Linedef type 434

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Linedef type 434, Award Power-Up, is a type of linedef executor which, when triggered by a player, gives the player a custom power-up.

Setup

The tag given to this linedef is irrelevant. The name of the power-up to award should be written in the control linedef's front upper texture field. If the name is longer than eight characters, it continues in the front middle texture and front lower texture fields.

The front texture X offset of the control linedef determines the value to be given to the power-up. If the power-up is based on an amount of time, the front texture X offset will determine the amount of time the power-up lasts in tics. If the power-up is based on an amount of ammunition, the front texture X offset will determine how much of that power-up the player is awarded. If Flag [6] / Not Climbable is checked, the power-up will not have a time limit, and will remain indefinitely.

If Flag [1] / Block Enemies is checked, the power-up time/amount will instead be set by the control linedef's back upper texture field. This is necessary for power-ups that require names rather than numbers in this field, such as pw_shield and pw_emeralds. As with the front textures, if the name is longer than eight characters, it continues in the back middle texture and back lower texture fields. Arithmetic and bitwise operators can be used here. This is especially useful for pw_shield. For example, setting the back textures to SH_FORCE|10 will give the player a Force Shield with 11 hit points.

The custom power constants can be found here.

Sample

Example file: ex_ld434_awardcustompower.wad (MAP01) 
  • Stepping on the blue button gives the player permanent invincibility. Stepping on the red button removes it.
How to use
  • You may load this file into your favorite map editor, such as Zone Builder. Select MAP01 as the map to load.
  • You may also load this file in the game:
    1. Save ex_ld434_awardcustompower.wad into the addons folder of your SRB2 directory.
    2. Start SRB2, go to the Addons menu, and then select ex_ld434_awardcustompower.wad.
    3. Start the game in Single Player mode.
    4. Press the Console button (~), and type in the command MAP MAP01 to access the example map.
  • When you load this file in the game, it replaces Greenflower Zone Act 1.

  Linedef typesLinedef executors [view]
Triggers:

ContinuousEach TimeOnce • Ring Count (ContinuousOnce) • Character Ability (ContinuousEach TimeOnce) • Race Only – Once • CTF Red Team (ContinuousEach Time) • CTF Blue Team (ContinuousEach Time) • No More Enemies – Once • Number of Pushables (ContinuousOnce) • Condition Set Trigger (ContinuousOnce) • Unlockable (ContinuousOnce) • Trigger After X Calls (ContinuousEach Time) • NiGHTSerize (Each TimeOnce) • De-NiGHTSerize (Each TimeOnce) • NiGHTS Lap (Each TimeOnce) • Ideya Capture Touch (Each TimeOnce) • Player Skin (ContinuousEach TimeOnce) • Object Dye (ContinuousEach TimeOnce) • Emerald Check (ContinuousEach TimeOnce) • NiGHTS Mare (ContinuousEach TimeOnce) • Gravity Check (ContinuousEach TimeOnce) • Level Load


Actions:
Sector:
Set Tagged Sector's Floor Height/TextureSet Tagged Sector's Ceiling Height/TextureCopy Light Level to Tagged SectorsSet Tagged Sector's FlatsChange Tagged Sectors' TagChange Front Sector's TagStart Adjustable Flickering LightStart Adjustable Pulsating LightStart Adjustable Blinking Light (unsynchronized)Start Adjustable Blinking Light (synchronized)Fade Light LevelStop Lighting EffectChange Plane Scroller DirectionSet Tagged Sector's Light Level
Plane movement:
Move Tagged Sector's FloorMove Tagged Sector's CeilingMove Floor According to Front Texture OffsetsMove Ceiling According to Front Texture OffsetsStop Plane MovementStart Platform MovementCrush Ceiling OnceCrush Floor OnceCrush Ceiling and Floor Once
Player/Object:
TeleporterChange Object StateStop ObjectAward ScoreEnable/Disable 2D ModeEnable/Disable Gravity FlipAward Power-UpDisable Player ControlChange Object SizeChange Object Type StateEnable Bosses with ParameterTrack Object's AngleStop Tracking Object's AngleAward RingsSpawn ObjectStop Timer/Exit Stage in Record AttackDye ObjectTrigger Egg Capsule
Other:
Change MusicPlay Sound EffectRun ScriptSwitch to Cut-Away ViewChange SkyChange WeatherShatter FOFChange Tagged Linedef's TexturesStart Metal Sonic RaceCondition Set TriggerCall Lua FunctionEarthquakeMake FOF Disappear/ReappearMake FOF CrumbleChange Tagged Sector's ColormapChange SkyboxExecute Linedef Executor (from Tag)Execute Linedef Executor (Random Range)Set FOF TranslucencyFade FOFStop Fading FOFFade Tagged Sector's ColormapStop Fading Tagged Sector's ColormapControl Text PromptToggle Level Fail
PolyObject:
Door SlideDoor SwingMoveMove, OverrideRotate RightRotate Right, OverrideRotate LeftRotate Left, OverrideMove by WaypointsTurn Invisible, IntangibleTurn Visible, TangibleSet TranslucencyFade Translucency