Linedef type 485

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Linedef type 485, PolyObject – Rotate Right, Override, is a type of linedef executor which, when triggered, makes a specified PolyObject rotate clockwise around its PolyObject Anchor. Unlike linedef type 484, this linedef will take effect even if the PolyObject is performing another action at the same time, meaning that it can be used to make PolyObjects perform simultaneous actions.

Setup

This linedef should be given a tag corresponding to the ID of the wanted PolyObject. The linedef's front texture X offset determines the speed of the PolyObject's rotation, and the linedef's front texture Y offset determines the number of degrees to rotate (a value of 360 here makes it rotate continuously).

By default, only players standing on the PolyObject will have their angle rotated with it; the angle of other Objects that can be carried by the PolyObject will be unaffected. If Flag [9] / Solid Midtexture is checked, other Objects will have their angle rotated with the PolyObject as well as players; however, if Flag [6] / Not Climbable is checked, this effect is disabled for all Objects including players.

Sample

Example file: ex_ld485_polyobject_rotaterightoverride.wad (MAP01)
How to use
  • You may load this file into your favorite map editor, such as Zone Builder. Select MAP01 as the map to load.
  • You may also load this file in the game:
    1. Save ex_ld485_polyobject_rotaterightoverride.wad into the addons folder of your SRB2 directory.
    2. Start SRB2, go to the Addons menu, and then select ex_ld485_polyobject_rotaterightoverride.wad.
    3. Start the game in Single Player mode.
    4. Press the Console button (~), and type in the command MAP MAP01 to access the example map.
  • When you load this file in the game, it replaces Greenflower Zone Act 1.



  Linedef typesLinedef executors [view]
Triggers:

ContinuousEach TimeOnce • Ring Count (ContinuousOnce) • Character Ability (ContinuousEach TimeOnce) • Race Only – Once • CTF Red Team (ContinuousEach Time) • CTF Blue Team (ContinuousEach Time) • No More Enemies – Once • Number of Pushables (ContinuousOnce) • Condition Set Trigger (ContinuousOnce) • Unlockable (ContinuousOnce) • Trigger After X Calls (ContinuousEach Time) • NiGHTSerize (Each TimeOnce) • De-NiGHTSerize (Each TimeOnce) • NiGHTS Lap (Each TimeOnce) • Ideya Capture Touch (Each TimeOnce) • Player Skin (ContinuousEach TimeOnce) • Object Dye (ContinuousEach TimeOnce) • Emerald Check (ContinuousEach TimeOnce) • NiGHTS Mare (ContinuousEach TimeOnce) • Gravity Check (ContinuousEach TimeOnce) • Level Load


Actions:
Sector:
Set Tagged Sector's Floor Height/TextureSet Tagged Sector's Ceiling Height/TextureCopy Light Level to Tagged SectorsSet Tagged Sector's FlatsChange Tagged Sectors' TagChange Front Sector's TagStart Adjustable Flickering LightStart Adjustable Pulsating LightStart Adjustable Blinking Light (unsynchronized)Start Adjustable Blinking Light (synchronized)Fade Light LevelStop Lighting EffectChange Plane Scroller DirectionSet Tagged Sector's Light Level
Plane movement:
Move Tagged Sector's FloorMove Tagged Sector's CeilingMove Floor According to Front Texture OffsetsMove Ceiling According to Front Texture OffsetsStop Plane MovementStart Platform MovementCrush Ceiling OnceCrush Floor OnceCrush Ceiling and Floor Once
Player/Object:
TeleporterChange Object StateStop ObjectAward ScoreEnable/Disable 2D ModeEnable/Disable Gravity FlipAward Power-UpDisable Player ControlChange Object SizeChange Object Type StateEnable Bosses with ParameterTrack Object's AngleStop Tracking Object's AngleAward RingsSpawn ObjectStop Timer/Exit Stage in Record AttackDye ObjectTrigger Egg Capsule
Other:
Change MusicPlay Sound EffectRun ScriptSwitch to Cut-Away ViewChange SkyChange WeatherShatter FOFChange Tagged Linedef's TexturesStart Metal Sonic RaceCondition Set TriggerCall Lua FunctionEarthquakeMake FOF Disappear/ReappearMake FOF CrumbleChange Tagged Sector's ColormapChange SkyboxExecute Linedef Executor (from Tag)Execute Linedef Executor (Random Range)Set FOF TranslucencyFade FOFStop Fading FOFFade Tagged Sector's ColormapStop Fading Tagged Sector's ColormapControl Text PromptToggle Level Fail
PolyObject:
Door SlideDoor SwingMoveMove, OverrideRotate RightRotate Right, OverrideRotate LeftRotate Left, OverrideMove by WaypointsTurn Invisible, IntangibleTurn Visible, TangibleSet TranslucencyFade Translucency