Jump to content

Linedef type 459

From SRB2 Wiki

Linedef type 459, Control Text Prompt, is a type of linedef executor which, when triggered, opens a text prompt.

Binary Setup

If Flag [1] / Block Enemies is set, any currently open text prompt is closed. Otherwise, a new text prompt is opened. The control linedef's front X offset determines the number of the prompt that is opened. The front Y offset determines the page number of the first page in the prompt that is displayed. If Flag [15] / Transfer Line is set, the prompt is identified via a named tag that is written across the control linedef's front textures instead. The name in the front textures must match the Tag field of the page that should be opened.

The text prompt is only displayed for the player that triggered the linedef executor. The controls of that player are disabled while the prompt is displayed, unless Flag [7] / No Midtexture Skew / Effect 2 is set.

If Flag [5] / Slope Skew / Effect 1 is set, a linedef executor is triggered once the opened text prompt closes. If the control linedef is one-sided, the tag of the trigger linedef that is called is determined by the control linedef's tag. Otherwise, it is determined by the back X offset.

UDMF Setup

If Flag [1] is set, any currently open text prompt is closed. Otherwise, a new text prompt is opened. Argument 1 of the control linedef determines the number of the prompt that is opened. Argument 2 determines the page number of the first page in the prompt that is displayed. If Flag [4] is set, the prompt is identified via a named tag that is written in the control linedef's String Argument 1 instead. The name in this field must match the Tag field of the page that should be opened.

The text prompt is only displayed for the player that triggered the linedef executor. The controls of that player are disabled while the prompt is displayed, unless Flag [8] is set.

If Flag [2] is set, a linedef executor is triggered once the opened text prompt closes. The tag of the trigger linedef that is called is determined by the control linedef's Argument 4.

To do
get the string argument boxes to show up

stringargs = stringarg0: Prompt Name

Sample

Example file: ex_ld459_controltextprompt.wad (MAP01)
How to use
  • You may load this file into your favorite map editor, such as Zone Builder. Select MAP01 as the map to load.
  • You may also load this file in the game:
    1. Save ex_ld459_controltextprompt.wad into the addons folder of your SRB2 directory.
    2. Start SRB2, go to the Addons menu, and then select ex_ld459_controltextprompt.wad.
    3. Start the game in Single Player mode.
    4. Press the Console button (~), and type in the command MAP MAP01 to access the example map.
  • When you load this file in the game, it replaces Greenflower Zone Act 1.

  Linedef types – Linedef executors [view]
Triggers:

Continuous • Each Time • Once • Ring Count (Continuous • Once) • Character Ability (Continuous • Each Time • Once) • Race Only – Once • CTF Red Team (Continuous • Each Time) • CTF Blue Team (Continuous • Each Time) • No More Enemies – Once • Number of Pushables (Continuous • Once) • Condition Set Trigger (Continuous • Once) • Unlockable (Continuous • Once) • Trigger After X Calls (Continuous • Each Time) • NiGHTSerize (Each Time • Once) • De-NiGHTSerize (Each Time • Once) • NiGHTS Lap (Each Time • Once) • Ideya Capture Touch (Each Time • Once) • Player Skin (Continuous • Each Time • Once) • Object Dye (Continuous • Each Time • Once) • Emerald Check (Continuous • Each Time • Once) • NiGHTS Mare (Continuous • Each Time • Once) • Gravity Check (Continuous • Each Time • Once) • Level Load


Actions:
Sector:
Set Tagged Sector's Floor Height/Texture • Set Tagged Sector's Ceiling Height/Texture • Copy Light Level to Tagged Sectors • Set Tagged Sector's Flats • Change Tagged Sectors' Tag • Change Front Sector's Tag • Start Adjustable Flickering Light • Start Adjustable Pulsating Light • Start Adjustable Blinking Light (unsynchronized) • Start Adjustable Blinking Light (synchronized) • Fade Light Level • Stop Lighting Effect • Change Plane Scroller Direction • Set Tagged Sector's Light Level
Plane movement:
Move Tagged Sector's Floor • Move Tagged Sector's Ceiling • Move Floor According to Front Texture Offsets • Move Ceiling According to Front Texture Offsets • Stop Plane Movement • Start Platform Movement • Crush Ceiling Once • Crush Floor Once • Crush Ceiling and Floor Once
Player/Object:
Teleporter • Change Object State • Stop Object • Award Score • Enable/Disable 2D Mode • Enable/Disable Gravity Flip • Award Power-Up • Disable Player Control • Change Object Size • Change Object Type State • Enable Bosses with Parameter • Track Object's Angle • Stop Tracking Object's Angle • Award Rings • Spawn Object • Stop Timer/Exit Stage in Record Attack • Dye Object • Trigger Egg Capsule
Other:
Change Music • Play Sound Effect • Run Script • Switch to Cut-Away View • Change Sky • Change Weather • Shatter FOF • Change Tagged Linedef's Textures • Start Metal Sonic Race • Condition Set Trigger • Call Lua Function • Earthquake • Make FOF Disappear/Reappear • Make FOF Crumble • Change Tagged Sector's Colormap • Change Skybox • Execute Linedef Executor (from Tag) • Execute Linedef Executor (Random Range) • Set FOF Translucency • Fade FOF • Stop Fading FOF • Fade Tagged Sector's Colormap • Stop Fading Tagged Sector's Colormap • Control Text Prompt • Toggle Level Fail
PolyObject:
Door Slide • Door Swing • Move • Move, Override • Rotate Right • Rotate Right, Override • Rotate Left • Rotate Left, Override • Move by Waypoints • Turn Invisible, Intangible • Turn Visible, Tangible • Set Translucency • Fade Translucency