List of states
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This is a full list of states that are available in SRB2. There are 2572 states, as well as 4096 freeslots that are not occupied in an unmodified game.
State number | State name | Description |
---|---|---|
Miscellaneous | ||
0 | S_NULL | Empty state, automatically removes the Object that uses it from existence |
1 | S_UNKNOWN | Used as a fallback when a state cannot be found, displays a warning graphic |
2 | S_INVISIBLE | Generic state with indeterminate duration for invisible Objects |
3 | S_SPAWNSTATE | Auxiliary state, automatically redirects the Object that uses it to its SpawnState
|
4 | S_SEESTATE | Automatically redirects the Object that uses it to its SeeState
|
5 | S_MELEESTATE | Automatically redirects the Object that uses it to its MeleeState
|
6 | S_MISSILESTATE | Automatically redirects the Object that uses it to its MissileState
|
7 | S_DEATHSTATE | Automatically redirects the Object that uses it to its DeathState
|
8 | S_XDEATHSTATE | Automatically redirects the Object that uses it to its XDeathState
|
9 | S_RAISESTATE | Automatically redirects the Object that uses it to its RaiseState
|
10 | S_THOK | Thok trail |
Player | ||
11 | S_PLAY_STND | Standing |
12 | S_PLAY_WAIT | Boredom |
13 | S_PLAY_WALK | Walking |
14 | S_PLAY_SKID | Skidding |
15 | S_PLAY_RUN | Running |
16 | S_PLAY_DASH | Dashmode |
17 | S_PLAY_PAIN | Hurt |
18 | S_PLAY_STUN | |
19 | S_PLAY_DEAD | Dying |
20 | S_PLAY_DRWN | Drowning |
21 | S_PLAY_ROLL | |
22 | S_PLAY_GASP | Gasping for air |
23 | S_PLAY_JUMP | Jumping |
24 | S_PLAY_SPRING | Bouncing off a spring |
25 | S_PLAY_FALL | Falling |
26 | S_PLAY_EDGE | Teetering on an edge |
27 | S_PLAY_RIDE | |
28 | S_PLAY_SPINDASH | Spindashing |
29 | S_PLAY_FLY | Flying |
30 | S_PLAY_SWIM | Swimming |
31 | S_PLAY_FLY_TIRED | Flying (Tired) |
32 | S_PLAY_GLIDE | Gliding |
33 | S_PLAY_GLIDE_LANDING | Landing after a glide |
34 | S_PLAY_CLING | Clinging to a wall |
35 | S_PLAY_CLIMB | Climbing a wall |
36 | S_PLAY_FLOAT | Floating from either the Float character ability, or from a super glide |
37 | S_PLAY_FLOAT_RUN | Floating through the air at high speed, from either the Float character ability, or from a super glide |
38 | S_PLAY_BOUNCE | Bouncing |
39 | S_PLAY_BOUNCE_LANDING | Landing during a bounce |
40 | S_PLAY_FIRE | |
41 | S_PLAY_FIRE_FINISH | |
42 | S_PLAY_TWINSPIN | |
43 | S_PLAY_MELEE | |
44 | S_PLAY_MELEE_FINISH | |
45 | S_PLAY_MELEE_LANDING | |
46–51 | S_PLAY_SUPER_TRANS1–S_PLAY_SUPER_TRANS6 | Super form transformation |
52 | S_OBJPLACE_DUMMY | Dummy state for Object placement mode |
53–54 | S_PLAY_BOX1–S_PLAY_BOX2 | |
55–57 | S_PLAY_ICON1–S_PLAY_ICON3 | |
58 | S_PLAY_SIGN | |
59–64 | S_PLAY_NIGHTS_TRANS1–S_PLAY_NIGHTS_TRANS6 | NiGHTS form transformation |
65 | S_PLAY_NIGHTS_STAND | NiGHTS form idle on solid ground |
66 | S_PLAY_NIGHTS_FLOAT | NiGHTS form idle in air |
67 | S_PLAY_NIGHTS_FLY | NiGHTS form flying |
68 | S_PLAY_NIGHTS_DRILL | NiGHTS form drill dashing |
69 | S_PLAY_NIGHTS_STUN | NiGHTS form receiving damage |
70 | S_PLAY_NIGHTS_PULL | |
71 | S_PLAY_NIGHTS_ATTACK | |
72 | S_TAILSOVERLAY_STAND | |
73 | S_TAILSOVERLAY_0DEGREES | |
74 | S_TAILSOVERLAY_PLUS30DEGREES | |
75 | S_TAILSOVERLAY_PLUS60DEGREES | |
76 | S_TAILSOVERLAY_MINUS30DEGREES | |
77 | S_TAILSOVERLAY_MINUS60DEGREES | |
78 | S_TAILSOVERLAY_RUN | |
79 | S_TAILSOVERLAY_FLY | |
80 | S_TAILSOVERLAY_TIRE | |
81 | S_TAILSOVERLAY_PAIN | |
82 | S_TAILSOVERLAY_GASP | |
83 | S_TAILSOVERLAY_EDGE | |
84 | S_JETFUMEFLASH | |
Enemies | ||
85 | S_POSS_STND | Blue Crawla standing |
86–91 | S_POSS_RUN1–S_POSS_RUN6 | Blue Crawla movement |
92 | S_SPOS_STND | Red Crawla standing |
93–98 | S_SPOS_RUN1–S_SPOS_RUN6 | Red Crawla movement |
99–102 | S_FISH1–S_FISH4 | SDURF jumping |
103–104 | S_BUZZLOOK1–S_BUZZLOOK2 | Golden Buzz idling |
105–106 | S_BUZZFLY1–S_BUZZFLY2 | Golden Buzz movement |
107–108 | S_RBUZZLOOK1–S_RBUZZLOOK2 | Red Buzz idling |
109–110 | S_RBUZZFLY1–S_RBUZZFLY2 | Red Buzz movement |
111–112 | S_JETBLOOK1–S_JETBLOOK2 | Jetty-Syn Bomber idling |
113–114 | S_JETBZOOM1–S_JETBZOOM2 | Jetty-Syn Bomber movement |
115–116 | S_JETGLOOK1–S_JETGLOOK2 | Jetty-Syn Gunner idling |
117–118 | S_JETGZOOM1–S_JETGZOOM2 | Jetty-Syn Gunner movement |
119–120 | S_JETGSHOOT1–S_JETGSHOOT2 | Jetty-Syn Bomber shooting |
121–122 | S_CCOMMAND1–S_CCOMMAND2 | Crawla Commander movement |
123–124 | S_CCOMMAND3–S_CCOMMAND4 | Crawla Commander bouncing |
125 | S_DETON1 | Deton idling |
126–139 | S_DETON2–S_DETON15 | Deton movement |
140–141 | S_SKIM1–S_SKIM2 | Skim movement |
142–143 | S_SKIM3–S_SKIM4 | Skim dropping mine |
144 | S_TURRET | Turret charging |
145 | S_TURRETFIRE | Turret firing |
146–154 | S_TURRETSHOCK1–S_TURRETSHOCK9 | Turret dying |
155 | S_TURRETLOOK | Pop-up Turret idling |
156 | S_TURRETSEE | Pop-up Turret spotting a player |
157–164 | S_TURRETPOPUP1–S_TURRETPOPUP8 | Pop-up Turret popping up |
165 | S_TURRETSHOOT | Pop-up Turret shooting |
166–173 | S_TURRETPOPDOWN1–S_TURRETPOPDOWN8 | Pop-up Turret popping down |
174 | S_SPINCUSHION_LOOK | |
175–178 | S_SPINCUSHION_CHASE1–S_SPINCUSHION_CHASE4 | |
179–183 | S_SPINCUSHION_AIM1–S_SPINCUSHION_AIM5 | |
184–187 | S_SPINCUSHION_SPIN1–S_SPINCUSHION_SPIN4 | |
188–191 | S_SPINCUSHION_STOP1–S_SPINCUSHION_STOP4 | |
192–195 | S_CRUSHSTACEAN_ROAM1–S_CRUSHSTACEAN_ROAM4 | |
196 | S_CRUSHSTACEAN_ROAMPAUSE | |
197–198 | S_CRUSHSTACEAN_PUNCH1–S_CRUSHSTACEAN_PUNCH2 | |
199 | S_CRUSHCLAW_AIM | |
200 | S_CRUSHCLAW_OUT | |
201 | S_CRUSHCLAW_STAY | |
202 | S_CRUSHCLAW_IN | |
203 | S_CRUSHCLAW_WAIT | |
204 | S_CRUSHCHAIN | |
205–208 | S_BANPYURA_ROAM1–S_BANPYURA_ROAM4 | |
209 | S_BANPYURA_ROAMPAUSE | |
210–217 | S_CDIAG1–S_CDIAG8 | |
218–225 | S_JETJAW_ROAM1–S_JETJAW_ROAM8 | Jet Jaw roaming |
226–241 | S_JETJAW_CHOMP1–S_JETJAW_CHOMP16 | Jet Jaw chomping |
242 | S_SNAILER1 | Snailer |
243 | S_SNAILER_FLICKY | |
244 | S_VULTURE_STND | BASH idling |
245 | S_VULTURE_DRIFT | |
246–247 | S_VULTURE_ZOOM1–S_VULTURE_ZOOM2 | |
248 | S_VULTURE_STUNNED | |
249 | S_POINTY1 | Pointy |
250 | S_POINTYBALL1 | Pointy spikeball |
251 | S_ROBOHOOD_LOOK | |
252 | S_ROBOHOOD_STAND | |
253–254 | S_ROBOHOOD_FIRE1–S_ROBOHOOD_FIRE2 | |
255–257 | S_ROBOHOOD_JUMP1–S_ROBOHOOD_JUMP3 | |
258–263 | S_FACESTABBER_STND1–S_FACESTABBER_STND6 | Lance-a-Bot movement |
264–267 | S_FACESTABBER_CHARGE1–S_FACESTABBER_CHARGE4 | Lance-a-Bot attacking |
268 | S_FACESTABBER_PAIN | Lance-a-Bot hurt |
269–271 | S_FACESTABBER_DIE1–S_FACESTABBER_DIE3 | Lance-a-Bot dying |
272 | S_FACESTABBERSPEAR | Lance-a-Bot spear |
273 | S_EGGGUARD_STND | Egg Guard idling |
274–277 | S_EGGGUARD_WALK1–S_EGGGUARD_WALK4 | Egg Guard walking |
278–280 | S_EGGGUARD_MAD1–S_EGGGUARD_MAD3 | Egg Guard losing shield |
281–284 | S_EGGGUARD_RUN1–S_EGGGUARD_RUN4 | Egg Guard chasing the player |
285 | S_EGGSHIELD | Egg Guard shield |
286 | S_EGGSHIELDBREAK | Egg Guard breaking |
287 | S_SNAPPER_SPAWN | |
288 | S_SNAPPER_SPAWN2 | |
289 | S_GSNAPPER_STND | |
290–293 | S_GSNAPPER1–S_GSNAPPER4 | |
294 | S_SNAPPER_XPLD | |
295 | S_SNAPPER_LEG | |
296 | S_SNAPPER_LEGRAISE | |
297 | S_SNAPPER_HEAD | |
298 | S_MINUS_INIT | |
299 | S_MINUS_STND | |
300–303 | S_MINUS_DIGGING1–S_MINUS_DIGGING4 | |
304–309 | S_MINUS_BURST0–S_MINUS_BURST5 | |
310 | S_MINUS_POPUP | |
311–314 | S_MINUS_AERIAL1–S_MINUS_AERIAL4 | |
315–321 | S_MINUSDIRT1–S_MINUSDIRT7 | |
322 | S_SSHELL_STND | Green Spring Shell idling |
323–326 | S_SSHELL_RUN1–S_SSHELL_RUN4 | Green Spring Shell movement |
327–330 | S_SSHELL_SPRING1–S_SSHELL_SPRING4 | Green Spring Shell being bounced off |
331 | S_YSHELL_STND | Yellow Spring Shell idling |
332–335 | S_YSHELL_RUN1–S_YSHELL_RUN4 | Yellow Spring Shell movement |
336–339 | S_YSHELL_SPRING1–S_YSHELL_SPRING4 | Yellow Spring Shell being bounced off |
340 | S_UNIDUS_STND | Unidus idling |
341 | S_UNIDUS_RUN | Unidus movement |
342 | S_UNIDUS_BALL | Unidus spikeball |
343 | S_CANARIVORE_LOOK | |
344–346 | S_CANARIVORE_AWAKEN1–S_CANARIVORE_AWAKEN3 | |
347–351 | S_CANARIVORE_GAS1–S_CANARIVORE_GAS5 | |
352 | S_CANARIVORE_GASREPEAT | |
353–354 | S_CANARIVORE_CLOSE1–S_CANARIVORE_CLOSE2 | |
355–362 | S_CANARIVOREGAS_1–S_CANARIVOREGAS_8 | |
363 | S_PYREFLY_FLY | |
364 | S_PYREFLY_BURN | |
365–366 | S_PYREFIRE1–S_PYREFIRE2 | |
367 | S_PTERABYTESPAWNER | |
368 | S_PTERABYTEWAYPOINT | |
369–372 | S_PTERABYTE_FLY1–S_PTERABYTE_FLY4 | |
373 | S_PTERABYTE_SWOOPDOWN | |
374 | S_PTERABYTE_SWOOPUP | |
375 | S_DRAGONBOMBER | |
376–379 | S_DRAGONWING1–S_DRAGONWING4 | |
380 | S_DRAGONTAIL_LOADED | |
381 | S_DRAGONTAIL_EMPTY | |
382 | S_DRAGONTAIL_EMPTYLOOP | |
383 | S_DRAGONTAIL_RELOAD | |
384 | S_DRAGONMINE | |
385–386 | S_DRAGONMINE_LAND1–S_DRAGONMINE_LAND2 | |
387–388 | S_DRAGONMINE_SLOWFLASH1–S_DRAGONMINE_SLOWFLASH2 | |
389 | S_DRAGONMINE_SLOWLOOP | |
390–391 | S_DRAGONMINE_FASTFLASH1–S_DRAGONMINE_FASTFLASH2 | |
392 | S_DRAGONMINE_FASTLOOP | |
Bosses | ||
393 | S_BOSSEXPLODE | |
394–399 | S_SONIC3KBOSSEXPLOSION1–S_SONIC3KBOSSEXPLOSION6 | |
400 | S_JETFUME1 | |
401 | S_EGGMOBILE_STND | |
402 | S_EGGMOBILE_ROFL | |
403–411 | S_EGGMOBILE_LATK1–S_EGGMOBILE_LATK9 | |
412–420 | S_EGGMOBILE_RATK1–S_EGGMOBILE_RATK9 | |
421–435 | S_EGGMOBILE_PANIC1–S_EGGMOBILE_PANIC15 | |
436 | S_EGGMOBILE_PAIN | |
437 | S_EGGMOBILE_PAIN2 | |
438–441 | S_EGGMOBILE_DIE1–S_EGGMOBILE_DIE4 | |
442–443 | S_EGGMOBILE_FLEE1–S_EGGMOBILE_FLEE2 | |
444 | S_EGGMOBILE_BALL | |
445 | S_EGGMOBILE_TARGET | |
446–447 | S_BOSSEGLZ1–S_BOSSEGLZ2 | |
448 | S_EGGMOBILE2_STND | |
449–455 | S_EGGMOBILE2_POGO1–S_EGGMOBILE2_POGO7 | |
456 | S_EGGMOBILE2_PAIN | |
457 | S_EGGMOBILE2_PAIN2 | |
458–461 | S_EGGMOBILE2_DIE1–S_EGGMOBILE2_DIE4 | |
462–463 | S_EGGMOBILE2_FLEE1–S_EGGMOBILE2_FLEE2 | |
464–465 | S_BOSSTANK1–S_BOSSTANK2 | |
466 | S_BOSSSPIGOT | |
467–469 | S_GOOP1–S_GOOP3 | |
470 | S_GOOPTRAIL | |
471 | S_EGGMOBILE3_STND | |
472 | S_EGGMOBILE3_SHOCK | |
473–474 | S_EGGMOBILE3_ATK1–S_EGGMOBILE3_ATK2 | |
475–478 | S_EGGMOBILE3_ATK3A–S_EGGMOBILE3_ATK3D | |
479–480 | S_EGGMOBILE3_ATK4–S_EGGMOBILE3_ATK5 | |
481 | S_EGGMOBILE3_ROFL | |
482 | S_EGGMOBILE3_PAIN | |
483 | S_EGGMOBILE3_PAIN2 | |
484–487 | S_EGGMOBILE3_DIE1–S_EGGMOBILE3_DIE4 | |
488–489 | S_EGGMOBILE3_FLEE1–S_EGGMOBILE3_FLEE2 | |
490 | S_FAKEMOBILE_INIT | |
491 | S_FAKEMOBILE | |
492–493 | S_FAKEMOBILE_ATK1–S_FAKEMOBILE_ATK2 | |
494–497 | S_FAKEMOBILE_ATK3A–S_FAKEMOBILE_ATK3D | |
498–499 | S_FAKEMOBILE_DIE1–S_FAKEMOBILE_DIE2 | |
500–501 | S_BOSSSEBH1–S_BOSSSEBH2 | |
502–503 | S_SHOCKWAVE1–S_SHOCKWAVE2 | |
504 | S_EGGMOBILE4_STND | |
505–510 | S_EGGMOBILE4_LATK1–S_EGGMOBILE4_LATK6 | |
511–516 | S_EGGMOBILE4_RATK1–S_EGGMOBILE4_RATK6 | |
517–518 | S_EGGMOBILE4_RAISE1–S_EGGMOBILE4_RAISE2 | |
519–520 | S_EGGMOBILE4_PAIN1–S_EGGMOBILE4_PAIN2 | |
521–524 | S_EGGMOBILE4_DIE1–S_EGGMOBILE4_DIE4 | |
525–526 | S_EGGMOBILE4_FLEE1–S_EGGMOBILE4_FLEE2 | |
527 | S_EGGMOBILE4_MACE | |
528–530 | S_EGGMOBILE4_MACE_DIE1–S_EGGMOBILE4_MACE_DIE3 | |
531 | S_JETFLAME | |
532 | S_EGGROBO1_STND | |
533–534 | S_EGGROBO1_BSLAP1–S_EGGROBO1_BSLAP2 | |
535 | S_EGGROBO1_PISSED | |
536 | S_EGGROBOJET | |
537 | S_FANG_SETUP | |
538–550 | S_FANG_INTRO0–S_FANG_INTRO12 | |
551–554 | S_FANG_CLONE1–S_FANG_CLONE4 | |
555 | S_FANG_IDLE0 | |
556–563 | S_FANG_IDLE1–S_FANG_IDLE8 | |
564–565 | S_FANG_PAIN1–S_FANG_PAIN2 | |
566–567 | S_FANG_PATHINGSTART1–S_FANG_PATHINGSTART2 | |
568 | S_FANG_PATHING | |
569–570 | S_FANG_BOUNCE1–S_FANG_BOUNCE4 | |
573–574 | S_FANG_FALL1–S_FANG_FALL2 | |
575–576 | S_FANG_CHECKPATH1–S_FANG_CHECKPATH2 | |
577–579 | S_FANG_PATHINGCONT1–S_FANG_PATHINGCONT3 | |
580–582 | S_FANG_SKID1–S_FANG_SKID3 | |
583 | S_FANG_CHOOSEATTACK | |
584–585 | S_FANG_FIRESTART1–S_FANG_FIRESTART2 | |
586–589 | S_FANG_FIRE1–S_FANG_FIRE4 | |
590 | S_FANG_FIREREPEAT | |
591–593 | S_FANG_LOBSHOT0–S_FANG_LOBSHOT2 | |
594–595 | S_FANG_WAIT1–S_FANG_WAIT2 | |
596 | S_FANG_WALLHIT | |
597–598 | S_FANG_PINCHPATHINGSTART1–S_FANG_PINCHPATHINGSTART2 | |
599 | S_FANG_PINCHPATHING | |
600–603 | S_FANG_PINCHBOUNCE1–S_FANG_PINCHBOUNCE4 | |
604–605 | S_FANG_PINCHFALL1–S_FANG_PINCHFALL2 | |
606–607 | S_FANG_PINCHSKID1–S_FANG_PINCHSKID2 | |
608–612 | S_FANG_PINCHLOBSHOT0–S_FANG_PINCHLOBSHOT4 | |
613–620 | S_FANG_DIE1–S_FANG_DIE8 | |
621–622 | S_FANG_FLEEPATHING1–S_FANG_FLEEPATHING2 | |
623–624 | S_FANG_FLEEBOUNCE1–S_FANG_FLEEBOUNCE2 | |
625 | S_FANG_KO | |
626 | S_BROKENROBOTRANDOM | |
627–632 | S_BROKENROBOTA–S_BROKENROBOTF | |
633–634 | S_ALART1–S_ALART2 | |
635 | S_VWREF | |
636 | S_VWREB | |
637–641 | S_PROJECTORLIGHT1–S_PROJECTORLIGHT5 | |
642–643 | S_FBOMB1–S_FBOMB2 | |
644–649 | S_FBOMB_EXPL1–S_FBOMB_EXPL6 | |
650–657 | S_TNTDUST_1–S_TNTDUST_8 | |
658–661 | S_FSGNA–S_FSGND | |
662–663 | S_BLACKEGG_STND–S_BLACKEGG_STND2 | |
664–669 | S_BLACKEGG_WALK1–S_BLACKEGG_WALK6 | |
670–671 | S_BLACKEGG_SHOOT1–S_BLACKEGG_SHOOT2 | |
672–706 | S_BLACKEGG_PAIN1–S_BLACKEGG_PAIN35 | |
707–710 | S_BLACKEGG_HITFACE1–S_BLACKEGG_HITFACE4 | |
711–715 | S_BLACKEGG_DIE1–S_BLACKEGG_DIE5 | |
716–718 | S_BLACKEGG_MISSILE1–S_BLACKEGG_MISSILE3 | |
719 | S_BLACKEGG_GOOP | |
720–721 | S_BLACKEGG_JUMP1–S_BLACKEGG_JUMP2 | |
722–724 | S_BLACKEGG_DESTROYPLAT1–S_BLACKEGG_DESTROYPLAT3 | |
725 | S_BLACKEGG_HELPER | |
726–732 | S_BLACKEGG_GOOP1–S_BLACKEGG_GOOP7 | |
733 | S_BLACKEGG_MISSILE | |
734 | S_CYBRAKDEMON_IDLE | |
735–740 | S_CYBRAKDEMON_WALK1–S_CYBRAKDEMON_WALK6 | |
741 | S_CYBRAKDEMON_CHOOSE_ATTACK1 | |
742–747 | S_CYBRAKDEMON_MISSILE_ATTACK1–S_CYBRAKDEMON_MISSILE_ATTACK6 | |
748–751 | S_CYBRAKDEMON_FLAME_ATTACK1–S_CYBRAKDEMON_FLAME_ATTACK4 | |
752 | S_CYBRAKDEMON_CHOOSE_ATTACK2 | |
753–758 | S_CYBRAKDEMON_VILE_ATTACK1–S_CYBRAKDEMON_VILE_ATTACK6 | |
759–761 | S_CYBRAKDEMON_NAPALM_ATTACK1–S_CYBRAKDEMON_NAPALM_ATTACK3 | |
762–763 | S_CYBRAKDEMON_FINISH_ATTACK1–S_CYBRAKDEMON_FINISH_ATTACK2 | |
764–766 | S_CYBRAKDEMON_PAIN1–S_CYBRAKDEMON_PAIN3 | |
767–774 | S_CYBRAKDEMON_DIE1–S_CYBRAKDEMON_DIE8 | |
775 | S_CYBRAKDEMON_DEINVINCIBLERIZE | |
776 | S_CYBRAKDEMON_INVINCIBLERIZE | |
777 | S_CYBRAKDEMONMISSILE | |
778–780 | S_CYBRAKDEMONMISSILE_EXPLODE1–S_CYBRAKDEMONMISSILE_EXPLODE3 | |
781–783 | S_CYBRAKDEMONFLAMESHOT_FLY1–S_CYBRAKDEMONFLAMESHOT_FLY3 | |
784 | S_CYBRAKDEMONFLAMESHOT_DIE | |
785 | S_CYBRAKDEMONFLAMEREST | |
786–787 | S_CYBRAKDEMONELECTRICBARRIER_INIT1–S_CYBRAKDEMONELECTRICBARRIER_INIT2 | |
788 | S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND | |
789–812 | S_CYBRAKDEMONELECTRICBARRIER1–S_CYBRAKDEMONELECTRICBARRIER24 | |
813–815 | S_CYBRAKDEMONELECTRICBARRIER_DIE1–S_CYBRAKDEMONELECTRICBARRIER_DIE3 | |
816 | S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK | |
817 | S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS | |
818 | S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE | |
819–830 | S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1–S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12 | |
831 | S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL | |
832 | S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP | |
833–835 | S_CYBRAKDEMONELECTRICBARRIER_REVIVE1–S_CYBRAKDEMONELECTRICBARRIER_REVIVE3 | |
836–849 | S_CYBRAKDEMONTARGETRETICULE1–S_CYBRAKDEMONTARGETRETICULE14 | |
850 | S_CYBRAKDEMONTARGETDOT | |
851–854 | S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1–S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4 | |
855–858 | S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1–S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4 | |
859 | S_CYBRAKDEMONNAPALMBOMBSMALL | |
860–864 | S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1–S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5 | |
865–870 | S_CYBRAKDEMONNAPALMFLAME_FLY1–S_CYBRAKDEMONNAPALMFLAME_FLY6 | |
871 | S_CYBRAKDEMONNAPALMFLAME_DIE | |
872–874 | S_CYBRAKDEMONVILEEXPLOSION1–S_CYBRAKDEMONVILEEXPLOSION3 | |
875 | S_METALSONIC_RACE | |
876 | S_METALSONIC_FLOAT | |
877 | S_METALSONIC_VECTOR | |
878 | S_METALSONIC_STUN | |
879 | S_METALSONIC_RAISE | |
880 | S_METALSONIC_GATHER | |
881 | S_METALSONIC_DASH | |
882 | S_METALSONIC_BOUNCE | |
883 | S_METALSONIC_BADBOUNCE | |
884 | S_METALSONIC_SHOOT | |
885 | S_METALSONIC_PAIN | |
886–889 | S_METALSONIC_DEATH1–S_METALSONIC_DEATH4 | |
890–891 | S_METALSONIC_FLEE1–S_METALSONIC_FLEE2 | |
892–893 | S_MSSHIELD_F1–S_MSSHIELD_F2 | |
Collectibles | ||
894 | S_RING | Ring |
895 | S_BLUESPHERE | Blue Sphere |
896 | S_BLUESPHEREBONUS | |
897 | S_BLUESPHERESPARK | Blue sphere pickup spark |
898–901 | S_BOMBSPHERE1–S_BOMBSPHERE4 | Bomb Sphere |
902 | S_NIGHTSCHIP | NiGHTS chip |
903 | S_NIGHTSCHIPBONUS | |
904 | S_NIGHTSSTAR | NiGHTS star |
905 | S_NIGHTSSTARXMAS | NiGHTS bell (star replacement in Christmas NiGHTS) |
906 | S_GRAVWELLGREEN | Green gravity well (unused) |
907 | S_GRAVWELLRED | Red gravity well (unused) |
908 | S_TEAMRING | CTF Team Ring (red and blue) |
909 | S_TOKEN | Emerald Token |
910 | S_REDFLAG | CTF Red Flag |
911 | S_BLUEFLAG | CTF Blue Flag |
912–937 | S_EMBLEM1–S_EMBLEM26 | Emblem |
938 | S_CEMG1 | Chaos Emerald 1 (Green) |
939 | S_CEMG2 | Chaos Emerald 2 (Purple) |
940 | S_CEMG3 | Chaos Emerald 3 (Blue) |
941 | S_CEMG4 | Chaos Emerald 4 (Light Blue) |
942 | S_CEMG5 | Chaos Emerald 5 (Orange) |
943 | S_CEMG6 | Chaos Emerald 6 (Red) |
944 | S_CEMG7 | Chaos Emerald 7 (Gray) |
945–947 | S_SHRD1–S_SHRD3 | |
Interactive Objects | ||
948–951 | S_BUBBLES1–S_BUBBLES4 | |
952 | S_SIGN | |
953–958 | S_SIGNSPIN1–S_SIGNSPIN6 | |
959 | S_SIGNPLAYER | |
960 | S_SIGNSLOW | |
961 | S_SIGNSTOP | |
962 | S_SIGNBOARD | |
963 | S_EGGMANSIGN | |
964 | S_CLEARSIGN | |
965–972 | S_SPIKEBALL1–S_SPIKEBALL8 | Spikeball |
973–978 | S_SPINFIRE1–S_SPINFIRE6 | Elemental Shield fire trail |
979–984 | S_SPIKE1–S_SPIKE6 | |
985–986 | S_SPIKED1–S_SPIKED2 | |
987–992 | S_WALLSPIKE1–S_WALLSPIKE6 | |
993 | S_WALLSPIKEBASE | |
994–995 | S_WALLSPIKED1–S_WALLSPIKED2 | |
996 | S_STARPOST_IDLE | Starpost before the player activates it |
997 | S_STARPOST_FLASH | Starpost after it has been activated |
998 | S_STARPOST_STARTSPIN | |
999 | S_STARPOST_SPIN | |
1000 | S_STARPOST_ENDSPIN | |
1001 | S_BIGMINE_IDLE | |
1002–1004 | S_BIGMINE_ALERT1–S_BIGMINE_ALERT3 | |
1005–1007 | S_BIGMINE_SET1–S_BIGMINE_SET3 | |
1008–1012 | S_BIGMINE_BLAST1–S_BIGMINE_BLAST5 | |
1013–1015 | S_CANNONLAUNCHER1–S_CANNONLAUNCHER3 | |
Monitors | ||
1016–1019 | S_BOXSPARKLE1–S_BOXSPARKLE4 | |
1020 | S_BOX_FLICKER | |
1021–1022 | S_BOX_POP1–S_BOX_POP2 | Monitor being popped |
1023 | S_GOLDBOX_FLICKER | Golden monitor flickering |
1024–1030 | S_GOLDBOX_OFF1–S_GOLDBOX_OFF7 | Golden monitor off |
1031 | S_MYSTERY_BOX | Random Monitor |
1032 | S_RING_BOX | Super Ring Monitor (10 Rings) |
1033 | S_PITY_BOX | Pity Shield Monitor |
1034 | S_ATTRACT_BOX | Attraction Shield Monitor |
1035 | S_FORCE_BOX | Force Shield Monitor |
1036 | S_ARMAGEDDON_BOX | Armageddon Shield Monitor |
1037 | S_WHIRLWIND_BOX | Whirlwind Shield Monitor |
1038 | S_ELEMENTAL_BOX | Elemental Shield Monitor |
1039 | S_SNEAKERS_BOX | Super Sneakers Monitor |
1040 | S_INVULN_BOX | Invincibility Monitor |
1041 | S_1UP_BOX | Extra Life Monitor |
1042 | S_EGGMAN_BOX | Eggman Monitor |
1043 | S_MIXUP_BOX | Teleporter Monitor |
1044 | S_GRAVITY_BOX | Gravity Boots Monitor |
1045 | S_RECYCLER_BOX | Recycler Monitor |
1046 | S_SCORE1K_BOX | Score Monitor (1,000 Points) |
1047 | S_SCORE10K_BOX | Score Monitor (10,000 Points) |
1048 | S_FLAMEAURA_BOX | Flame Shield Monitor |
1049 | S_BUBBLEWRAP_BOX | Bubble Shield Monitor |
1050 | S_THUNDERCOIN_BOX | Lightning Shield Monitor |
1051 | S_PITY_GOLDBOX | Pity Shield Monitor (Golden) |
1052 | S_ATTRACT_GOLDBOX | Attraction Shield Monitor (Golden) |
1053 | S_FORCE_GOLDBOX | Force Shield Monitor (Golden) |
1054 | S_ARMAGEDDON_GOLDBOX | Armageddon Shield Monitor (Golden) |
1055 | S_WHIRLWIND_GOLDBOX | Whirlwind Shield Monitor (Golden) |
1056 | S_ELEMENTAL_GOLDBOX | Elemental Shield Monitor (Golden) |
1057 | S_SNEAKERS_GOLDBOX | Super Sneakers Monitor (Golden) |
1058 | S_INVULN_GOLDBOX | Invincibility Monitor (Golden) |
1059 | S_EGGMAN_GOLDBOX | Eggman Monitor (Golden) |
1060 | S_GRAVITY_GOLDBOX | Gravity Boots Monitor (Golden) |
1061 | S_FLAMEAURA_GOLDBOX | Flame Shield Monitor (Golden) |
1062 | S_BUBBLEWRAP_GOLDBOX | Bubble Shield Monitor (Golden) |
1063 | S_THUNDERCOIN_GOLDBOX | Lightning Shield Monitor (Golden) |
1064–1065 | S_RING_REDBOX1–S_RING_REDBOX2 | CTF Team Ring Monitor (Red) |
1066–1067 | S_REDBOX_POP1–S_REDBOX_POP2 | CTF Team Ring Monitor (Red) being popped |
1068–1069 | S_RING_BLUEBOX1–S_RING_BLUEBOX2 | CTF Team Ring Monitor (Blue) |
1070–1071 | S_BLUEBOX_POP1–S_BLUEBOX_POP2 | CTF Team Ring Monitor (Blue) being popped |
1072–1073 | S_RING_ICON1–S_RING_ICON2 | Super Ring Monitor (10 Rings) icon |
1074–1075 | S_PITY_ICON1–S_PITY_ICON2 | Pity Shield Monitor icon |
1076–1077 | S_ATTRACT_ICON1–S_ATTRACT_ICON2 | Attraction Shield Monitor icon |
1078–1079 | S_FORCE_ICON1–S_FORCE_ICON2 | Force Shield Monitor icon |
1080–1081 | S_ARMAGEDDON_ICON1–S_ARMAGEDDON_ICON2 | Armageddon Shield Monitor icon |
1082–1083 | S_WHIRLWIND_ICON1–S_WHIRLWIND_ICON2 | Whirlwind Shield Monitor icon |
1084–1085 | S_ELEMENTAL_ICON1–S_ELEMENTAL_ICON2 | Elemental Shield Monitor icon |
1086–1087 | S_SNEAKERS_ICON1–S_SNEAKERS_ICON2 | Super Sneakers Monitor icon |
1088–1089 | S_INVULN_ICON1–S_INVULN_ICON2 | Invincibility Monitor icon |
1090–1091 | S_1UP_ICON1–S_1UP_ICON2 | Extra Life Monitor icon |
1092–1093 | S_EGGMAN_ICON1–S_EGGMAN_ICON2 | Eggman Monitor icon |
1094–1095 | S_MIXUP_ICON1–S_MIXUP_ICON2 | Teleporter Monitor icon |
1096–1097 | S_GRAVITY_ICON1–S_GRAVITY_ICON2 | Gravity Boots Monitor icon |
1098–1099 | S_RECYCLER_ICON1–S_RECYCLER_ICON2 | Recycler Monitor icon |
1100–1101 | S_SCORE1K_ICON1–S_SCORE1K_ICON2 | Score Monitor (1,000 Points) icon |
1102–1103 | S_SCORE10K_ICON1–S_SCORE10K_ICON2 | Score Monitor (10,000 Points) icon |
1104–1105 | S_FLAMEAURA_ICON1–S_FLAMEAURA_ICON2 | Flame Shield Monitor icon |
1106–1107 | S_BUBBLEWRAP_ICON1–S_BUBBLEWRAP_ICON2 | Bubble Shield Monitor icon |
1108–1109 | S_THUNDERCOIN_ICON1–S_THUNDERCOIN_ICON2 | Lightning Shield Monitor icon |
Projectiles | ||
1110 | S_ROCKET | |
1111 | S_LASER | |
1112 | S_TORPEDO | |
1113–1114 | S_ENERGYBALL1–S_ENERGYBALL2 | |
1115 | S_MINE1 | |
1116–1119 | S_MINE_BOOM1–S_MINE_BOOM4 | |
1120–1121 | S_JETBULLET1–S_JETBULLET2 | |
1122 | S_TURRETLASER | |
1123–1124 | S_TURRETLASEREXPLODE1–S_TURRETLASEREXPLODE2 | |
1125 | S_CANNONBALL1 | |
1126 | S_ARROW | |
1127 | S_ARROWBONK | |
1128 | S_DEMONFIRE | |
Greenflower Zone scenery | ||
1129 | S_LETTER | Letter |
1130 | S_GFZFLOWERA | GFZ Flower |
1131 | S_GFZFLOWERB | Sunflower |
1132 | S_GFZFLOWERC | Budding Flower |
1133 | S_BLUEBERRYBUSH | Blueberry Bush |
1134 | S_BERRYBUSH | Berry Bush |
1135 | S_BUSH | Bush |
1136 | S_GFZTREE | GFZ Tree |
1137 | S_GFZBERRYTREE | GFZ Berry Tree |
1138 | S_GFZCHERRYTREE | GFZ Cherry Tree |
1139 | S_CHECKERTREE | Checkered Tree |
1140 | S_CHECKERSUNSETTREE | Checkered Tree (Sunset) |
1141 | S_FHZTREE | Crystal Tree (Aqua) |
1142 | S_FHZPINKTREE | Crystal Tree (Pink) |
1143 | S_POLYGONTREE | Polygon Tree |
1144 | S_BUSHTREE | Bush Tree |
1145 | S_BUSHREDTREE | Red Bush Tree |
1146 | S_SPRINGTREE | Spring Tree |
Techno Hill Zone scenery | ||
1147 | S_THZFLOWERA | THZ Steam Flower |
1148 | S_THZFLOWERB | THZ Spin Flower (Red) |
1149 | S_THZFLOWERC | THZ Spin Flower (Yellow) |
1150 | S_THZTREE | Whistlebush trunk |
1151–1163 | S_THZTREEBRANCH1–S_THZTREEBRANCH13 | Whistlebush branches |
1164 | S_ALARM1 | Alarm |
Deep Sea Zone scenery | ||
1165 | S_GARGOYLE | Gargoyle |
1166 | S_BIGGARGOYLE | Gargoyle (Big) |
1167 | S_SEAWEED1 | Seaweed |
1168–1172 | S_SEAWEED2–S_SEAWEED6 | Seaweed animation (unused) |
1173–1176 | S_DRIPA1–S_DRIPA4 | Dripping Water source |
1177 | S_DRIPB1 | Water drop falling |
1178–1179 | S_DRIPC1–S_DRIPC2 | Water drop landing |
1180 | S_CORAL1 | Coral (Green) |
1181 | S_CORAL2 | Coral (Red) |
1182 | S_CORAL3 | Coral (Orange) |
1183 | S_CORAL4 | Large Coral (Brown) |
1184 | S_CORAL5 | Large Coral (Beige) |
1185 | S_BLUECRYSTAL1 | Blue Crystal |
1186 | S_KELP | Kelp |
1187–1188 | S_ANIMALGAETOP1–S_ANIMALGAETOP2 | Animated Kelp top |
1189 | S_ANIMALGAESEG | Animated Kelp segment |
1190 | S_DSZSTALAGMITE | Stalagmite (DSZ1) |
1191 | S_DSZ2STALAGMITE | Stalagmite (DSZ2) |
1192–1203 | S_LIGHTBEAM1–S_LIGHTBEAM12 | Light Beam |
Castle Eggman Zone scenery | ||
1204 | S_CEZCHAIN | Chain (Decorative) |
1205 | S_FLAME | |
1206 | S_FLAMEPARTICLE | |
1207 | S_FLAMEREST | |
1208 | S_EGGSTATUE1 | Eggman Statue |
1209–1210 | S_SLING1–S_SLING2 | Hidden Chain |
1211 | S_SMALLMACECHAIN | Small intangible chain link |
1212 | S_BIGMACECHAIN | Large intangible chain link |
1213 | S_SMALLMACE | Small Mace |
1214 | S_BIGMACE | Big Mace |
1215 | S_SMALLGRABCHAIN | Small grabbable chain link |
1216 | S_BIGGRABCHAIN | Large grabbable chain link |
1217–1221 | S_YELLOWSPRINGBALL–S_YELLOWSPRINGBALL5 | Yellow Spring Ball |
1222–1226 | S_REDSPRINGBALL–S_REDSPRINGBALL5 | Red Spring Ball |
1227–1242 | S_SMALLFIREBAR1–S_SMALLFIREBAR16 | Small Fireball |
1243–1258 | S_BIGFIREBAR1–S_BIGFIREBAR16 | Large Fireball |
1259 | S_CEZFLOWER | CEZ Flower |
1260 | S_CEZPOLE | Pole Banner pole |
1261 | S_CEZBANNER1 | Pole Banner (Red) banner |
1262 | S_CEZBANNER2 | Pole Banner (Blue) banner |
1263 | S_PINETREE | Pine Tree |
1264 | S_CEZBUSH1 | CEZ Shrub (Small) |
1265 | S_CEZBUSH2 | CEZ Shrub (Large) |
1266 | S_CANDLE | Candle |
1267 | S_CANDLEPRICKET | Candle Pricket |
1268 | S_FLAMEHOLDER | Flame Holder |
1269 | S_FIRETORCH | Fire Torch |
1270 | S_WAVINGFLAG | |
1271 | S_WAVINGFLAGSEG1 | |
1272 | S_WAVINGFLAGSEG2 | |
1273 | S_CRAWLASTATUE | Crawla Statue |
1274 | S_FACESTABBERSTATUE | Lance-a-Bot Statue |
1275 | S_SUSPICIOUSFACESTABBERSTATUE_WAIT | |
1276–1277 | S_SUSPICIOUSFACESTABBERSTATUE_BURST1–S_SUSPICIOUSFACESTABBERSTATUE_BURST2 | |
1278 | S_BRAMBLES | Brambles |
Arid Canyon Zone scenery | ||
1279 | S_BIGTUMBLEWEED | Tumbleweed (Big) idling |
1280–1287 | S_BIGTUMBLEWEED_ROLL1–S_BIGTUMBLEWEED_ROLL8 | Tumbleweed (Big) bouncing |
1288 | S_LITTLETUMBLEWEED | Tumbleweed (Small) idling |
1289–1296 | S_LITTLETUMBLEWEED_ROLL1–S_LITTLETUMBLEWEED_ROLL8 | Tumbleweed (Small) bouncing |
1297 | S_CACTI1 | Tiny Red Flower Cactus |
1298 | S_CACTI2 | Small Red Flower Cactus |
1299 | S_CACTI3 | Tiny Blue Flower Cactus |
1300 | S_CACTI4 | Small Blue Flower Cactus |
1301 | S_CACTI5 | Prickly Pear |
1302 | S_CACTI6 | Barrel Cactus |
1303 | S_CACTI7 | Tall Barrel Cactus |
1304 | S_CACTI8 | Armed Cactus |
1305 | S_CACTI9 | Ball Cactus |
1306 | S_CACTI10 | Tiny Cactus top |
1307 | S_CACTI11 | Small Cactus top |
1308 | S_CACTITINYSEG | Tiny Cactus segment |
1309 | S_CACTISMALLSEG | Small Cactus segment |
1310 | S_ARIDSIGN_CAUTION | Caution Sign |
1311 | S_ARIDSIGN_CACTI | Cacti Sign |
1312 | S_ARIDSIGN_SHARPTURN | Sharp Turn Sign |
1313 | S_OILLAMP | Mine Oil Lamp |
1314 | S_OILLAMPFLARE | Mine Oil Lamp flare |
1315 | S_TNTBARREL_STND1 | TNT Barrel |
1316–1322 | S_TNTBARREL_EXPL1–S_TNTBARREL_EXPL7 | TNT Barrel exploding |
1323 | S_TNTBARREL_FLYING | TNT Barrel flying |
1324 | S_PROXIMITY_TNT | TNT Proximity Shell |
1325–1347 | S_PROXIMITY_TNT_TRIGGER1–S_PROXIMITY_TNT_TRIGGER23 | TNT Proximity Shell triggering |
1348 | S_DUSTDEVIL | Dust Devil |
1349–1353 | S_DUSTLAYER1–S_DUSTLAYER5 | Dust Devil layer |
1354–1356 | S_ARIDDUST1–S_ARIDDUST3 | Dust |
1357 | S_MINECART_IDLE | Minecart idling |
1358 | S_MINECART_DTH1 | Minecart being destroyed |
1359 | S_MINECARTEND | Minecart Stopper |
1360 | S_MINECARTSEG_FRONT | Minecart front segment |
1361 | S_MINECARTSEG_BACK | Minecart back segment |
1362 | S_MINECARTSEG_LEFT | Minecart left segment |
1363 | S_MINECARTSEG_RIGHT | Minecart right segment |
1364–1365 | S_MINECARTSIDEMARK1–S_MINECARTSIDEMARK2 | Minecart side mark |
1366 | S_MINECARTSPARK | Minecart spark |
1367 | S_SALOONDOOR | Minecart Saloon Door segment |
1368 | S_SALOONDOORCENTER | Minecart Saloon Door center |
1369–1373 | S_TRAINCAMEOSPAWNER_1–S_TRAINCAMEOSPAWNER_5 | |
1374 | S_TRAINPUFFMAKER | |
1375 | S_TRAINDUST | |
1376 | S_TRAINSTEAM | |
Red Volcano Zone scenery | ||
1377 | S_FLAMEJETSTND | |
1378 | S_FLAMEJETSTART | |
1379 | S_FLAMEJETSTOP | |
1380–1388 | S_FLAMEJETFLAME1–S_FLAMEJETFLAME9 | |
1389–1390 | S_FJSPINAXISA1–S_FJSPINAXISA2 | |
1391–1392 | S_FJSPINAXISB1–S_FJSPINAXISB2 | |
1393–1395 | S_FLAMEJETFLAMEB1–S_FLAMEJETFLAMEB3 | |
1396 | S_LAVAFALL_DORMANT | |
1397 | S_LAVAFALL_TELL | |
1398 | S_LAVAFALL_SHOOT | |
1399–1401 | S_LAVAFALL_LAVA1–S_LAVAFALL_LAVA3 | |
1402 | S_LAVAFALLROCK | |
1403 | S_ROLLOUTSPAWN | Rollout Rock Spawnpoint |
1404 | S_ROLLOUTROCK | Rollout Rock object |
1405 | S_BIGFERNLEAF | |
1406–1407 | S_BIGFERN1–S_BIGFERN2 | |
1408 | S_JUNGLEPALM | |
1409 | S_TORCHFLOWER | |
1410 | S_WALLVINE_LONG | |
1411 | S_WALLVINE_SHORT | |
Azure Temple Zone scenery | ||
1412 | S_GLAREGOYLE | |
1413 | S_GLAREGOYLE_CHARGE | |
1414 | S_GLAREGOYLE_BLINK | |
1415 | S_GLAREGOYLE_HOLD | |
1416 | S_GLAREGOYLE_FIRE | |
1417 | S_GLAREGOYLE_LOOP | |
1418 | S_GLAREGOYLE_COOLDOWN | |
1419 | S_GLAREGOYLEUP | |
1420 | S_GLAREGOYLEUP_CHARGE | |
1421 | S_GLAREGOYLEUP_BLINK | |
1422 | S_GLAREGOYLEUP_HOLD | |
1423 | S_GLAREGOYLEUP_FIRE | |
1424 | S_GLAREGOYLEUP_LOOP | |
1425 | S_GLAREGOYLEUP_COOLDOWN | |
1426 | S_GLAREGOYLEDOWN | |
1427 | S_GLAREGOYLEDOWN_CHARGE | |
1428 | S_GLAREGOYLEDOWN_BLINK | |
1429 | S_GLAREGOYLEDOWN_HOLD | |
1430 | S_GLAREGOYLEDOWN_FIRE | |
1431 | S_GLAREGOYLEDOWN_LOOP | |
1432 | S_GLAREGOYLEDOWN_COOLDOWN | |
1433 | S_GLAREGOYLELONG | |
1434 | S_GLAREGOYLELONG_CHARGE | |
1435 | S_GLAREGOYLELONG_BLINK | |
1436 | S_GLAREGOYLELONG_HOLD | |
1437 | S_GLAREGOYLELONG_FIRE | |
1438 | S_GLAREGOYLELONG_LOOP | |
1439 | S_GLAREGOYLELONG_COOLDOWN | |
1440 | S_TARGET_IDLE | |
1441–1442 | S_TARGET_HIT1–S_TARGET_HIT2 | |
1443 | S_TARGET_RESPAWN | |
1444 | S_TARGET_ALLDONE | |
1445 | S_GREENFLAME | |
1446 | S_BLUEGARGOYLE | |
Stalagmites | ||
1447 | S_STG0 | |
1448 | S_STG1 | |
1449 | S_STG2 | |
1450 | S_STG3 | |
1451 | S_STG4 | |
1452 | S_STG5 | |
1453 | S_STG6 | |
1454 | S_STG7 | |
1455 | S_STG8 | |
1456 | S_STG9 | |
Christmas scenery | ||
1457 | S_XMASPOLE | |
1458 | S_CANDYCANE | |
1459 | S_SNOWMAN | |
1460 | S_SNOWMANHAT | |
1461 | S_LAMPPOST1 | |
1462 | S_LAMPPOST2 | |
1463 | S_HANGSTAR | |
1464 | S_MISTLETOE | |
1465 | S_XMASBLUEBERRYBUSH | |
1466 | S_XMASBERRYBUSH | |
1467 | S_XMASBUSH | |
Frozen Hillside Zone scenery | ||
1468 | S_FHZICE1 | |
1469 | S_FHZICE2 | |
1470–1473 | S_ROSY_IDLE1–S_ROSY_IDLE4 | |
1474 | S_ROSY_JUMP | |
1475 | S_ROSY_WALK | |
1476 | S_ROSY_HUG | |
1477 | S_ROSY_PAIN | |
1478 | S_ROSY_STND | |
1479 | S_ROSY_UNHAPPY | |
Haunted Heights Zone scenery | ||
1480 | S_JACKO1 | |
1481–1484 | S_JACKO1OVERLAY_1–S_JACKO1OVERLAY_4 | |
1485 | S_JACKO2 | |
1486–1489 | S_JACKO2OVERLAY_1–S_JACKO2OVERLAY_4 | |
1490 | S_JACKO3 | |
1491–1494 | S_JACKO3OVERLAY_1–S_JACKO3OVERLAY_4 | |
1495 | S_HHZTREE_TOP | |
1496 | S_HHZTREE_TRUNK | |
1497 | S_HHZTREE_LEAF | |
1498–1513 | S_HHZSHROOM_1–S_HHZSHROOM_16 | |
1514 | S_HHZGRASS | |
1515 | S_HHZTENT1 | |
1516 | S_HHZTENT2 | |
1517 | S_HHZSTALAGMITE_TALL | |
1518 | S_HHZSTALAGMITE_SHORT | |
Botanic Serenity scenery | ||
1519 | S_BSZTALLFLOWER_RED | |
1520 | S_BSZTALLFLOWER_PURPLE | |
1521 | S_BSZTALLFLOWER_BLUE | |
1522 | S_BSZTALLFLOWER_CYAN | |
1523 | S_BSZTALLFLOWER_YELLOW | |
1524 | S_BSZTALLFLOWER_ORANGE | |
1525 | S_BSZFLOWER_RED | |
1526 | S_BSZFLOWER_PURPLE | |
1527 | S_BSZFLOWER_BLUE | |
1528 | S_BSZFLOWER_CYAN | |
1529 | S_BSZFLOWER_YELLOW | |
1530 | S_BSZFLOWER_ORANGE | |
1531 | S_BSZSHORTFLOWER_RED | |
1532 | S_BSZSHORTFLOWER_PURPLE | |
1533 | S_BSZSHORTFLOWER_BLUE | |
1534 | S_BSZSHORTFLOWER_CYAN | |
1535 | S_BSZSHORTFLOWER_YELLOW | |
1536 | S_BSZSHORTFLOWER_ORANGE | |
1537 | S_BSZTULIP_RED | |
1538 | S_BSZTULIP_PURPLE | |
1539 | S_BSZTULIP_BLUE | |
1540 | S_BSZTULIP_CYAN | |
1541 | S_BSZTULIP_YELLOW | |
1542 | S_BSZTULIP_ORANGE | |
1543 | S_BSZCLUSTER_RED | |
1544 | S_BSZCLUSTER_PURPLE | |
1545 | S_BSZCLUSTER_BLUE | |
1546 | S_BSZCLUSTER_CYAN | |
1547 | S_BSZCLUSTER_YELLOW | |
1548 | S_BSZCLUSTER_ORANGE | |
1549 | S_BSZBUSH_RED | |
1550 | S_BSZBUSH_PURPLE | |
1551 | S_BSZBUSH_BLUE | |
1552 | S_BSZBUSH_CYAN | |
1553 | S_BSZBUSH_YELLOW | |
1554 | S_BSZBUSH_ORANGE | |
1555 | S_BSZVINE_RED | |
1556 | S_BSZVINE_PURPLE | |
1557 | S_BSZVINE_BLUE | |
1558 | S_BSZVINE_CYAN | |
1559 | S_BSZVINE_YELLOW | |
1560 | S_BSZVINE_ORANGE | |
1561 | S_BSZSHRUB | |
1562 | S_BSZCLOVER | |
1563 | S_BIG_PALMTREE_TRUNK | |
1564 | S_BIG_PALMTREE_TOP | |
1565 | S_PALMTREE_TRUNK | |
1566 | S_PALMTREE_TOP | |
Disco scenery | ||
1567–1572 | S_DBALL1–S_DBALL6 | |
1573 | S_EGGSTATUE2 | |
Power-up indicators | ||
1574–1589 | S_ARMA1–S_ARMA16 | |
1590–1621 | S_ARMF1–S_ARMF32 | |
1622–1653 | S_ARMB1–S_ARMB32 | |
1654–1661 | S_WIND1–S_WIND8 | |
1662–1674 | S_MAGN1–S_MAGN13 | |
1675–1695 | S_FORC1–S_FORC21 | |
1696–1709 | S_ELEM1–S_ELEM14 | |
1710–1719 | S_ELEMF1–S_ELEMF10 | |
1720–1731 | S_PITY1–S_PITY12 | |
1732–1742 | S_FIRS1–S_FIRS11 | |
1743–1752 | S_FIRSB1–S_FIRSB10 | |
1753–1763 | S_BUBS1–S_BUBS11 | |
1764–1769 | S_BUBSB1–S_BUBSB6 | |
1770–1785 | S_ZAPS1–S_ZAPS16 | |
1786–1796 | S_ZAPSB1–S_ZAPSB11 | |
1797 | S_THUNDERCOIN_SPARK | |
1798 | S_IVSP | |
1799–1803 | S_SSPK1–S_SSPK5 | |
Flickies | ||
1804 | S_FLICKY_BUBBLE | |
1805 | S_FLICKY_01_OUT | |
1806–1808 | S_FLICKY_01_FLAP1–S_FLICKY_01_FLAP3 | |
1809 | S_FLICKY_01_STAND | |
1810 | S_FLICKY_01_CENTER | |
1811 | S_FLICKY_02_OUT | |
1812 | S_FLICKY_02_AIM | |
1813 | S_FLICKY_02_HOP | |
1814 | S_FLICKY_02_UP | |
1815 | S_FLICKY_02_DOWN | |
1816 | S_FLICKY_02_STAND | |
1817 | S_FLICKY_02_CENTER | |
1818 | S_FLICKY_03_OUT | |
1819 | S_FLICKY_03_AIM | |
1820 | S_FLICKY_03_HOP | |
1821 | S_FLICKY_03_UP | |
1822–1823 | S_FLICKY_03_FLAP1–S_FLICKY_03_FLAP2 | |
1824 | S_FLICKY_03_STAND | |
1825 | S_FLICKY_03_CENTER | |
1826 | S_FLICKY_04_OUT | |
1827 | S_FLICKY_04_AIM | |
1828 | S_FLICKY_04_HOP | |
1829 | S_FLICKY_04_UP | |
1830 | S_FLICKY_04_DOWN | |
1831–1834 | S_FLICKY_04_SWIM1–S_FLICKY_04_SWIM4 | |
1835 | S_FLICKY_04_STAND | |
1836 | S_FLICKY_04_CENTER | |
1837 | S_FLICKY_05_OUT | |
1838 | S_FLICKY_05_AIM | |
1839 | S_FLICKY_05_HOP | |
1840 | S_FLICKY_05_UP | |
1841 | S_FLICKY_05_DOWN | |
1842 | S_FLICKY_05_STAND | |
1843 | S_FLICKY_05_CENTER | |
1844 | S_FLICKY_06_OUT | |
1845 | S_FLICKY_06_AIM | |
1846 | S_FLICKY_06_HOP | |
1847 | S_FLICKY_06_UP | |
1848 | S_FLICKY_06_DOWN | |
1849 | S_FLICKY_06_STAND | |
1850 | S_FLICKY_06_CENTER | |
1851 | S_FLICKY_07_OUT | |
1852 | S_FLICKY_07_AIML | |
1853 | S_FLICKY_07_HOPL | |
1854 | S_FLICKY_07_UPL | |
1855 | S_FLICKY_07_DOWNL | |
1856 | S_FLICKY_07_AIMR | |
1857 | S_FLICKY_07_HOPR | |
1858 | S_FLICKY_07_UPR | |
1859 | S_FLICKY_07_DOWNR | |
1860–1862 | S_FLICKY_07_SWIM1–S_FLICKY_07_SWIM3 | |
1863 | S_FLICKY_07_STAND | |
1864 | S_FLICKY_07_CENTER | |
1865 | S_FLICKY_08_OUT | |
1866 | S_FLICKY_08_AIM | |
1867 | S_FLICKY_08_HOP | |
1868–1871 | S_FLICKY_08_FLAP1–S_FLICKY_08_FLAP4 | |
1872–1875 | S_FLICKY_08_SWIM1–S_FLICKY_08_SWIM4 | |
1876 | S_FLICKY_08_STAND | |
1877 | S_FLICKY_08_CENTER | |
1878 | S_FLICKY_09_OUT | |
1879 | S_FLICKY_09_AIM | |
1880 | S_FLICKY_09_HOP | |
1881 | S_FLICKY_09_UP | |
1882 | S_FLICKY_09_DOWN | |
1883 | S_FLICKY_09_STAND | |
1884 | S_FLICKY_09_CENTER | |
1885 | S_FLICKY_10_OUT | |
1886–1887 | S_FLICKY_10_FLAP1–S_FLICKY_10_FLAP2 | |
1888 | S_FLICKY_10_STAND | |
1889 | S_FLICKY_10_CENTER | |
1890 | S_FLICKY_11_OUT | |
1891 | S_FLICKY_11_AIM | |
1892–1894 | S_FLICKY_11_RUN1–S_FLICKY_11_RUN3 | |
1895 | S_FLICKY_11_STAND | |
1896 | S_FLICKY_11_CENTER | |
1897 | S_FLICKY_12_OUT | |
1898 | S_FLICKY_12_AIM | |
1899–1901 | S_FLICKY_12_RUN1–S_FLICKY_12_RUN3 | |
1902 | S_FLICKY_12_STAND | |
1903 | S_FLICKY_12_CENTER | |
1904 | S_FLICKY_13_OUT | |
1905 | S_FLICKY_13_AIM | |
1906 | S_FLICKY_13_HOP | |
1907 | S_FLICKY_13_UP | |
1908 | S_FLICKY_13_DOWN | |
1909 | S_FLICKY_13_STAND | |
1910 | S_FLICKY_13_CENTER | |
1911 | S_FLICKY_14_OUT | |
1912–1914 | S_FLICKY_14_FLAP1–S_FLICKY_14_FLAP3 | |
1915 | S_FLICKY_14_STAND | |
1916 | S_FLICKY_14_CENTER | |
1917 | S_FLICKY_15_OUT | |
1918 | S_FLICKY_15_AIM | |
1919 | S_FLICKY_15_HOP | |
1920 | S_FLICKY_15_UP | |
1921 | S_FLICKY_15_DOWN | |
1922 | S_FLICKY_15_STAND | |
1923 | S_FLICKY_15_CENTER | |
1924 | S_FLICKY_16_OUT | |
1925–1927 | S_FLICKY_16_FLAP1–S_FLICKY_16_FLAP3 | |
1928 | S_FLICKY_16_STAND | |
1929 | S_FLICKY_16_CENTER | |
1930 | S_SECRETFLICKY_01_OUT | |
1931 | S_SECRETFLICKY_01_AIM | |
1932 | S_SECRETFLICKY_01_HOP | |
1933 | S_SECRETFLICKY_01_UP | |
1934 | S_SECRETFLICKY_01_DOWN | |
1935 | S_SECRETFLICKY_01_STAND | |
1936 | S_SECRETFLICKY_01_CENTER | |
1937 | S_SECRETFLICKY_02_OUT | |
1938–1940 | S_SECRETFLICKY_02_FLAP1–S_SECRETFLICKY_02_FLAP3 | |
1941 | S_SECRETFLICKY_02_STAND | |
1942 | S_SECRETFLICKY_02_CENTER | |
Springs and fans | ||
1943–1947 | S_FAN–S_FAN5 | |
1948–1955 | S_STEAM1–S_STEAM8 | |
1956 | S_BUMPER | |
1957 | S_BUMPERHIT | |
1958 | S_BALLOON | |
1959–1964 | S_BALLOONPOP1–S_BALLOONPOP6 | |
1965–1969 | S_YELLOWSPRING–S_YELLOWSPRING5 | |
1970–1974 | S_REDSPRING–S_REDSPRING5 | |
1975–1979 | S_BLUESPRING–S_BLUESPRING5 | |
1980–1987 | S_YDIAG1–S_YDIAG8 | |
1988–1995 | S_RDIAG1–S_RDIAG8 | |
1996–2003 | S_BDIAG1–S_BDIAG8 | |
2004–2011 | S_YHORIZ1–S_YHORIZ8 | |
2012–2019 | S_RHORIZ1–S_RHORIZ8 | |
2020–2027 | S_BHORIZ1–S_BHORIZ8 | |
2028 | S_BOOSTERSOUND | |
2029 | S_YELLOWBOOSTERROLLER | |
2030 | S_YELLOWBOOSTERSEG_LEFT | |
2031 | S_YELLOWBOOSTERSEG_RIGHT | |
2032 | S_YELLOWBOOSTERSEG_FACE | |
2033 | S_REDBOOSTERROLLER | |
2034 | S_REDBOOSTERSEG_LEFT | |
2035 | S_REDBOOSTERSEG_RIGHT | |
2036 | S_REDBOOSTERSEG_FACE | |
Environmental effects | ||
2037 | S_RAIN1 | |
2038 | S_RAINRETURN | |
2039–2041 | S_SNOW1–S_SNOW3 | |
2042–2050 | S_SPLISH1–S_SPLISH9 | |
2051 | S_LAVASPLISH | |
2052–2054 | S_SPLASH1–S_SPLASH3 | |
2055–2059 | S_SMOKE1–S_SMOKE5 | |
2060 | S_SMALLBUBBLE | |
2061 | S_MEDIUMBUBBLE | |
2062–2063 | S_LARGEBUBBLE1–S_LARGEBUBBLE2 | |
2064 | S_EXTRALARGEBUBBLE | |
2065 | S_POP1 | |
2066 | S_WATERZAP | |
2067–2070 | S_SPINDUST1–S_SPINDUST4 | |
2071–2074 | S_SPINDUST_BUBBLE1–S_SPINDUST_BUBBLE4 | |
2075–2078 | S_SPINDUST_FIRE1–S_SPINDUST_FIRE4 | |
2079–2092 | S_FOG1–S_FOG14 | |
2093 | S_SEED | |
2094 | S_PARTICLE | |
Game indicators | ||
2095 | S_SCRA | |
2096 | S_SCRB | |
2097 | S_SCRC | |
2098 | S_SCRD | |
2099 | S_SCRE | |
2100 | S_SCRF | |
2101 | S_SCRG | |
2102 | S_SCRH | |
2103 | S_SCRI | |
2104 | S_SCRJ | |
2105 | S_SCRK | |
2106 | S_SCRL | |
2107 | S_ZERO1 | |
2108 | S_ONE1 | |
2109 | S_TWO1 | |
2110 | S_THREE1 | |
2111 | S_FOUR1 | |
2112 | S_FIVE1 | |
2113 | S_ZERO2 | |
2114 | S_ONE2 | |
2115 | S_TWO2 | |
2116 | S_THREE2 | |
2117 | S_FOUR2 | |
2118 | S_FIVE2 | |
2119 | S_FLIGHTINDICATOR | |
2120–2123 | S_LOCKON1–S_LOCKON4 | |
2124–2127 | S_LOCKONINF1–S_LOCKONINF4 | |
2128 | S_TTAG | |
2129 | S_GOTFLAG | |
2130 | S_FINISHFLAG | |
Character items | ||
2131 | S_CORK | |
2132 | S_LHRT | |
Weapon rings | ||
2133–2139 | S_RRNG1–S_RRNG7 | |
2140 | S_BOUNCERINGAMMO | |
2141 | S_RAILRINGAMMO | |
2142 | S_INFINITYRINGAMMO | |
2143 | S_AUTOMATICRINGAMMO | |
2144 | S_EXPLOSIONRINGAMMO | |
2145 | S_SCATTERRINGAMMO | |
2146 | S_GRENADERINGAMMO | |
2147 | S_BOUNCEPICKUP | |
2148–2155 | S_BOUNCEPICKUPFADE1–S_BOUNCEPICKUPFADE8 | |
2156 | S_RAILPICKUP | |
2157–2164 | S_RAILPICKUPFADE1–S_RAILPICKUPFADE8 | |
2165 | S_AUTOPICKUP | |
2166–2173 | S_AUTOPICKUPFADE1–S_AUTOPICKUPFADE8 | |
2174 | S_EXPLODEPICKUP | |
2175–2182 | S_EXPLODEPICKUPFADE1–S_EXPLODEPICKUPFADE8 | |
2183 | S_SCATTERPICKUP | |
2184–2191 | S_SCATTERPICKUPFADE1–S_SCATTERPICKUPFADE8 | |
2192 | S_GRENADEPICKUP | |
2193–2200 | S_GRENADEPICKUPFADE1–S_GRENADEPICKUPFADE8 | |
2201–2207 | S_THROWNBOUNCE1–S_THROWNBOUNCE7 | |
2208–2214 | S_THROWNINFINITY1–S_THROWNINFINITY7 | |
2215–2221 | S_THROWNAUTOMATIC1–S_THROWNAUTOMATIC7 | |
2222–2228 | S_THROWNEXPLOSION1–S_THROWNEXPLOSION7 | |
2229–2246 | S_THROWNGRENADE1–S_THROWNGRENADE18 | |
2247 | S_THROWNSCATTER | |
2248 | S_RINGEXPLODE | |
Mario | ||
2249–2251 | S_COIN1–S_COIN3 | |
2252–2255 | S_COINSPARKLE1–S_COINSPARKLE4 | |
2256 | S_GOOMBA1 | |
2257 | S_GOOMBA1B | |
2258–2265 | S_GOOMBA2–S_GOOMBA9 | |
2266 | S_GOOMBA_DEAD | |
2267 | S_BLUEGOOMBA1 | |
2268 | S_BLUEGOOMBA1B | |
2269–2276 | S_BLUEGOOMBA2–S_BLUEGOOMBA9 | |
2277 | S_BLUEGOOMBA_DEAD | |
2278–2281 | S_FIREFLOWER1–S_FIREFLOWER4 | |
2282 | S_FIREBALL | |
2283–2284 | S_FIREBALLTRAIL1–S_FIREBALLTRAIL2 | |
2285 | S_SHELL | |
2286–2287 | S_PUMA_START1–S_PUMA_START2 | |
2288–2290 | S_PUMA_UP1–S_PUMA_UP3 | |
2291–2293 | S_PUMA_DOWN1–S_PUMA_DOWN3 | |
2294–2297 | S_PUMATRAIL1–S_PUMATRAIL4 | |
2298 | S_HAMMER | |
2299–2300 | S_KOOPA1–S_KOOPA2 | |
2301–2303 | S_KOOPAFLAME1–S_KOOPAFLAME3 | |
2304–2306 | S_AXE1–S_AXE3 | |
2307 | S_MARIOBUSH1 | |
2308 | S_MARIOBUSH2 | |
2309 | S_TOAD | |
NiGHTS | ||
2310–2311 | S_NIGHTSDRONE_MAN1–S_NIGHTSDRONE_MAN2 | |
2312–2327 | S_NIGHTSDRONE_SPARKLING1–S_NIGHTSDRONE_SPARKLING16 | |
2328–2331 | S_NIGHTSDRONE_GOAL1–S_NIGHTSDRONE_GOAL4 | |
2332–2335 | S_NIGHTSPARKLE1–S_NIGHTSPARKLE4 | |
2336–2339 | S_NIGHTSPARKLESUPER1–S_NIGHTSPARKLESUPER4 | |
2340 | S_NIGHTSLOOPHELPER | |
2341–2352 | S_NIGHTSBUMPER1–S_NIGHTSBUMPER12 | |
2353 | S_HOOP | |
2354–2355 | S_HOOP_XMASA–S_HOOP_XMASB | |
2356 | S_NIGHTSCORE10 | |
2357 | S_NIGHTSCORE20 | |
2358 | S_NIGHTSCORE30 | |
2359 | S_NIGHTSCORE40 | |
2360 | S_NIGHTSCORE50 | |
2361 | S_NIGHTSCORE60 | |
2362 | S_NIGHTSCORE70 | |
2363 | S_NIGHTSCORE80 | |
2364 | S_NIGHTSCORE90 | |
2365 | S_NIGHTSCORE100 | |
2366 | S_NIGHTSCORE10_2 | |
2367 | S_NIGHTSCORE20_2 | |
2368 | S_NIGHTSCORE30_2 | |
2369 | S_NIGHTSCORE40_2 | |
2370 | S_NIGHTSCORE50_2 | |
2371 | S_NIGHTSCORE60_2 | |
2372 | S_NIGHTSCORE70_2 | |
2373 | S_NIGHTSCORE80_2 | |
2374 | S_NIGHTSCORE90_2 | |
2375 | S_NIGHTSCORE100_2 | |
2376 | S_NIGHTSSUPERLOOP | |
2377 | S_NIGHTSDRILLREFILL | |
2378 | S_NIGHTSHELPER | |
2379 | S_NIGHTSEXTRATIME | |
2380 | S_NIGHTSLINKFREEZE | |
2381 | S_EGGCAPSULE | |
2382–2389 | S_ORBITEM1–S_ORBITEM8 | |
2390–2394 | S_ORBIDYA1–S_ORBIDYA5 | |
2395–2403 | S_NIGHTOPIANHELPER1–S_NIGHTOPIANHELPER9 | |
2404–2410 | S_PIAN0–S_PIAN6 | |
2411 | S_PIANSING | |
2412–2415 | S_SHLEEP1–S_SHLEEP4 | |
2416–2418 | S_SHLEEPBOUNCE1–S_SHLEEPBOUNCE3 | |
Secret enemies and hazards | ||
2419 | S_PENGUINATOR_LOOK | |
2420–2423 | S_PENGUINATOR_WADDLE1–S_PENGUINATOR_WADDLE4 | |
2424–2428 | S_PENGUINATOR_SLIDE1–S_PENGUINATOR_SLIDE5 | |
2429 | S_POPHAT_LOOK | |
2430–2433 | S_POPHAT_SHOOT1–S_POPHAT_SHOOT4 | |
2434 | S_POPSHOT | |
2435 | S_POPSHOT_TRAIL | |
2436 | S_HIVEELEMENTAL_LOOK | |
2437–2438 | S_HIVEELEMENTAL_PREPARE1–S_HIVEELEMENTAL_PREPARE2 | |
2439–2440 | S_HIVEELEMENTAL_SHOOT1–S_HIVEELEMENTAL_SHOOT2 | |
2441 | S_HIVEELEMENTAL_DORMANT | |
2442 | S_HIVEELEMENTAL_PAIN | |
2443–2445 | S_HIVEELEMENTAL_DIE1–S_HIVEELEMENTAL_DIE3 | |
2446 | S_BUMBLEBORE_SPAWN | |
2447–2448 | S_BUMBLEBORE_LOOK1–S_BUMBLEBORE_LOOK2 | |
2449–2450 | S_BUMBLEBORE_FLY1–S_BUMBLEBORE_FLY2 | |
2451 | S_BUMBLEBORE_RAISE | |
2452–2453 | S_BUMBLEBORE_FALL1–S_BUMBLEBORE_FALL2 | |
2454–2455 | S_BUMBLEBORE_STUCK1–S_BUMBLEBORE_STUCK2 | |
2456 | S_BUMBLEBORE_DIE | |
2457 | S_BUGGLEIDLE | |
2458 | S_BUGGLEFLY | |
2459 | S_SMASHSPIKE_FLOAT | |
2460–2461 | S_SMASHSPIKE_EASE1–S_SMASHSPIKE_EASE2 | |
2462 | S_SMASHSPIKE_FALL | |
2463–2464 | S_SMASHSPIKE_STOMP1–S_SMASHSPIKE_STOMP2 | |
2465–2466 | S_SMASHSPIKE_RISE1–S_SMASHSPIKE_RISE2 | |
2467 | S_CACO_LOOK | |
2468–2471 | S_CACO_WAKE1–S_CACO_WAKE4 | |
2472 | S_CACO_ROAR | |
2473 | S_CACO_CHASE | |
2474 | S_CACO_CHASE_REPEAT | |
2475 | S_CACO_RANDOM | |
2476 | S_CACO_PREPARE_SOUND | |
2477–2479 | S_CACO_PREPARE1–S_CACO_PREPARE3 | |
2480 | S_CACO_SHOOT_SOUND | |
2481–2482 | S_CACO_SHOOT1–S_CACO_SHOOT2 | |
2483 | S_CACO_CLOSE | |
2484 | S_CACO_DIE_FLAGS | |
2485–2486 | S_CACO_DIE_GIB1–S_CACO_DIE_GIB2 | |
2487 | S_CACO_DIE_SCREAM | |
2488 | S_CACO_DIE_SHATTER | |
2489 | S_CACO_DIE_FALL | |
2490 | S_CACOSHARD_RANDOMIZE | |
2491–2492 | S_CACOSHARD1_1–S_CACOSHARD1_2 | |
2493–2494 | S_CACOSHARD2_1–S_CACOSHARD2_2 | |
2495–2497 | S_CACOFIRE1–S_CACOFIRE3 | |
2498–2501 | S_CACOFIRE_EXPLODE1–S_CACOFIRE_EXPLODE4 | |
2502 | S_SPINBOBERT_MOVE_FLIPUP | |
2503 | S_SPINBOBERT_MOVE_UP | |
2504 | S_SPINBOBERT_MOVE_FLIPDOWN | |
2505 | S_SPINBOBERT_MOVE_DOWN | |
2506 | S_SPINBOBERT_FIRE_MOVE | |
2507 | S_SPINBOBERT_FIRE_GHOST | |
2508–2510 | S_SPINBOBERT_FIRE_TRAIL1–S_SPINBOBERT_FIRE_TRAIL3 | |
2511 | S_HANGSTER_LOOK | |
2512–2513 | S_HANGSTER_SWOOP1–S_HANGSTER_SWOOP2 | |
2514–2516 | S_HANGSTER_ARC1–S_HANGSTER_ARC3 | |
2517–2520 | S_HANGSTER_FLY1–S_HANGSTER_FLY4 | |
2521 | S_HANGSTER_FLYREPEAT | |
2522–2524 | S_HANGSTER_ARCUP1–S_HANGSTER_ARCUP3 | |
2525–2527 | S_HANGSTER_RETURN1–S_HANGSTER_RETURN3 | |
Debris | ||
2528–2529 | S_CRUMBLE1–S_CRUMBLE2 | |
2530–2532 | S_SPRK1–S_SPRK3 | |
2533 | S_XPLD_FLICKY | |
2534–2539 | S_XPLD1–S_XPLD6 | |
2540 | S_XPLD_EGGTRAP | |
2541–2546 | S_WPLD1–S_WPLD6 | |
2547–2550 | S_DUST1–S_DUST4 | |
2551 | S_ROCKSPAWN | |
2552–2567 | S_ROCKCRUMBLEA–S_ROCKCRUMBLEP | |
2568 | S_GFZDEBRIS | |
2569 | S_BRICKDEBRIS | |
2570 | S_WOODDEBRIS | |
Miscellaneous | ||
2571 | S_NAMECHECK | |
2571–6667 | n/a | Freeslots |