Linedef type 488
Linedef type 488, PolyObject – Move by Waypoints, is a type of linedef executor which, when triggered, makes a specified PolyObject follow a designated sequence of zoom tube waypoints.
Setup
This linedef should be given a tag corresponding to the ID of the wanted PolyObject. The control linedef's front texture X offset determines the speed of the PolyObject's movement (one fracunit of offset equals 0.125 fracunits per tic), and the linedef's front texture Y offset determines the number of the waypoint sequence which the PolyObject will follow.
If Flag [5] / Slope Skew / Effect 1 is checked, the PolyObject will go through the sequence in reverse, starting at the last waypoint and ending at the first. If Flag [7] / No Midtexture Skew / Effect 2 is checked, the PolyObject will go through the sequence in reverse after completing it, ending up at the first waypoint (or the last if Slope Skew was checked).
If Flag [8] / Peg Midtexture / Effect 3 is checked, the PolyObject will return to the first waypoint after completing the waypoint sequence. If Flag [9] / Solid Midtexture / Effect 4 is checked together with Flag [7] / No Midtexture Skew or [8] / Peg Midtexture flag, the PolyObject will move in a continuous circuit.
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Sample
- Example file: ex_ld488_polyobject_movebywaypoints.wad (MAP01)
How to use |
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