Linedef type 330

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Linedef type 330, Ideya Capture Touch – Once, is a type of linedef executor trigger which activates any linedef executor in the control sector when a player touches an Ideya Capture in NiGHTS mode. The linedef executor will trigger only the first time, and then will not be triggered again until the map is reloaded.

Setup

The tag given to this linedef is irrelevant. By default, this linedef only triggers on a specified mare and on a specified lap in that mare. The mare is determined by the front X offset of the control linedef and the lap by the front Y offset. If Flag [6] / Not Climbable is set, it triggers only if the current mare is less than or equal to the specified mare. If Flag [1] / Block Enemies is set, it triggers only if the current mare is greater than or equal to the specified mare. If Flag [5] / Slope Skew / Effect 1 is set, it triggers only if the current lap is less than or equal to the specified lap. If Flag [7] / No Midtexture Skew / Effect 2 is set, it triggers only if the current lap is greater than or equal to the specified lap. If Flag [8] / Peg Midtexture / Effect 3 is set, only laps in bonus time are counted in the lap comparison. Note that bonus time laps start counting at 1, while regular laps start counting at 0.

In multiplayer, the "current" mare and lap are those of the player who has advanced the furthest, i.e., the highest reached mare and the highest reached lap on that mare. If Flag [4] / Lower Unpegged is set, they are instead taken from the player who is the furthest behind. If Flag [9] / Solid Midtexture / Effect 4 is set, they are taken from the player who triggered the linedef executor.

By default, the linedef triggers upon exiting the Ideya Capture, and only if the player had enough spheres/chips to destroy it. If Flag [15] / Transfer Line is set, it triggers upon entering the Ideya Capture, but still checks if the player has enough spheres/chips. If Flag [14] / Bouncy Wall is set, the linedef triggers only if the player does not have enough spheres/chips destroy the Ideya Capture. If Flag [3] / Upper Unpegged is set, it triggers regardless of whether the player has enough spheres/chips.

Sample

Example file: Ex_ld330_ideyacapturetouch_once.wad (MAP01) 
  • The floor with GFZFLR01 will rise when the player touch ideya capture.
How to use
  • You may load this file into your favorite map editor, such as Zone Builder. Select MAP01 as the map to load.
  • You may also load this file in the game:
    1. Save Ex_ld330_ideyacapturetouch_once.wad into the addons folder of your SRB2 directory.
    2. Start SRB2, go to the Addons menu, and then select Ex_ld330_ideyacapturetouch_once.wad.
    3. Start the game in Single Player mode.
    4. Press the Console button (~), and type in the command MAP MAP01 to access the example map.
  • When you load this file in the game, it replaces Greenflower Zone Act 1.



  Linedef typesLinedef executors [view]
Triggers:

ContinuousEach TimeOnce • Ring Count (ContinuousOnce) • Character Ability (ContinuousEach TimeOnce) • Race Only – Once • CTF Red Team (ContinuousEach Time) • CTF Blue Team (ContinuousEach Time) • No More Enemies – Once • Number of Pushables (ContinuousOnce) • Condition Set Trigger (ContinuousOnce) • Unlockable (ContinuousOnce) • Trigger After X Calls (ContinuousEach Time) • NiGHTSerize (Each TimeOnce) • De-NiGHTSerize (Each TimeOnce) • NiGHTS Lap (Each TimeOnce) • Ideya Capture Touch (Each TimeOnce) • Player Skin (ContinuousEach TimeOnce) • Object Dye (ContinuousEach TimeOnce) • Level Load


Actions:
Sector:
Set Tagged Sector's Floor Height/TextureSet Tagged Sector's Ceiling Height/TextureSet Tagged Sector's Light LevelChange Tagged Sectors' TagChange Front Sector's TagStart Adjustable Flickering LightStart Adjustable Pulsating LightStart Adjustable Blinking Light (unsynchronized)Start Adjustable Blinking Light (synchronized)Fade Light LevelStop Lighting EffectChange Plane Scroller Direction
Plane movement:
Move Tagged Sector's FloorMove Tagged Sector's CeilingMove Floor According to Front Texture OffsetsMove Ceiling According to Front Texture OffsetsStop Plane MovementStart Platform MovementCrush Ceiling OnceCrush Floor OnceCrush Ceiling and Floor Once
Player/Object:
TeleporterChange Object StateStop ObjectAward ScoreEnable/Disable 2D ModeEnable/Disable Gravity FlipAward Power-UpDisable Player ControlChange Object SizeChange Object Type StateEnable Bosses with ParameterTrack Object's AngleStop Tracking Object's AngleAward RingsSpawn ObjectStop Timer/Exit Stage in Record AttackDye ObjectTrigger Egg Capsule
Other:
Change MusicPlay Sound EffectRun ScriptSwitch to Cut-Away ViewChange SkyChange WeatherShatter FOFChange Tagged Linedef's TexturesStart Metal Sonic RaceCondition Set TriggerCall Lua FunctionEarthquakeMake FOF Disappear/ReappearMake FOF CrumbleChange Tagged Sector's ColormapChange SkyboxExecute Linedef Executor (from Tag)Execute Linedef Executor (Random Range)Set FOF TranslucencyFade FOFStop Fading FOFFade Tagged Sector's ColormapStop Fading Tagged Sector's ColormapControl Text Prompt
PolyObject:
Door SlideDoor SwingMoveMove, OverrideRotate RightRotate Right, OverrideRotate LeftRotate Left, OverrideMove by WaypointsTurn Invisible, IntangibleTurn Visible, TangibleSet TranslucencyFade Translucency