S_NIGHTSCORE90
2365 S_NIGHTSCORE100
2366 S_NIGHTSCORE10_2
2367 S_NIGHTSCORE20_2
2368 S_NIGHTSCORE30_2
2369 S_NIGHTSCORE40_2
2370 S_NIGHTSCORE50_2
2371 S_NIGHTSCORE60_2
2372 S_NIGHTSCORE70_2
2373 S_NIGHTSCORE80_2
2374 S_NIGHTSCORE90_2
2375 S_NIGHTSCORE100_2
2376 S_NIGHTSSUPERLOOP
2377 S_NIGHTSDRILLREFILL
2378 S_NIGHTSHELPER
2379 S_NIGHTSEXTRATIME
2380 S_NIGHTSLINKFREEZE
2381 S_EGGCAPSULE
2382–2389 S_ORBITEM1–S_ORBITEM8
2390–2394 S_ORBIDYA1–S_ORBIDYA5
2395–2403 S_NIGHTOPIANHELPER1–S_NIGHTOPIANHELPER9
2404–2410 S_PIAN0–S_PIAN6
2411 S_PIANSING
2412–2415 S_SHLEEP1–S_SHLEEP4
2416–2418 S_SHLEEPBOUNCE1–S_SHLEEPBOUNCE3
Secret enemies and hazards
2419 S_PENGUINATOR_LOOK
2420–2423 S_PENGUINATOR_WADDLE1–S_PENGUINATOR_WADDLE4
2424–2428 S_PENGUINATOR_SLIDE1–S_PENGUINATOR_SLIDE5
2429 S_POPHAT_LOOK
2430–2433 S_POPHAT_SHOOT1–S_POPHAT_SHOOT4
2434 S_POPSHOT
2435 S_POPSHOT_TRAIL
2436 S_HIVEELEMENTAL_LOOK
2437–2438 S_HIVEELEMENTAL_PREPARE1–S_HIVEELEMENTAL_PREPARE2
2439–2440 S_HIVEELEMENTAL_SHOOT1–S_HIVEELEMENTAL_SHOOT2
2441 S_HIVEELEMENTAL_DORMANT
2442 S_HIVEELEMENTAL_PAIN
2443–2445 S_HIVEELEMENTAL_DIE1–S_HIVEELEMENTAL_DIE3
2446 S_BUMBLEBORE_SPAWN
2447–2448 S_BUMBLEBORE_LOOK1–S_BUMBLEBORE_LOOK2
2449–2450 S_BUMBLEBORE_FLY1–S_BUMBLEBORE_FLY2
2451 S_BUMBLEBORE_RAISE
2452–2453 S_BUMBLEBORE_FALL1–S_BUMBLEBORE_FALL2
2454–2455 S_BUMBLEBORE_STUCK1–S_BUMBLEBORE_STUCK2
2456 S_BUMBLEBORE_DIE
2457 S_BUGGLEIDLE
2458 S_BUGGLEFLY
2459 S_SMASHSPIKE_FLOAT
2460–2461 S_SMASHSPIKE_EASE1–S_SMASHSPIKE_EASE2
2462 S_SMASHSPIKE_FALL
2463–2464 S_SMASHSPIKE_STOMP1–S_SMASHSPIKE_STOMP2
2465–2466 S_SMASHSPIKE_RISE1–S_SMASHSPIKE_RISE2
2467 S_CACO_LOOK
2468–2471 S_CACO_WAKE1–S_CACO_WAKE4
2472 S_CACO_ROAR
2473 S_CACO_CHASE
2474 S_CACO_CHASE_REPEAT
2475 S_CACO_RANDOM
2476 S_CACO_PREPARE_SOUND
2477–2479 S_CACO_PREPARE1–S_CACO_PREPARE3
2480 S_CACO_SHOOT_SOUND
2481–2482 S_CACO_SHOOT1–S_CACO_SHOOT2
2483 S_CACO_CLOSE
2484 S_CACO_DIE_FLAGS
2485–2486 S_CACO_DIE_GIB1–S_CACO_DIE_GIB2
2487 S_CACO_DIE_SCREAM
2488 S_CACO_DIE_SHATTER
2489 S_CACO_DIE_FALL
2490 S_CACOSHARD_RANDOMIZE
2491–2492 S_CACOSHARD1_1–S_CACOSHARD1_2
2493–2494 S_CACOSHARD2_1–S_CACOSHARD2_2
2495–2497 S_CACOFIRE1–S_CACOFIRE3
2498–2501 S_CACOFIRE_EXPLODE1–S_CACOFIRE_EXPLODE4
2502 S_SPINBOBERT_MOVE_FLIPUP
2503 S_SPINBOBERT_MOVE_UP
2504 S_SPINBOBERT_MOVE_FLIPDOWN
2505 S_SPINBOBERT_MOVE_DOWN
2506 S_SPINBOBERT_FIRE_MOVE
2507 S_SPINBOBERT_FIRE_GHOST
2508–2510 S_SPINBOBERT_FIRE_TRAIL1–S_SPINBOBERT_FIRE_TRAIL3
2511 S_HANGSTER_LOOK
2512–2513 S_HANGSTER_SWOOP1–S_HANGSTER_SWOOP2
2514–2516 S_HANGSTER_ARC1–S_HANGSTER_ARC3
2517–2520 S_HANGSTER_FLY1–S_HANGSTER_FLY4
2521 S_HANGSTER_FLYREPEAT
2522–2524 S_HANGSTER_ARCUP1–S_HANGSTER_ARCUP3
2525–2527 S_HANGSTER_RETURN1–S_HANGSTER_RETURN3
Debris
2528–2529 S_CRUMBLE1–S_CRUMBLE2
2530–2532 S_SPRK1–S_SPRK3
2533 S_XPLD_FLICKY
2534–2539 S_XPLD1–S_XPLD6
2540 S_XPLD_EGGTRAP
2541–2546 S_WPLD1–S_WPLD6
2547–2550 S_DUST1–S_DUST4
2551 S_ROCKSPAWN
2552–2567 S_ROCKCRUMBLEA–S_ROCKCRUMBLEP
2568 S_GFZDEBRIS
2569 S_BRICKDEBRIS
2570 S_WOODDEBRIS
Miscellaneous
2571 S_NAMECHECK
2571–6667 n/a Freeslots