Linedef type 454
The tag given to this linedef is irrelevant. The tag of the target sector(s) of the FOF to stop fading is determined by the linedef's front texture X offset. The tag of the FOF's control sector is determined by the linedef's front texture Y offset. Both the control and target sector must be specified for the effect to work. Note that tag 65535 cannot be used to stop all FOF fading effects.
Unless Flag  / Block Enemies is set, the fading thinker will be run one last time in the current tic. This ensures that any changes that the fade was going to make to the FOF's collision will still take effect.
- Example file: Ex_ld454_stopfadingfof.wad (MAP01)
- When the player steps on the red button, the FOF begins to slowly fade out.
- When the player steps on the green button, the FOF stops fading.
|How to use|