Linedef type 422
Linedef type 422, Switch to Cut-Away View, is a type of linedef executor which, when triggered, switches the camera scene of the player who triggered it to a view from a different place for a specified length of time. Note that this linedef executor has no effect if it is activated by a non-player Object, e.g., a pushable Object.
Setup
This linedef should be tagged to the desired target sector within the map. This target sector should also contain an Alternative View Point. The Z-offset of the Alternative View Point will determine the height of the cut-away view. The Angle of the Alternative View Point will adjust the angle of the cut-away view. The length of the control linedef indicates how long to stay in this view, in tics.
If Flag [6] / Not Climbable is checked, you can also adjust the pitch (vertical viewing angle) of the cut-away view. In this case, the pitch will be determined by the control linedef's front texture X offset. The angles are expressed in degrees, so the offset should be between -90 and 90.
If this linedef executor is triggered in a titlemap, where no player exists, the camera view is changed indefinitely, regardless of the specified time.
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Sample
- Example file: ex_ld422_cutawayview.wad (MAP01)
How to use |
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