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Linedef type 452

From SRB2 Wiki

Linedef type 452, Set FOF Translucency, is a type of linedef executor which, when triggered, will change the translucency (also called alpha value) of a specified FOF.

Setup

The tag given to this linedef is irrelevant. The tag of the FOF's target sector(s) is determined by the linedef's front texture X offset. The tag of the FOF's control sector is determined by the linedef's front texture Y offset. Both the control and target sector must be specified for the effect to work. Note that tag 65535 cannot be used to change the translucency of all FOFs.

If the control linedef is one-sided, the alpha value is set by the linedef's length. If it is two-sided, the alpha value is set by the back X offset. Normally, the supplied alpha value is interpreted as the new alpha value of the FOF. In this case, it should be between 1 (invisible) and 255 (opaque). If Flag [8] / Peg Midtexture / Effect 3 is set, the supplied alpha value is instead interpreted as the amount to add to the FOF's current alpha value. In this case, it may also be set to a negative value, in order to reduce the alpha value of the FOF.

The affected FOF does not have to be of a visible or translucent type. If the alpha value of an opaque FOF is decreased, it will be made translucent automatically. Likewise, invisible FOFs whose alpha value is set to more than 1 will be turned visible. Light blocks, half-light blocks and fog blocks are exempt from this, since they are meant to be invisible and only display their light level or colormap. If Flag [6] / Not Climbable is set, opaque and invisible FOFs will not be affected by this linedef effect.

Sample

Example file: Ex_ld452_setfoftranslucency.wad (MAP01) 
  • Stepping on the raised plane will make only the lower-left FOF turn transparent.
  • If Not Climbable is set, the effect will no longer work.
How to use
  • You may load this file into your favorite map editor, such as Zone Builder. Select MAP01 as the map to load.
  • You may also load this file in the game:
    1. Save Ex_ld452_setfoftranslucency.wad into the addons folder of your SRB2 directory.
    2. Start SRB2, go to the Addons menu, and then select Ex_ld452_setfoftranslucency.wad.
    3. Start the game in Single Player mode.
    4. Press the Console button (~), and type in the command MAP MAP01 to access the example map.
  • When you load this file in the game, it replaces Greenflower Zone Act 1.

  Linedef types – Linedef executors [view]
Triggers:

Continuous • Each Time • Once • Ring Count (Continuous • Once) • Character Ability (Continuous • Each Time • Once) • Race Only – Once • CTF Red Team (Continuous • Each Time) • CTF Blue Team (Continuous • Each Time) • No More Enemies – Once • Number of Pushables (Continuous • Once) • Condition Set Trigger (Continuous • Once) • Unlockable (Continuous • Once) • Trigger After X Calls (Continuous • Each Time) • NiGHTSerize (Each Time • Once) • De-NiGHTSerize (Each Time • Once) • NiGHTS Lap (Each Time • Once) • Ideya Capture Touch (Each Time • Once) • Player Skin (Continuous • Each Time • Once) • Object Dye (Continuous • Each Time • Once) • Emerald Check (Continuous • Each Time • Once) • NiGHTS Mare (Continuous • Each Time • Once) • Gravity Check (Continuous • Each Time • Once) • Level Load


Actions:
Sector:
Set Tagged Sector's Floor Height/Texture • Set Tagged Sector's Ceiling Height/Texture • Copy Light Level to Tagged Sectors • Set Tagged Sector's Flats • Change Tagged Sectors' Tag • Change Front Sector's Tag • Start Adjustable Flickering Light • Start Adjustable Pulsating Light • Start Adjustable Blinking Light (unsynchronized) • Start Adjustable Blinking Light (synchronized) • Fade Light Level • Stop Lighting Effect • Change Plane Scroller Direction • Set Tagged Sector's Light Level
Plane movement:
Move Tagged Sector's Floor • Move Tagged Sector's Ceiling • Move Floor According to Front Texture Offsets • Move Ceiling According to Front Texture Offsets • Stop Plane Movement • Start Platform Movement • Crush Ceiling Once • Crush Floor Once • Crush Ceiling and Floor Once
Player/Object:
Teleporter • Change Object State • Stop Object • Award Score • Enable/Disable 2D Mode • Enable/Disable Gravity Flip • Award Power-Up • Disable Player Control • Change Object Size • Change Object Type State • Enable Bosses with Parameter • Track Object's Angle • Stop Tracking Object's Angle • Award Rings • Spawn Object • Stop Timer/Exit Stage in Record Attack • Dye Object • Trigger Egg Capsule
Other:
Change Music • Play Sound Effect • Run Script • Switch to Cut-Away View • Change Sky • Change Weather • Shatter FOF • Change Tagged Linedef's Textures • Start Metal Sonic Race • Condition Set Trigger • Call Lua Function • Earthquake • Make FOF Disappear/Reappear • Make FOF Crumble • Change Tagged Sector's Colormap • Change Skybox • Execute Linedef Executor (from Tag) • Execute Linedef Executor (Random Range) • Set FOF Translucency • Fade FOF • Stop Fading FOF • Fade Tagged Sector's Colormap • Stop Fading Tagged Sector's Colormap • Control Text Prompt • Toggle Level Fail
PolyObject:
Door Slide • Door Swing • Move • Move, Override • Rotate Right • Rotate Right, Override • Rotate Left • Rotate Left, Override • Move by Waypoints • Turn Invisible, Intangible • Turn Visible, Tangible • Set Translucency • Fade Translucency